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Way back in 2016 a new supplement for Frostgrave was released called Forgotten Pacts which was the barbarian supplement. On the cover was a cool wizard riding a woolly rhino. Now they released a resin mini for that figure named Kornovik the Outcast.
I never got that figure, but I did pick up Kargir Tundra Beast Rider 14632 at Reapercon, figuring that would make a decent base for a conversion. So... I started by cutting Kargir off the Tundra Beast.
Easy enough. Then what? Well, since this isn't going to be an exact copy, but rather an "inspired by" proxy, I decided that the armored plates along the beast's back were cool, and worth keeping. But it still needs fur. Bring on the greenstuff. Thankfully fur is relatively simple to sculpt.
Not the best pictures... I also bulked out the beast's belly, mostly to give the fur in the middle (yet to come) something to be supported by. In addition to some more fur, I'm also going to be adding some bags, a bow and quiver, and maybe some tack. Reins especially.
I also need to better trim down the orc belly to fit the barbarian body. Originally I was going to use a Frostgrave barbarian body, but they're too small to convincingly fit with the legs... so off to the Bones box... where I settled on Grundor Hoardtaker 77219.
He basically fits, and once I trim down what's left of the orc body and turn it into a fancy saddle, it'll all blend in pretty well I think.
More to come!
Finished off 9 cavalry figures. They are all kitbashed from the Frostgrave female soldiers and wizards. They have been combined either with Gripping Beast Arab cavalry or with Perry Miniatures late medieval light cavalry or French dragoons. Some of the arms (in particular spear arms) are from the Oathmark elves.
The Frostgrave minis have narrower waists and go well with Perry miniatures and with the gripping beast kit. The Perry napoleonic kit has a lot of blankets and furs on the horses, and the legs are separate to the torsos and have high boots.
I was scared of painting horses but just went for ultra simple coloured undercoats and washes.
I need one more lancer to have a unit of 10. May go for a bloke for balance, and to have someone who can tackle spiders and open jars.
I realised that I had so many Frostgrave soldiers painted up that i had quite a big army for games like Saga, Warlords of Erehwon, Or even Kings of War. Am going to have a war machine with Frostgrave soldier crew, and these lancers /light cavalry.
These are the Frostgrave females, mainly, mixed with the legs and horses from Gripping Beast's Arab heavy cavalry. I cut the FG minis in half with a razor saw at the belt line and they fit the bodies perfectly. There is a Victrix cloak in there and the armoured rider has Oathmark elf arms, but essentially everything else (including the bits and pieces of luggage stuck to the horses) is from the Frostgrave females sprue.
I will probably do a black wash on the riders (not the horses) and a couple of highlights.
I need to do a snow effect base and then make up 5 more. The idea is to have a 50/50 male female unit but keep the light armour/wrapped up look.
By Lidless Eye
Kislev lives on in our hearts forever.
I've continued my theme of building the Frostgrave: Ghost Archipelago Crew with a Steppes feel. The majority of these are built using bodies and arms from the Crew kit, with some Empire/Mordheim heads and other outsourced bits.
The last batch wound up being more generic Pirate types.
Malak breathed the cold air and smiled. This day had been long coming. The journey to the Frozen City had been difficult, wizards of his like had difficulty procuring supplies in the so called civilized lands, even in the rough towns near Felstad. Still, goblins could adapt to any situation and this one was no different. The eclectic band he had managed to scrape together stood with him now on the outskirts of the ancient ruin, ready to stake their claim at the riches that lie within. His first in command was his apprentice Grubb a Weiben goblin from the Reaping lands to the south.
After him was Murdo an infantrygoblin of the Heartstabber tribe of Impact Crater in the Oldhammer Mountains, and a likely candidate for leadership over the rest should it be required.
Polg and Mog were Manorheim goblins from just north of the Reaping lands and reasonably useful with a bow and axe, respectively.
Gik and Moosh were from a nearby Bighead tribe. While both were foolish creatures, Gik was good with his bow and Moosh was quick with his feet and his dagger.
They were also good with animals. Fearful and mistrusting of dogs they had brought with them giant rat creature they had tamed and named Squeaker.
His final member was a brute of a goblin named Malg from the Thunderbolt Mountains.
Louts and fool’s the lot of them, but competence cost gold, and that was coming soon. Besides if they die, at least he'll be able to buy better help on the next excursion.
Unfortunately, Murdo had been less competent than hoped, dying shortly after impaling the "mouse wizard" on his spear. The Manorhiem goblins suggested calling in a trap expert from their village by the name of Grinner. Hopefully this one will prove more useful.
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