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Serpent’s Skull, Pathfinder 1e


Darcstaar
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1 hour ago, Darcstaar said:

No worries.  I found it.  AON references Ultimate Wilderness.  It’s not on the legacy site I usually use.   What I had found on wikis mentioned using stats for raven, but they just mean everything else like the Bestiary Entry.

 

It gives you +3 linguistics.

Cool, I was wondering as d20pfsrd had the same thing as AON.

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After a failed raid upon some Chelish mercenaries in the Mwangi, Lorak was taken as a slave back to Cheliax. Eventually escaping, he sought refuge in an monastery where he studied with the monks for a year and developed an appreciation for the teachings of Abadar. While his nature has been somewhat tempered by his training he still felt too cooped up and desiring to return to the jungle, after a year left for the city of Kintargo. There he took employment upon the Jenivere as a able seaman.

His size and powerful form covered with tattoos is intimidating, but he tends to be unobtrusive, preferring observation and discipline over rash action. Still he understands the value of a first strike and often ends the fights he gets in (a favorite pastime to bet upon by the crew of the Jenivere) quickly. He supports the chain of command upon the ship, as it is the lawful authority, but wouldn't allow himself to be made a prisoner again, even if it was attempted by lawful authority.

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Sabine is a tall rangy woman with bronzed skin, dark eyes and even darker hair.  Dressed in a blend of styles native to the Mwangi tribesfolk, her hide armor is festooned with talisman and fetishes made from twisted bits of wood, stone, bone and feathers.  When not dealing with others, her eyes are often unfocused, as if she is looking at something that no one else can see.  She can be heard holding conversations, sometimes with the parrot (Rika) that perches on her shoulder sometimes to the empty air.  Sabine came aboard in Quent.  She is returning to the Mwangi Expanse after her pilgrimage to lost Lirgen in the Sodden Lands.  When asked, she is quick to lend a hand, and is often found concocting herbal remedies for rope and sun burns.

 

At night, she finds a quiet out of the way place and stares at the stars for hours on end.  Occasionally she makes notes in a little book she has.  She doesn't conceal what she writes but it mearly seems to be a list of numbers, angles, dates and astrological symbols.

 

 

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Man, Unsworn Shaman get the short end of the stick.They get locked out of Extra Hex

PathfinderSocietySymbol.gif Extra Hex

Source Advanced Class Guide pg. 147, Advanced Player's Guide pg. 160
You have learned the secrets of a new hex.

Prerequisites: Hex class feature.

Benefit: You gain one additional hex. You must meet the prerequisites for this hex. If you are a shaman, it must be a hex granted by your spirit rather than one from a wandering spirit.

Special: You can take this feat multiple times. Each time you do, you gain another hex.

 

I don't have a Spirit; only Minor spirits and wandering spirits.  But the way I read this, I can't even take one of the normal non-spirit Shaman Hexes. 

 

I'll just have to figure out what else to spend my feats on.

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I present to you Arune Loghopper, cousin of the mighty BoDeep Swamphopper

 

https://www.myth-weavers.com/sheet.html#id=2181957

 

Arune is a mottled shiny bright green and brown which blends into his natural swamp home perfectly.  He has orange eyes with pupils ringed with gold and a continual smile on his face.  He has a habit of perching on banisters tables and fences; because he can.  He is generally mischievous and playful.  in a world where death is common, he's learned to take it all for whatever humor value he can get out of it. (when your race is a favorite food of giant eagles you can either cringe or smile and set a pointy stick to repel the dive.) He also loves magic of any type and will use it with any excuse, sometimes with not so great results (you can start a camp fire with a firebolt, but I wouldn't stand to close) He wears a bright chain mail shirt, given to him by his cousin and a rapier at his side which he bought with the first money he made on his own.  He is traveling to see the world after completing his studies and boarded the ship at Magnimar near his home swamp just north of Sandpoint.

 

he is not a quiet Grippli and will try to pump just about anyone for their adventures or knowledge, especially if they show off some type of magic or look different.  he likes to sing (he can't) and play instruments (he can't do that either and people keep taking them from him for 'safe-keeping')

 

the only thing i have left is to actually pick his spells.  I should have them shortly.

Edited by Kangaroorex
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1 hour ago, Darcstaar said:

sorry.  Got rid of quotes.

 

Dilvish: you can respec if you want.  It appears you may be the healer, so life would be useful.  Fire looked potent.

 

KangarooRex: is it a comp shortbow or longbow?

Shortbow. It fit better with the character than a plain shortbow or a crossbow

Edited by Kangaroorex
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3 hours ago, Darcstaar said:

sorry.  Got rid of quotes.

 

Dilvish: you can respec if you want.  It appears you may be the healer, so life would be useful.  Fire looked potent.

 

KangarooRex: is it a comp shortbow or longbow?

Nah, I'm good.  Just noting things things about the class.  I still like the idea of being Unsworn.  Just means I get to be...creative...with some of my feat choices.  It will do me good to go a non standard way.  Also, will there be down time for crafting and such?  I like the idea for flavor but don't want sink a bunch of futture resources into something that isnt feasible.

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2 hours ago, Dilvish the Deliverer said:

Nah, I'm good.  Just noting things things about the class.  I still like the idea of being Unsworn.  Just means I get to be...creative...with some of my feat choices.  It will do me good to go a non standard way.  Also, will there be down time for crafting and such?  I like the idea for flavor but don't want sink a bunch of futture resources into something that isnt feasible.

Good point.  The magus can do a lot of creative work but it's not worth following if the crafting time is limited 

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well, for me I like the idea of going down the path of magic item feats. If I remember correctly a lot of magic creation feats come available at level 3 and with his scores Arune is going to have a pretty good create item roll.  So it would be wonderous items at 3rd, wands at 6th and arms and armor at 9th.  In pathfinder wands are some of the most useful tools around, especially for a mage that can essentially dual cast!  and by ninth the group will probably be looking for custom arms and armor.

 

To be honest, the concept of a frog in a wetsuit working at a forge tickles the heck out of my funny bone ::D:

Edited by Kangaroorex
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Cheaper items like scrolls and potions and alchemical items should eventually be do-able, since they usually take one day or less each. 
 

For multi-day items, let me check ahead.  Part of the AP has a time tracking component, so it may be a little harder to pull off.

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