Jump to content
Sign in to follow this  
Rainbow Sculptor

Making of - Brinewind Doxies

Recommended Posts

image.png.27bbba7b0054ce9156e594bdf3af4c5b.png

 

I think you solved one of the elements that was causing a.. :rock: :wacko: ..reaction about the legs.

 

If you go back to all the previous renders and draw a line through both kneecaps:

  • on every previous render the line would be tilted (her right knee higher)
  • On this latest one that same line is just about parallel to the ground and hooray for that!  On all the previous renders her tibias appeared to be different lengths because the kneecaps were at different altitudes.

image.png.cc35bd1389c84c3040091354247f8b49.png

On the original art the kneecap to kneecap line is tilted – her right knee looks higher.

But !  (and I think this might be what's been throwing you off) a line on the concept art from heel to heel would also be tilted, once again, her right heel appears further up the page.

I think the reason for this is that your renders are in an axonometric projection but the concept art is in perspective. Another way to state that is: if someone penciled in a disk on the concept art, like the one the render is standing on, someone would pencil it in as an ellipse (we would see the top surface) – it would not be the edge of a coin view which is what the render is seen on.

 

 

Some remaining differences between the most recent render and the concept art:

  • Her right toe, knee, belt buckle, and the butt of her pistol all point away to our left. (And those elements all pretty much match the art.)
  • Her left eye, left knee, and left toe are all aimed almost right at us in the concept art. (Forensic lasers mounted at those points would either hit the viewer or just barely miss past the viewer’s right shoulder.)
  • Those last three elements don't all match the concept yet.
  • Also the concept art's shoulder blades are tilted, she is dipping her left shoulder and then tilting her head back the other way. Her spine is doing a subtle Scurve to achieve it.

 

 

I hope some of that helps,

 

–Pendrake

(pendraketg on twitch channels)

Edited by TGP
  • Like 4

Share this post


Link to post
Share on other sites

@Rainbow Sculptor  if it is no longer the goal to closely capture the concept art, if you and Ron have sailed past that...forgive me for sticking my oar in.

 

5 hours ago, Fnordlover said:

Am I the only one that was digging her bald?

Maybe so. I checked the Internet Hive Mind (did some image searching) and the popular imagination seems to give pirate lasses long flowing hair, lotsa hair, and rarely ever blonde (??) which is a little surprising. 

  • Like 3

Share this post


Link to post
Share on other sites
13 hours ago, TheUncannyAK said:

I think the legs look great now. ::o:

Agreed. 

 

I have not been able to comprehend the chicken legs problem @Rainbow Sculptor kept mentioning. Image research yielded:

71NWvQvjyQL._AC_UX679_.jpg

These sock designs ^ and buckets and buckets of fried food (drumsticks).

 

 

The big thing to do is her  right left, her left! foot/ankle which I think presently displays an uncomfortable looking twist, but I don’t think it is anywhere near finished. 

 

The shoes are not done yet either:

3b8b7b06e2e74f7684f7c6cf8a2d0187.jpg

Found some contemporary ^ reference ^ though. 

 

“...Cut Out Ankle Slip-On Booties Low Heel ...Short Boots...” was the adcopy description of them. 

 

(Obviously the concept art changes that to “High” Heel. Also, for 16th-17th century women’s shoes in our world heels may not have been a thing, but the ladies of Taltos appear to have more evolved and elevated footwear options. Go them.)

Edited by TGP
left/right argh.
  • Like 3

Share this post


Link to post
Share on other sites

Continuing out the rendering process. Blocking in the major flow of the hair, adding detailing to the costume. I also changed the angle of the head to a more looking down posture to help sell the more authoritative attitude I want her to have. Not too much more to go. I know this one has been dragging on a bit long, thanks for hanging in there with me guys, I appreciate all the encouragement and advice :)

137338843_HumanDoxieWIP4.JPG.b557e51728412d224456311b638d269b.JPG

21 hours ago, TGP said:

@Rainbow Sculptor  if it is no longer the goal to closely capture the concept art, if you and Ron have sailed past that...forgive me for sticking my oar in.

 

Maybe so. I checked the Internet Hive Mind (did some image searching) and the popular imagination seems to give pirate lasses long flowing hair, lotsa hair, and rarely ever blonde (??) which is a little surprising. 

