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    • By Cranky Dog
      Right on the heels of their last shipped campaign, Midlam Miniatures is back. After several years of halflings, the gnomes are back!
       
      https://www.kickstarter.com/projects/1662635043/gnomes-a-class-of-their-own
       

       





       
      Also available in different pledge combos, two of the older campaigns:
       
      I already own this one from 2018 (Common - Garden Gnomes):

       
      Royal Court of the Common (Garden) Gnomes (2019):

       
    • By KruleBear
      Bad photos, bad Bones cast, and tabletop paint job of Balto Burrowell the Gnome Wizard. Painted this one up as my sons kid character in hero kids. Fuego is a young kid who can cast some fire spells and has survived three adventures and he was on his own in the last one. 
       


       
      I am really beginning to loath these older human sized minis, but this is the closest I had to a human child for his character. Fairly simple base coat, washes, and highlights. I was having a lot of problems with my skin tone paints being too thin (even after several minutes on the vortex mixer). I guess that is the pit fall of no painting for months outside of terrain. 
       
    • By Metalchaos
      Good day everyone, I completed my Perils of the Underworld diorama. I changed the name simple because there is a trademark on the word Underdark. Here are the pictures, do not hesitate to leave any critiques as I would like to improve anything that does not look right. The building WIP can be found here and the painting WIP here. To realize this diorama, I used Reaper Miniatures model and MSP paint only.
       
      The whole idea of this project started with the gemstone the gnome is holding in her left hand. I converted 03082 Ingrid the female gnome sculpted by Derek Schubert as a svirfneblin prospector. (Svirfneblin is the name given to deep gnome in the Forgotten Realms lore). She is exploring the Underworld in search of precious minerals. She's riding her faithful familiar the 14453 hunting cat sculpted by Sandra Garrity. They are taken as prey by an ambushed 03602 stone lurker sculpted by Kevin Williams. There is also a 02018 bat from the familiar pack 1 hanging from its perch and several mushrooms I sculpted in green stuff to complete the scene.
       
      The mushroom I sculpted are all found in the Forgotten Realms lore, the blue ones are called nightlight fungus, the round ones on the ground at the back of the display are called timmask, the pink ones are glowcap mushroom and the ones growing on the roots are  ripplebark. It took me about 90 hours of work to do this diorama, not including the time I spent preparing the WIP. Enjoy!
       

       

       

       

       

       

       

       

       

       

       

       

       

       

       

       

       

    • By knarthex
      SO....
       
      Due to Brain Weasels and other Real Life Issues, I haven't been doing much, really almost no, fantasy painting...
      One of the things I have been doing is looking at old WIPs, and suddenly the desire to paint a DRAGON, came over me....
       
      So here is the start of my new work on Cinder, #10014, in METAL...
       
      Hopefully, I can keep up the sudden burst of enthusiasm....
       
      So planning on mold line hunting, and trying to decide what color to paint this dragon...
      As I am old school, the webbing between the back spines is leading me to green, but need to check the books to see which way to go....
       
      About time you returned from the place I couldn't reach you minion......
       
      OMG, please not again....

      any and all comments gratefully ignored....
      Knarthex
    • By R2ED
      2nd mini painted this weekend for Paint Club.  I admit this one posed some interesting challenges that I'm not super thrilled about.  Most of that is related to the lack of details to really draw out, but it also highlights my lack of ability to know how to help highlight that muddled scuplt.  
       
      BATTLE REPORT!
       
      Wins:
      * Majority of Blink being armor made the choice for colors fairly easy.  I once again used the combo of the Gunmetal and Aluminum as the pairing.  I like it! 
      *  The purple and red seem to be an okay choice for the only real two tones in this model, but I'd like a bit more color.  Still a win.
      *  I really went back around 4 times to fix the skin.  I found that there were some mold lines I didn't quite scrape off that frustrated me, but even so the colors seem okay.  Reaper send me a SAMPLE color that's like THE COLOR of flesh that works in a pinkish hue that I love.  LOVE.
      *  The checkering I added to the helm seems to be a fun detail and helps bring out some of the helmet forward.  
      *  I used black ink to do black-lining which helped show separation between all of the plates.  Win!
      *  Eyes came out great.  I wanted to go back and add that little sparkle in the corner of the eye, but I think we all know that one-step-too-far we all can take when it's good enough and then it gets screwed up.  Holding back was the way to go.
      *  Trying a lot harder to work the hair with highlights.  Did a brown base, lined with brown liner between the strands, then highlighted with brown sand.  Works?  I think so.
       
      Misses:
      *  The dark lining I end up with around the eyes needs to be drawn back further.  I can't seem to get around that.  It was really present around my Lysette work and shows up strong in this one, too.  Wah wah.
      *  I tried using brown liner to bring out the detail in the plates.  Wasn't strong enough and too runny in its medium, so I had to swap to black ink.  
      *  Not sure I'm a fan of the shield mix of tones with Gunmetal and Aluminium.  I think I need input there from y'all.
      *  The horsehair helmet with purple and red...may have been a bit much.  Color recommendations?
      *  I liked using a pinkish color for that vial hanging on her belt, but is it too bright?
       
      Overall, this little model was not the easiest due to the carve of the model.  I do think that this was a great test to see how I could add to it, but still so much to learn on improving things like this with more free hand.
       
      Any thoughts?


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