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Posting my attempts to improve at sculpting.
Feel free to comment and critique.
Sorceress adventurer casting fireball. Made of polymer clay, greenstuff and wire. 34mm from feet to head.
Dwarven scribe about 30 mm tall from base. Made from polymer clay, greenstuff and wire.

casting fireball.jpg

dwarvenscribe.jpg

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1 hour ago, kristof65 said:

Nice - far better than I can do. 

My biggest critique is that the flames on the fireball don't look right.   Honestly, i think it would paint up better as a pineapple. 

Thanks. Yeah I'm not quite happy with that fireball, maybe I'll go over it with some green stuff and get it better.

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Agreed on the fireball--more texture would help a lot there.

The dwarf scribe is pretty narrow in the shoulder and waist for what I imagine as dwarven physiology; I get more of a short human vibe from the proportions. 

Detailing is quite nice, and smoother than I've ever been able to do! These are shaping up well and I'd love to see more!

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3 hours ago, kristof65 said:

Nice - far better than I can do. 

My biggest critique is that the flames on the fireball don't look right.   Honestly, i think it would paint up better as a pineapple. 

It also kind of looks like a dragonfruit, come to think of it. 

 

Or a punk rocker Oddish. 

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22 hours ago, Rigel said:

Agreed on the fireball--more texture would help a lot there.

The dwarf scribe is pretty narrow in the shoulder and waist for what I imagine as dwarven physiology; I get more of a short human vibe from the proportions. 

Detailing is quite nice, and smoother than I've ever been able to do! These are shaping up well and I'd love to see more!

Thanks, I'll post more as I finish them.

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Did a sculpt of a monster that I wasn't real happy with and may get back to soon. So I decided to try another attempt at a female this time an elf magic user in the old First Edition DnD art style (Jeff Dee, Erol Otus, Russ Nichols etc). Trying to also figure out what sort of background to use on the photography.

elfmu2.jpg

elfmu1.jpg

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To elaborate a little on what Derek @dks was suggesting about the arms: we often need or want to exaggerate arms as a feature in particular but in order to keep them feeling realistically usable and recognizable for the viewer there's a couple easy "checks" I do. 
1. Make sure both arms/legs have the same proportion. (Shoulder to elbow, elbow to wrist, hip to knee, knee to ankle)
2. The elbow should fall at the same height as the smallest point in the waist and wrists end roughly at the pelvis.

Wingfeather-5.jpg

This is artwork by Nicholas Kole for the comic Wingfeather Saga. Although each character has vastly different body types and proportions he is still maintaining the general rule that elbows fall at the smallest point in the waist and wrists fall roughly at the pelvis. To compensate for the enlarged arms the rest of the figure has been adjusted to fit within these guidelines. 
3. I always have to break down hands by the blocks/shapes that make up each component. I find that animators and cartoonists are great resources to study for understanding how to break those complex forms down into something understandable and usable. Here's a study by Mitch Leeuwe of breaking down hands. I find his simplification easy to apply to a variety of hand poses. 

th?id=OIP.rUnk_qpydWITfNn5NLgY6wHaHa&pid=Api&P=0&w=300&h=300

Hope that helps :)

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@dks @Rainbow Sculptor
First of all sorry for my late reply, with work and other things I haven't been able to focus on sculpting or feel much up for going on the internet.
Thank you so much for the very detailed and thorough critique, this made me decide to give it another go. I think this time I will post as a work in progress.

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