I think we've gotten what we wanted from the art. The input is still appreciated and I'm grateful for you guys taking the time to bring my attention to areas that need work. 

Izzy brings ideas and communicates the archetype or type of character very well, It's my job to digest that information and translate it into something that meets production requirements (obviously) but I also have a lot of my own experience and knowledge on how to communicate visually. One of the things I love about working with Reaper is that they very much value what each artist brings to a piece. So we want to "stick to the art" as much as we want to make sure we are communicating the same idea but exactly how that looks can be a little, or even a lot, a bit different. 

  • Like 13

Share this post


Link to post
Share on other sites

Looking good so far. 
 

1 hour ago, Rainbow Sculptor said:

One of the things I love about working with Reaper is that they very much value what each artist brings to a piece. So we want to "stick to the art" as much as we want to make sure we are communicating the same idea but exactly how that looks can be a little, or even a lot, a bit different. 

Someone else around here mentioned a while back that this is a big difference between Reaper sculpts and Wizkid sculpts (or any big company sculpts) - that a lot of the sculpts done by their contract sculptors (usually in China) stick as close to the 2d concept art as possible, even when something should be changed to work better in 3d. 

On a completely unrelated note, I wonder how many people are going to see this sculpt for the first time in the blister pack and think that her eyepatch is a mold or casting problem? 

  • Like 4

Share this post


Link to post
Share on other sites

She is just as adorable now as the previous ladies! You got the leg issue fixed and she looks great!

  • Like 3

Share this post


Link to post
Share on other sites

I'm very much looking forward to seeing what I can do with these figures. Individually, they're evocative and inspiring. Together, they're fantastic.

 

Each figure is unique, but they're recognizably related and reflect your unique style brilliantly.

 

Can't wait.

  • Like 6

Share this post


Link to post
Share on other sites

A stellar finish on the human doxie. And it's great to see all three of them together!

 

And you're absolutely right about one's mental state affecting one's art. Happens to me, happens to just about every creative type I know, and being able to understand it and navigate it is often part of the process.

  • Like 6

Share this post


Link to post
Share on other sites

Very evocative minis and look forward to getting the production models of these in my hands, great work!

 

Loth

 

  • Like 3

Share this post


Link to post
Share on other sites

Outstanding work! 

I got my first look at the finished set when Ron showed them off on this week's ReaperLive.  He was clearly pleased with them (and proud of you).

The madame's expression seems haughtier or more commanding now.  Did you pose her head a little differently, or is it just an illusion from the final detailing of the hair and choker? 

Thanks again for sharing your process (artistic, technical, mental) with us.

Derek

  • Like 8

Share this post


Link to post
Share on other sites
42 minutes ago, dks said:

Outstanding work! 

I got my first look at the finished set when Ron showed them off on this week's ReaperLive.  He was clearly pleased with them (and proud of you).

The madame's expression seems haughtier or more commanding now.  Did you pose her head a little differently, or is it just an illusion from the final detailing of the hair and choker? 

Thanks again for sharing your process (artistic, technical, mental) with us.

Derek

Thank you! That means a lot coming from you 

 

Good eye, I tilted her head up further to give a more "looking down her nose" expression. It was really a solution to not reposing her for the 4th? 5th? Time. I'm satisfied with how it's reading and the more dynamic movement I was able to bring into the hair. They got a good reception on Reaperlive which always makes my day!

 

  • Like 6

Share this post


Link to post
Share on other sites

Hey guys! I wanted to let you all know that I will be back to update this thread with process stuff for the terrain (bed) and a potential fourth Doxie. However, I have a few figures to do before that will happen. Hopefully I'll have something super cool to show off on Reaperlive this week and I'll be back here to finish out the Doxie stuff as soon as I can!

  • Like 11
  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Rahz
      So I’ve been burning through resin for the past few weeks.  Been focusing on busts as my collection of unpainted minis is... impressive.  I should be painting those, but...  Other than my airbrush exploding on me (paint bubbling up through the trigger), this guy hasn’t taken much time yet.  
       
      Got this from Fotis Mint on Patreon along with a bunch of other ones. 


      Printed with a mix of regular clear Elegoo resin mixed with clear red ABS-like Elegoo, about 70/30.  
       

