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Serpent’s Skull, Pathfinder 1e


Darcstaar
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Hi people.

Im going to start another PBP.  So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.

 

We’re going to start the Serpent’s Skull adventure path.  Pathfinder 1e.

 

All books are in play, but I reserve the right to veto something if it seems too gross/bloated.

 

Please utilize the Serpent’s Skull Players Guide from the Paizo website.

 

Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.

 

Avg. Starting gold.

 

We’ll follow the AP leveling track when possible.

 

We’ll have individual initiative.

 

I hope to get this started soon, so please post those characters.


-edits-

House Rules

1. HP beyond first level.  Roll the hit die.  If the roll is less than”avg” then take avg instead.  Example: Wizard d6.  Rolls a 1.  Gets 4hp instead, before Con mod.

2. Acrobatics can be used to avoid AOO when standing from prone.

3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours.  If no response 24 hours later, I’ll take over that character to get action rolling again.

Edited by Darcstaar
House Rules
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I'd be careful with that, the last time I opened up character generation, I got BoDeep Swamphopper: Grippli paladin on his giant dragonfly.  Surprisingly, it was amazingly effective... but I still don't think you want to go there ::D:

 

I'm up for it!  Anyone have preferences? 

Edited by Kangaroorex
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25 minutes ago, Kangaroorex said:

I'd be careful with that, the last time I opened up character generation, I got Creole Swamphopper: Grippli paladin on his giant dragonfly.  Surprisingly, it was amazingly effective... but I still don't think you want to go there ::D:

 

I'm up for it!  Anyone have preferences? 

Funny!

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Waffling between a halfling paladin & catfolk (unchained) cat burglar. I am going to get the trait, Boarded in Mwangi Expanse. I like the idea of the jungle being "normal" to my character + the bonus Polygot language is one I was wanting to get anyways.

 

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Ok here is the catfolk rogue (cat burglar)

 

Scraps
Male catfolk unchained rogue (cat burglar) 1 (Pathfinder RPG Advanced Race Guide 92, Pathfinder RPG Bestiary 3 47, Pathfinder Unchained 20)
N Medium humanoid (catfolk)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee dagger +4 (1d4+2/19-20) or
   dagger +4 (1d4+2/19-20) or
   rapier +4 (1d6+2/18-20)
Ranged sling +4 (1d4+2)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 13, Wis 10, Cha 13
Base Atk +0; CMB +2; CMD 16
Feats Black Cat[ARG], Weapon Finesse
Traits boarded in the mwangi expanse, Magical Talent (Mage Hand)
Skills Acrobatics +5 (+1 to jump), Appraise +5, Climb +7, Disable Device +6, Escape Artist +5, Knowledge (local) +5, Linguistics +5, Perception +6, Sleight of Hand +5 (+7 to hide small objects on your person), Stealth +7, Survival +2, Use Magic Device +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common, Halfling, Orc, Polyglot
SQ cat's luck, trapfinding +1
Combat Gear caltrops (2); Other Gear studded leather, dagger, dagger, rapier, sling, sling bullets (20), backpack, bedroll, belt pouch, chalk (10), chewing stick, comb (0.2 lb), dominos[UE], flint and steel, glass cutter[UE], grappling hook, hairbrush (0.3 lb), hemp rope (50 ft.), mess kit[UE], mirror, mirror, nail file (0.1 lb), pickpocket's outfit[UE], piton (10), pot, reversible cloak[UE], scissors (0.3 lb), soap, soap, sponge, thieves' tools, tindertwig (2), tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, 6 gp, 5 sp
--------------------
Special Abilities
--------------------
Black Cat (1/day) Once per day, make enemy reroll an attack vs. you with a -4 penalty.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

 

Working on the halfling paladin. I'll see what I like better or what fits better for the group.

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Ok here is the other option. I said paladin, but after seeing the picture of the Order of the Paw in the Adv Race guide, I had to make one of these guys, thou it was cavalier vs paladin. I've never played a cavalier before (D&D any edition) so this will be a challenge. He is more or less a spoiled nobleman with a heart for halflings (& somewhat others) in distress, especially females!! :blush:

 

Callen Vandermeer
Male halfling cavalier 1 (Pathfinder RPG Advanced Player's Guide 32)
NG Small humanoid (halfling)
Init +3; Senses Perception +2
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size)
hp 12 (1d10+2)
Fort +5, Ref +4, Will +1; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee dagger +4 (1d3+2/19-20) or
   lance +4 (1d6+3/×3) or
   morningstar +4 (1d6+2)
Ranged heavy crossbow +5 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, mount gains +1 AC while threatens), tactician 1/day (Precise Strike, 3 rds)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Mounted Combat, Precise Strike[APG]
Traits boarded in the mwangi expanse, rich parents (note I took this trait, LMK if this one is ok)
Skills Acrobatics -4 (-12 to jump), Bluff +6, Diplomacy +6, Handle Animal +8, Perception +2, Ride +2, Survival +4 (+6 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Goblin, Halfling, Polyglot
SQ mount (wolf named Kage), order of the paw[ARG]
Combat Gear alchemist's fire (2), holy water, tanglefoot bag, weapon blanch (silver)[APG]; Other Gear lamellar (steel) armor[UC], heavy wooden shield, crossbow bolts (20), dagger, heavy crossbow, lance, morningstar, backpack, bedroll, belt pouch, buttons (0.1 lb), chewing stick, comb (0.2 lb), compass[APG], conditioning oil for leather (0.4 lb), crowbar, file, small (0.1 lb), flint and steel, hairbrush (0.3 lb), halfling trail rations[UE] (10), leather paring knife (0.5 lb), leather straps (0.4 lb), mess kit[UE], metal polish (0.3 lb), mirror, nail file (0.1 lb), noble's outfit, oldlaw whiskey (per bottle)[UE], perfume/cologne[UE], pot, scissors (0.3 lb), sealing wax, sewing needle, signet ring, silk rope (50 ft.), soap, soap, soft cloth (0.1 lb) (2), sponge, tabard[UE], tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, 266 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paw's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, mount gains +1 dodge bonus while threatening target.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Tactician (Precise Strike, 3 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.


--------------------

Kage      CR –
Male wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 natural)
hp 17 (2d8+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft. (35 ft. in armor)
Melee bite +3 (1d6+1 plus trip)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +3, Perception +5, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack any target, combat riding
Other Gear studded leather, bit and bridle, exotic military saddle, feed (per day) (5), saddlebags (2)
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

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