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Okay, Day 2 update: This went through A LOT of iteration. The main issues that weren't working were that we wanted the bent leg to feel like it was out and raised like she was showing off the leg

Sorry I didn't get around to posting the final render of this last lady of the evening.   I wanted to talk a little bit about why this last figure took so long and demystify the work

Hey guys! Okay, so I wrapped up this Orc Doxie today. When all the big construction decisions and head are already finalized the only thing left to do is render. This is a time consuming process but a

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22 minutes ago, WhiteWulfe said:

A tiefling doxie would indeed be awesome... Maybe as a fifth one? ^_^

Given how great these sculpts look (and how interesting it is to read about @Rainbow Sculptor's process) think we need a full-on Brinewind Brothel powerup! @Reaper Ron what do you think?! 

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I ended up reworking this entire figure. The face was a good study but it didn't have the character I really wanted to it. I did some more drawing studies and then revisited my sculpt and made a bunch of adjustments. I think she's starting to feel much more life like and develop a personality now.

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The pose I had been using wasn't working either. It felt a little strained and awkward and didn't have a good flow to it. So I did some reposing of my ZSpheres and played around with a number of other poses. Here's the one we think is working a lot better 

1913833368_Pose2.thumb.JPG.f5206c9331aa013986238a58a1699254.JPG

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50 minutes ago, TheUncannyAK said:

I like the new face much better. Do you plan to keep her hair up like that or is just a placeholder? Because I like the way it makes her ears stand out.

 

I'm planning to keep it up in a bun in the back with some dangling strands up front. Sort of a haphazard/casual nod to a geisha updo. I'm thinking of adding in some other small influences from geisha styling in the costume but I don't want anything too recognizable or overt. Just something to add some depth to her character. I like the idea of mixing some more traditional "elvish" elements with the oriental influences and some of the more northern European influences that Izzy initially drew from for the other doxies.

 

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5 hours ago, Rainbow Sculptor said:

The pose I had been using wasn't working either. It felt a little strained and awkward and didn't have a good flow to it. So I did some reposing of my ZSpheres and played around with a number of other poses. Here's the one we think is working a lot better 

1913833368_Pose2.thumb.JPG.f5206c9331aa013986238a58a1699254.JPG


I like this one much better than the first one. Not only does it look less awkward than the previous one, I think it will make her a more versatile figure. 
 

1 hour ago, Rainbow Sculptor said:

 

I'm planning to keep it up in a bun in the back with some dangling strands up front. 

 

YES PLEASE!!  I'm always on the look out for female figures that have hairstyles that are more conducive to head swaps without having to resculpt an entire head of hair. 

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So I'm starting to make some more solid decisions about the costuming and textures at this point. 

1394710288_WIP2.JPG.f050063ba725e0ac9346c6ed4e16aff6.JPGLeg.JPG.032a4940049d150f97771e8d652a2383.JPG

Ron was concerned that this was feeling a little too posh and not quite piratey enough to blend well with the other girls. The chopsticks in her hair were also a potential production issue. So I made some changes:

Pebbles.JPG.1cc98ee8eac2ffbe96fc26d23d26b38b.JPG

Exchanged the chopsticks for a bone, added a head scarf, changed the sleeve style to something less directly derived from our geisha references, and made the undershirt neckline much more haphazard.

Unfortunately Ron made the comparison between Pebbles from the Flintstones and now I can't unsee it so, that's gonna have to go. We'll likely keep the head scarf. He wants to keep the neckline more symmetrical but likes this styling better than the first version. He didn't have a particular preference on the sleeve style so I'll have to decide what works better for casting and overall flow/aesthetic of the piece. Also thinking that leg might need some extra oomph, maybe a garter or gun holster or something haha

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When I first saw the bone, I immediately thought Flintstones as well and didn't like it. 

But then I remembered it was going to be Bones material, and could be easily "de-boned". Pun intentional . 

A headscarf should be suitably piratey enough, though. 

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12 hours ago, Rainbow Sculptor said:

Unfortunately Ron made the comparison between Pebbles from the Flintstones and now I can't unsee it so, that's gonna have to go

 

The bone would totally work if she were the half-orc gal...

 

Stiletto is more elfin for sure. Maybe the handle on it and the filigree on her garter (think springy metal hoop more than leather strap) could match. They are some of the last elf-princess style finery she still owns.

 

@Corsair is the one to consult about believable compact pistols for the garter...maybe over/under barrels like a derringer?

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RE: Pistols.   I know that pistols are associated with pirates, and thus the Brinewind expansion, but I personally feel that a pistol will lessen her usefulness and market appeal. 

And TBH, I don't feel her leg needs more oomph.  It looks like a good place to practice smooth skin tones and sheer fabric techniques. 

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Largely agree with @kristof65 as regards a gun. There are many fantasy worlds where firearms don't exist; if you have one, that limits the figure's use to the worlds where they do, which is not a consideration going the other way. I like the piece without anything else on the leg, but if you need to add something, a garter or sheathed knife seem like they would result in a more generally useful figure.

 

FWIW, I much prefer the hair sticks, but I understand the casting concerns. Perhaps something similar, but not so thin and hard to fill? As @Rigel suggested, stilettos might work, or perhaps hair comb of some sort.

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