      Primed with Vallejo black primer then base coated with Reaper Coal Black (my new favourite black!!) with a drop of Minitaire Green ghost tint to help enhance the green hue.  
       

      he then got a bib and I hit his face with Reaper Mist Green mixed with some white with a lighter (much more white than Most Green) highlight.  
       

      i then glossed up the face with some varnish. 
       

      His face then got some washes.  Old GW Ogryn Flesh thinned down all over, Vallejo Model Wash Dark Green on the skin and Minitaire Fresh Blood Ghost Tint on the lips and teeth.  
       
      The crown then got a base coat of Reaper Scorched Metal.  
       
      Apparently I didn’t take shots of it, but I then mat coated it and cleaned up the black around the face.  
       
      Tonight I’ll bring the skin back to an almost pure white, leaving the washes in the cracks and I’ll get his mouth done.  
      The crown is a more silver colour in the comics but I’m planning on sponging lighter metallics on to give it a less pristine look.  The leather will be relatively plain as I want the face to stand out, but it will get some highlights and buckles picked out. 
       
      Thanks for looking. 
       
       
    • By Dae
      I planned to go for the coloring suggestion on the box, except with brighter feathers. After base coat and a wash it seemed to turn rather plain. I keep the underside this way, while for the top side of the wings I started adding some variation to the feathers, gradually daring to add more detail and contrast. Took a while to get there, but in the end I was happy and called it finished. I even took a fun picture with it:
       

       
       
       
      But now that I'm a few minis wiser, I demoted him from finished to lacking base. And this is where I am stuck now. 
       
      I had this plan of making a sandstone cliff looking base. I positioned him and started building up terrain, working carefully not to damage the finished mini. I colored some stones of various sizes in a few colors so I don't need to paint as much around the mini and I started to glue my rocks carefully around the base. 
       

       
      I kept working on it for hours thinking I am getting somewhere, but once I took a break and looked at it again from all sides... I stand by my rocks, I think in a few steps they'll look great, but the scene makes no sense. These are not cliffs, more like a stone quarry, what would a griffon be doing there? - that's too specific and unlikely.
       
      Time to "delete" this somehow and start over... Wish me luck!
       
      https://pocketsizedadventurers.wordpress.com/2019/12/18/griffon-wings/
       
    • By Rahz
      Following a couple trials to print these (really I was looking for things to print with the clear green resin and Necrons sprung to mind) I managed to get a good set of 6 printed up. Then the idea skittered across my brain that I should put a light in them...
       
      So I have started painting them in the stereotypical dark+metal+green and picked up a small box of LEDs along with a coupe switches. 


      Here’s the group shot. 
       

      A bit of Reaper Coal Black and some Vallejo Copper.  They need at least another coat.  
       
      Test with a green LED held inside. 

       
      Once they get a bit more paint on them, I’ll build up some bases to hide the following bits in them. 

       
      Hoping to get another coat of paint on them later tonight along with the start of some edge highlights, but I’m solo-parenting so we’ll see how the evening goes.
      For now, it’s time to take the kids to their music lessons.  
       
      Thanks for looking. 
    • By Pegazus
      Yes, a 2020 ReaperCon WIP! And a massive undertaking at that. I'm trying very hard not to nerd out and put this whole project into, er, Project. There's just so many pieces to keep track of, that maybe I'll just use this first post to keep track of things.
       
      Some background stuff, starting with a quote from the "Paint a giant robot! Group WIP" where I wrote some of what's planned:
       
      You can read the rest of that post here: Paint a giant robot post and a second one to see where I'm going with this: PLA print post in same topic
       
      Biggest takeaway is that, while useful, my PLA printer can only do so much. I have a resin printer backed on Kickstarter, but considering it's now 3 years late, I don't think I should hold my breath on it ever showing up. Especially when I can get a new Elegoo Mars resin printer with more capability for relatively cheap (<$300). The PLA machine was bought with both hobby and household goals in mind, and it's served well. But the resolution just ain't there! More on that down the posts.
       
      I also had the chance to gain some experience on  paper plants at ReaperCon (Main post for that in the Terrain section post here: Vellum Paper Plants - Alien Jungle (WIP)
       
      Basically, I have the scrap booking machine to make my own alien plants:
       
      Which now leads me to this WIP. This is going to tie all those pieces together. The robot WIP will still be to get a good camo scheme, but that print job is not going to be used for the final diorama. Instead, that will be the resin printer's job. So, let's break down the WIP work that I can see so far, and will be edited later to add things and mark completions.
       
