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So, a little while ago I had these two lovely packages come in because I wanted to give the new "rules condensed" version of Infinity a go, and sadly neither the HaqqIslam I use or the Ariadna hubby uses for N3 are in Code One, so.... Well, as one might expect, we wound up picking up a new starter box, because of various reasons. Anyways, Yu Jing was always my second choice for an army, and Rune liked the new look for the PanOceania figures, so that made life moderately easier....
Keen eyed observers will notice that Rune's PanO aren't getting as many units. Well, yeah, there's a partial reason for that - I had a basic idea already of what I wanted with my Yu Jing for N3, specifically that of being able to field the Invincible Army sectorial at some point due to my LOVE of their heavy infantry, and since pretty much all of the models I was looking at are usable in Code One that pretty much sealed the deal for me right then and there... Obviously more will be added in for Rune's side as he plays the game more, and figures out what kind of units he would like (and likes the look of).
^So a few days ago this is where things were at, after the use of a pair of GreenStuffWorld rollers, specifically Runes (for, uh, Rune's PanO), and Small Cobblestones (for my Yu Jing), and after several hours of assembly over three nights if I remember correctly, here's where things were...
^And phase one of basing complete. Vallejo terrain goop, I love you.
Okay, I'll admit, I wound up covering up more details than I had originally planned, but such is life - some of the original elements are still there, which is good enough in my opinion, at least for now. I'll still get the basic idea across, although with some of them it's more going to be easter eggs in the bases, but such is life.
^And a blurry shot of how things look at the moment, with phase 2 of the basing. Essentially, I wound up using that mix of four different types of ballast that I'd created a decade and a half ago (I mixed up a LOT of it o_O) to help even out the transitions, as well as any garish spots where the terrain paste didn't quite solidify how I was thinking it was going to... And also as a bit of an element to tie both factions together, since they're both technically fighting over Svarlheim, or however it's spelt
Yeah, I know it's yet another WIP thread for me, but my Infinity focus shifted from N3 to Code One for the moment due to smaller table size, and newer, more streamlined rules. That and a desire to give these minis a shot, and to hopefully see about painting them faster than my usual pace
The Al Fasid, also known as "The Corrupted", are HaqqIslam's heavy troopers that will get the job done no matter the cost. Their methods aren't always the prettiest, and they're never the stealthiest, and they have their own tricks they bring with them to the table. They don't care about glory, and are solely chosen for their solid record of getting the job done. Some enjoy it, some are in it for the solid paycheque, and others do it because the only thing theyy know what to do is fight. Today I have the HMG version, who also conveniently carries a grenade launcher that can shoot either regular grenades to keep enemy heads down, or smoke grenades to provide additional cover. Oh, they also pack anti-personnel mines with them too...
Since the "tactical rock" under his right foot kind of looked rather strikingly like the backpack for a Yu Jing (even though I'm not having any luck finding models to confirm this), I decided to try and test out my planned colour scheme for them. That's right, I'll be going with a dark raver / cyberpunk burnt neon pink for their general colour, because why not - I'm going with hot orange for my Haqq...
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