Lord Baasen Posted July 26, 2004 Share Posted July 26, 2004 I see in the core rules that some UCORs have their own standing army so protect their own interests. So I am putting together a couple of sections; Superiority Section 1 Gladiator II 2 Duelist 1 Warlord w/ +2 Move Upgrade Suppression Fire Section 1 Knight 3 Sovereign III w/ +1 Armour Upgrade Air Support Section 4 Longbows Recon Section 4 Spartans Comments are always welcome! Quote Link to comment Share on other sites More sharing options...
Spartan6 Posted July 26, 2004 Share Posted July 26, 2004 Looks good to me. I love the Sovereign and of course the Spartan. Couple questions though: Why the Warlord? Why not another Glad. II? Why the Knight? Just trying to use all the models? Quote Link to comment Share on other sites More sharing options...
KAMUT Posted July 26, 2004 Share Posted July 26, 2004 Add another two sections, Templar units are Conrois, they organize by 6s Quote Link to comment Share on other sites More sharing options...
turtle Posted July 26, 2004 Share Posted July 26, 2004 Add another two sections, Templar units are Conrois, they organize by 6s Ah - But he's not Designing a Templar force - It's a HM UCOR army. Perfectly Valid choice. I understand that one of the Reaper Peeps plays a Mark IV security force - They use only M4 stuff. Quote Link to comment Share on other sites More sharing options...
Lord Baasen Posted July 26, 2004 Author Share Posted July 26, 2004 Whoops, thanks KAMUT. The Sections could serve a dual purpose, both Templars and Hughes-Marietta. I suppose I could go with Gladiator IIs and Duelists. You're right, I'm just trying out variations of Models and I have a nasty habit of choosing Models based on how that look together. The ground-pounder sections will be regular infantry supported by Czars and Lances. Quote Link to comment Share on other sites More sharing options...
rhino-tamer Posted July 26, 2004 Share Posted July 26, 2004 Just sugjesting that you add some Mantis in there somewhere. "Mantis Godlike" two mantis with DECENT die roles (meaning they dont have to be perfect) can enialate a rhino of course no-one fields rhinos anymore but you get what I mean right Quote Link to comment Share on other sites More sharing options...
Saint of Sinners Posted July 27, 2004 Share Posted July 27, 2004 I would have gone with two Gladiator IIs I love duelist but ya just got to love those 40 inches the Glads get Quote Link to comment Share on other sites More sharing options...
NymMoondown Posted July 27, 2004 Share Posted July 27, 2004 I've made a KDM army (both 4k and 5k) a Mitso-Ta army (4k). Quote Link to comment Share on other sites More sharing options...
Leech Posted July 27, 2004 Share Posted July 27, 2004 Rhino Tamer, Lord Baasen is making a HUGHES MARIETTA army. Just thought I'd reiterate that before people just start naming their favourite CAV's and stuff. As for a HM only army, I'd suggest you remove the Knight from the Sovereign section.... it's not like it's serving any useful purpose in there :o) Baasen, how about replacing the Warlord in your superiority section with a Centurion? Sure, it's still only +6 guns and you do lose the +4 TL as standard (you can use the one from the Warlord though, since at 6th and 7th tracks you've in trouble that no TL can solve :o)) but you do gain +4 ARM and it's a 7DT unit. Granted, it's not an all round killer unit like the Duelist, but it will take a beating and keep on handing out the punishment. Supers aren't good in offensive scenarios, but I always recommend people have one (usually a Revenant, but you're HM so a Centurion it has to be :o)) for defensive engagements and they do prove useful at times. Try pairing them with slower units, such as the Lance. That way you've a hard hitting and tough section which moves slowly so you don't risk splitting your forces too much.. Czars and infantry is a good idea, and since you're limited I'd suggest you look into Flails for some missile support AFV's. There's some other cool HM stuff, but unfortunately no where near enough to make a truly kick arse army, but it's not too bad as a solo army. One tip, for the Flails, swap the DFM for another IFM. Trust me, it works better that way :o) Quote Link to comment Share on other sites More sharing options...
KAMUT Posted July 27, 2004 Share Posted July 27, 2004 I ended up trading my KW stuff to my brother for all his KW stuff and a few bucks, this is what he is currently fielding. 6 sections at 1275 points average, he's emphasizing range and fire saturation. Whatever good advice comes of this, I'll probably pass along to him as well. 7500 point force Section Command Centurian - - - Vacant (extra Spartan) Striker 1 Duelist Gladiator II Gladiator II Soveriegn Striker 2 Duelist Gladiator II Gladiator II Soveriegn Striker 3 Duelist Gladiator II Gladiator II Soveriegn Support 1 Spartan Soveriegn Soveriegn Soveriegn Support 2 Spartan Soveriegn Soveriegn Soveriegn Its tough to get around him........ Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted July 27, 2004 Moderator Share Posted July 27, 2004 I hope with those Spartans that he's using the Kahn's electronics, not those of the Spartan itself. If you swap out the Spartan's crud-components for the arms, ECM and TL of the Kahn, it's a better and cheaper Kahn than the Kahn itself. Quote Link to comment Share on other sites More sharing options...
Spartan6 Posted July 27, 2004 Share Posted July 27, 2004 YES!.....Use LOTS of Spartans!! Hhehehehe Quote Link to comment Share on other sites More sharing options...
KAMUT Posted July 27, 2004 Share Posted July 27, 2004 we're going with the electronics swap from the Talon, since his force is still predominantly part of our collective. Basically the LWC and UTDF was more in line with SyRAM, Mitso Ta and a hint of HM. I didn't want LWC to part with it but all our KW stuff went into the Red Sentinals, all five squadrons worth........... jumping back to the topic though, on an interesting note, you could of course strap a chainlock pod to a Gladiator and have it call out targets for your Sovereigns. Use your Duelists to scrap with the enemy up close and the support section pummels them at range. If so, add another assault CAV section of simular ability. Another interesting note, if you have say two sections with a pair of Warlords/Duelists, and conduct a WING ATTACK (Attack from two opposite sides), each Duelist has 9 radius, 18 diameter of ECCM coverage, if you try to overlap that radius a bit from 2 to 4 angles, you can spread ECCM coverage (with some dead zones) to roughly a 36 diameter area. heck, a stock Spartan could chain into that.................. Haven't used the Knight much, but its a wild mix, I would probably keep a pair in support of other units, the Warlord is a good banger, but I think the Gladiator still holds the reign........ Quote Link to comment Share on other sites More sharing options...
KAMUT Posted July 27, 2004 Share Posted July 27, 2004 And yet another note: Tsuiseki! yeah its Mitso Ta, but Hughes Marreita has a license to produce them................ and don't send your hard targets without a section of Sabres or Stilleto, or even "Stillabre" providing close and fast support............. Quote Link to comment Share on other sites More sharing options...
Storminator Posted July 27, 2004 Share Posted July 27, 2004 One tip, for the Flails, swap the DFM for another IFM. Trust me, it works better that way :o) My son has a pair of Flails, and he trades an IFM on one for a DFM on the other. That gives him a double IFM Flail and a double DFM Flail. Makes them both more effective. PS Quote Link to comment Share on other sites More sharing options...
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