      Tasks to be completed:
       
      Figures Needed
      Wight (being pulled down backwards, caught by hidden lines) Gremlin Unit 01 (stole a supply crate and ran; actually just bait to get the larger CAV to follow) Gremlin Units 02 and 03 (trip line pair, successfully snagging Wight across the chest) Gremlin Units 04 and 05 (trip line pair, successful across another part of the chest) Gremlin Unit 06 (burner unit, cut Wight's left gun in two) Gremlin Units 07 and 08 (trap door unit, hiding entrance to jungle path with camo doors strapped to them) Gremlin Units 09 and 10 (trip line pair, successful across right thigh) Gremlin Units 11 and 12 (trip line pair, broken cable across chest, possibly falling over from sudden jolt) Gremlin Unit 13 (ECM unit, some large radar dish looking thing) Gremlin Units 14, 15 and 16 (cargo units, loaded up with stolen supplies and headed out) Gremlin Units 17, 18, 19, and 20 (gun units) Gremlin Units 21, 22, and 23 (missile units) Gremlin Unit 24 (large gun unit) Gremlin Unit 25 and 26 (junked units; scavenged for parts?) Gremlin Unit 27 (2nd style missile unit) Gremlin Unit 28 (personnel carrier unit)  
      Wight Conversion
      Right Leg: cut from pelvis; reposition Feet: cut off both feet and swap positions since the tread is only on one foot Base: cut away from right foot, possibly keeping full base around left foot Left arm (maybe): cut gun into two pieces, having one falling to the ground after being cut by a heat lance/chainsaw rope  
      Details to be included
      Camo doors at front leaving marks on the dirt path, but hiding the ambush from the main trail Pieces of old broken larger CAV units around Wight gun cut in two, maybe showing inner details. May have to 3D print an add-on piece Dust being kicked up by the stolen crate (going to try using dyed cotton) IN WORK One cable snapping dynamically, with several bends and twists (superglue on thread?) Multiple vehicle tracks around camp Campfire and tents for people A latrine Other camp details (laundry, chairs, sports equipment, bored carvings, etc)  
      Jungle Plants (V=Vellum cuts, B=bought, S=Sculpted, F=Found, P=Printed)
      Large lotus flower like plants, but dry land and maybe odd colors with a large conifer cone growing from the middle (V) Jester hat plant (balls on stems around a central point) (V) COMPLETED Spiky yucca like plant (V) Jagged leaf plant (V) Tentacle plant (V) Tripod trees (three spoke trunks) (V) Large palm fronds (S) Coral like trees (P) Horn tree (lots of horn shaped leaves from a central trunk) (P, V) Ball vine (like ivy but with odd leaf shapes) (V) Cabbage-like jungle plants with large wrinkled leaves (V) Fuzzy vines (thin wire coated with static grass) (S) Anything I can buy from N/HO scale train setups and painted alien-ish (B) Reaper figures that can be clipped and painted to be plants (B) Odd trees with strange leaf shapes (onion shaped) (V) IN WORK Random grass-like jungle plants (V) IN WORK Stem ends from mandarin oranges (seriously, pull one off and look at it, stem towards the ground) (F) Anything and everything else (VBSFP)  
      Base mounting system
      Design and print modular tiles with bristles on top (basically, Bristle Block toys) Allows mounting of all the above jungle plants Fill in around plants with thinned plaster via a syringe to create the ground surfaces
    • By Standifer
      This is one of my armies that I’m working on for Dragon rampant. Sadly there are not many pictures to post of it right now since I don’t have many models, yet. But a large portion of it will be made up of Reaper overlords units with a couple of minis from others brands thrown in. 
      The first one! This is an Overlords Onyx phalanx by Reaper minis. I needed to compare sizes with my hero before getting a full force so I sadly only have one currently.

       
      The other unit currently being worked on is a Wizkids Nolzurs triceratops that I am converting into a cavalry mount. I am using milliputt for the harness, and am planing to use paper clips to make the reins. I’m wanting to make it barded like a warhorse but I’m unsure on how to do it. Any suggestions?
      I hope to get my rider in here soon so I can start working on that part of the conversion.
      Thankyou for looking!
       
  • Who's Online   43 Members, 2 Anonymous, 32 Guests (See full list)

×
×
  • Create New...