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I think you solved one of the elements that was causing a.. :rock: :wacko: ..reaction about the legs.

 

If you go back to all the previous renders and draw a line through both kneecaps:

  • on every previous render the line would be tilted (her right knee higher)
  • On this latest one that same line is just about parallel to the ground and hooray for that!  On all the previous renders her tibias appeared to be different lengths because the kneecaps were at different altitudes.

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On the original art the kneecap to kneecap line is tilted – her right knee looks higher.

But !  (and I think this might be what's been throwing you off) a line on the concept art from heel to heel would also be tilted, once again, her right heel appears further up the page.

I think the reason for this is that your renders are in an axonometric projection but the concept art is in perspective. Another way to state that is: if someone penciled in a disk on the concept art, like the one the render is standing on, someone would pencil it in as an ellipse (we would see the top surface) – it would not be the edge of a coin view which is what the render is seen on.

 

 

Some remaining differences between the most recent render and the concept art:

  • Her right toe, knee, belt buckle, and the butt of her pistol all point away to our left. (And those elements all pretty much match the art.)
  • Her left eye, left knee, and left toe are all aimed almost right at us in the concept art. (Forensic lasers mounted at those points would either hit the viewer or just barely miss past the viewer’s right shoulder.)
  • Those last three elements don't all match the concept yet.
  • Also the concept art's shoulder blades are tilted, she is dipping her left shoulder and then tilting her head back the other way. Her spine is doing a subtle Scurve to achieve it.

 

 

I hope some of that helps,

 

–Pendrake

(pendraketg on twitch channels)

Edited by TGP
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Okay, Day 2 update: This went through A LOT of iteration. The main issues that weren't working were that we wanted the bent leg to feel like it was out and raised like she was showing off the leg

Sorry I didn't get around to posting the final render of this last lady of the evening.   I wanted to talk a little bit about why this last figure took so long and demystify the work

Hey guys! Okay, so I wrapped up this Orc Doxie today. When all the big construction decisions and head are already finalized the only thing left to do is render. This is a time consuming process but a

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@Rainbow Sculptor  if it is no longer the goal to closely capture the concept art, if you and Ron have sailed past that...forgive me for sticking my oar in.

 

5 hours ago, Fnordlover said:

Am I the only one that was digging her bald?

Maybe so. I checked the Internet Hive Mind (did some image searching) and the popular imagination seems to give pirate lasses long flowing hair, lotsa hair, and rarely ever blonde (??) which is a little surprising. 

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13 hours ago, TheUncannyAK said:

I think the legs look great now. ::o:

Agreed. 

 

I have not been able to comprehend the chicken legs problem @Rainbow Sculptor kept mentioning. Image research yielded:

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These sock designs ^ and buckets and buckets of fried food (drumsticks).

 

 

The big thing to do is her  right left, her left! foot/ankle which I think presently displays an uncomfortable looking twist, but I don’t think it is anywhere near finished. 

 

The shoes are not done yet either:

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Found some contemporary ^ reference ^ though. 

 

“...Cut Out Ankle Slip-On Booties Low Heel ...Short Boots...” was the adcopy description of them. 

 

(Obviously the concept art changes that to “High” Heel. Also, for 16th-17th century women’s shoes in our world heels may not have been a thing, but the ladies of Taltos appear to have more evolved and elevated footwear options. Go them.)

Edited by TGP
left/right argh.
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Continuing out the rendering process. Blocking in the major flow of the hair, adding detailing to the costume. I also changed the angle of the head to a more looking down posture to help sell the more authoritative attitude I want her to have. Not too much more to go. I know this one has been dragging on a bit long, thanks for hanging in there with me guys, I appreciate all the encouragement and advice :)

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21 hours ago, TGP said:

@Rainbow Sculptor  if it is no longer the goal to closely capture the concept art, if you and Ron have sailed past that...forgive me for sticking my oar in.

 

Maybe so. I checked the Internet Hive Mind (did some image searching) and the popular imagination seems to give pirate lasses long flowing hair, lotsa hair, and rarely ever blonde (??) which is a little surprising. 

I think we've gotten what we wanted from the art. The input is still appreciated and I'm grateful for you guys taking the time to bring my attention to areas that need work. 

Izzy brings ideas and communicates the archetype or type of character very well, It's my job to digest that information and translate it into something that meets production requirements (obviously) but I also have a lot of my own experience and knowledge on how to communicate visually. One of the things I love about working with Reaper is that they very much value what each artist brings to a piece. So we want to "stick to the art" as much as we want to make sure we are communicating the same idea but exactly how that looks can be a little, or even a lot, a bit different. 

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Looking good so far. 
 

1 hour ago, Rainbow Sculptor said:

One of the things I love about working with Reaper is that they very much value what each artist brings to a piece. So we want to "stick to the art" as much as we want to make sure we are communicating the same idea but exactly how that looks can be a little, or even a lot, a bit different. 

Someone else around here mentioned a while back that this is a big difference between Reaper sculpts and Wizkid sculpts (or any big company sculpts) - that a lot of the sculpts done by their contract sculptors (usually in China) stick as close to the 2d concept art as possible, even when something should be changed to work better in 3d. 

On a completely unrelated note, I wonder how many people are going to see this sculpt for the first time in the blister pack and think that her eyepatch is a mold or casting problem? 

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I'm very much looking forward to seeing what I can do with these figures. Individually, they're evocative and inspiring. Together, they're fantastic.

 

Each figure is unique, but they're recognizably related and reflect your unique style brilliantly.

 

Can't wait.

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A stellar finish on the human doxie. And it's great to see all three of them together!

 

And you're absolutely right about one's mental state affecting one's art. Happens to me, happens to just about every creative type I know, and being able to understand it and navigate it is often part of the process.

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Outstanding work! 

I got my first look at the finished set when Ron showed them off on this week's ReaperLive.  He was clearly pleased with them (and proud of you).

The madame's expression seems haughtier or more commanding now.  Did you pose her head a little differently, or is it just an illusion from the final detailing of the hair and choker? 

Thanks again for sharing your process (artistic, technical, mental) with us.

Derek

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42 minutes ago, dks said:

Outstanding work! 

I got my first look at the finished set when Ron showed them off on this week's ReaperLive.  He was clearly pleased with them (and proud of you).

The madame's expression seems haughtier or more commanding now.  Did you pose her head a little differently, or is it just an illusion from the final detailing of the hair and choker? 

Thanks again for sharing your process (artistic, technical, mental) with us.

Derek

Thank you! That means a lot coming from you 

 

Good eye, I tilted her head up further to give a more "looking down her nose" expression. It was really a solution to not reposing her for the 4th? 5th? Time. I'm satisfied with how it's reading and the more dynamic movement I was able to bring into the hair. They got a good reception on Reaperlive which always makes my day!

 

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Hey guys! I wanted to let you all know that I will be back to update this thread with process stuff for the terrain (bed) and a potential fourth Doxie. However, I have a few figures to do before that will happen. Hopefully I'll have something super cool to show off on Reaperlive this week and I'll be back here to finish out the Doxie stuff as soon as I can!

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