Jump to content

Serpent’s Skull, Pathfinder 1e

Recommended Posts

I’ve always read this as “no other moving out of your current square on the grid.”


Standing up is a move-action, but not “grid-movement.”


You stood up round 1.  You 5 foot stepped this round (round 2). You can’t do any more grid movement (toward the pile of gear, for example), but could do a move action like drawing a dagger, picking up an item off the ground.

Link to post
Share on other sites
  • Replies 119
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Hi people. Im going to start another PBP.  So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.   We’re going to start the Serpent’s Skull

Is that Frogwarts?  

I’m ok.  Can’t get these posts to “stay followed,” so I’m lapsing.   Thanks for checking in.  I’ll try to organize a post this week.

Posted Images

Arune has been on the ship since Magnimar and has taken the opportunity to explore the cities visited but was always back a day early to ensure he was on the ship when it sailed.  He grew up in the bogs north of Sandy point located about 15 miles from Magnimar so he has been to the city a number of times before and studied at the Magus and wizarding schools there.


He's sort of a born tourist and pretty much spent the day or so that the ship was in port investigating the docks and libraries he could get into using his charms and his status as a magus


Given the rarity of his species though, he is not likely to have visited any bordellos though, not after the first time...

Edited by Kangaroorex
Link to post
Share on other sites

Part of the mechanic of this first part of the AP revolves around the castaways.  Try to get to know them.  Some of them are starting out unfriendly based on where the PCs are from.  Some are starting out indifferent.  They can all slowly be made helpful.  If things go poorly, they can all also be made hostile.


You could go about this in different ways.  You could try to find something in common like class abilities.  Or why they do or don’t like people from a certain area.  Some of them may have motivations other than “survive and get off the island.”  You could have one person be the diplomat for  theses interactions.  Sometimes for less intimate personal information, another PC could assist.  Or, you could match one particular PC with each NPC.  You get one chance per day to change their attitudes, so we should formalize when that Diplomacy check is being made.

  • Like 2
Link to post
Share on other sites

Fellow PCs


Ok.  Sabine has a 0 in climb, actually less because of ACP.  Same for swim.  I will likely slow things down going to the ship. If you want I can stay behind with the NPCs and help start to work on getting to know them.  Diplomacy is something that I am good at (+8).  Unless you want a healer on the ship with you.

Link to post
Share on other sites

if any of them are rangers, explorers, or otherwise outdoorsy types, I wouldn't mind having Jan work on, or with them. All the more if they would be any use in helping gather food and water and other things to keep the whole of everyone alive.

Link to post
Share on other sites

So, I’ve been Re-reading the sentences about getting to the shipwreck.  It honestly seems like you can walk all the way at low tide, but it is “difficult terrain,” meaning walk at half speed.  It only mentions the DC 15 climb checks for normal or high tide.  It still mentions that at the end of the walk you are at a cliff overlooking the upper deck of the ship.  It is a little poorly written in this regard, because it doesn’t tell me how far from the cliff to the ship.  So, I’m going to say 20 feet.  You’ll need to jump or climb down 20 feet of rope.  You can try to secure it with a grappling hook.  You can leave Sabine up there to haul out gear.  You can knot the rope.  A knotted rope with a wall (cliff) to brace against is DC 0.  It will be slippery, making the DC 5.


Sorry for the confusion.  It’s just a poorly written description.

  • Like 1
Link to post
Share on other sites

This adds a bit of an oddity here. Arune is trained in climbing and has an actual climb speed of 30 ft.  If I remember the rules correctly, this lets me do a number of things that would be normal climbing, (things like going from point a to b or climbing up a rough slope:  The equivalent of walking on a meadow or crossing a bridge.  On the other hand, because of his low strength score, he only has a 4 on his climbing skill. 


another thing to keep in mind for the group is Arune is actually smaller than your average gnome.  Grippli are almost in the tiny classification.  This lets them get into places pretty easily but they also cant reach a lot of things humans would consider normal.  For example; those sea scorpions were about as big as him!



Link to post
Share on other sites

You know, I marked both of the topics to be followed and for some reason both later undid the notifications. Odd.

Anyway Lorak, would have stayed neutral towards any others. Currently his goal is to get back to the Mwangi and his tribe. In his mind anyone or anything that helps with that is his ally and anyone or anything that hinders that is his opponent.

I will try to play him true to this.

So if the others like him, great. As long as nobody hinders him from his goal, fine. But if they slow him down or try to act against him then there will be conflict.

Currently he doesn't *like* anyone, ok, well he finds the frog and cat kind of amusing. Nor does he consider anyone his enemy, but the current situation is considered an opponent to be defeated. 

His attitude towards the others is likely to change during the adventure.

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darcstaar
      Prepping for the next Bones I WIP.
      The Eyes Have It!
      I have this in metal too, so I’m planning to do both together.  You can see I did some surgery on the metal one.  Lots of hole drilling after cleaning mold lines.

    • By Auberon
      If this has been posted I'm not finding it.  This kickstarter is a rules conversion type.  The game exists in Swedish and has been translated into English.  The next step appears to be releasing a version for 5E.  Of course, if you are like me and enjoy reading different rule sets, the original books are obviously still for sale.  The price point for the kickstarter doesn't appear to be much different from what they have published, unless I'm missing something in the currency conversion.
      Ruins of Symbaroum for 5E
      They also have a gallery of some of their art.

      The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.

      Welcome to the world of Symbaroum

      The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep. 

      About ten years ago, Queen Korinthia of the Ambrians finally vanquished Chieftan Haloban and his Jezites.
      Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!
    • By Darcstaar
      Here was my entry for the 16th quarterly  Reaper Facebook Contest.  I was honored to receive an honorable mention.  There were dozens of fantastic entries.  
      I wanted to try a white dragon coloration.  I have Deathsleet in my queue, so this is a test run.  His scales are Dragon White.  The ventral surfaces are more of a bone color with Creamy Ivory and Linen White, with Sepia Wash.
      His dagger is a green NMM.  His eyes are gem-like, not lizard pupils.  The skirt completes the “triangle of interest” green color.  I rebased him on a Micro Arts 30mm Sewer base.
      I had a lot of fun with this one.  I wanted to keep him as a rogue, so I chose a dagger and loot bag from his hand choices.  I also painted his armor as leather with some gold NMM.
    • By haldir
      Starting post for the upcoming Starfinder: Attack of Swarm pbp I will be running. I'm mainly using this to get a feel for Starfinder & such as I'm hoping to run a game or 2 at ReaperCon 2021.

      Paizo Inc.
      (Part 1 of 6 Attack of the Swarm Adventure Path)
      (as quoted from the Paizo product page:)
      "Suskillon Needs You!
      As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits—and each other—the heroes just might survive the Swarm onslaught."
      Suskillon System
      The Story so far..........
      It has been 6 months to the day, since the Swarm* first touched down on Suskillon in a bloody conflict named the Battle at Stone Sea. After the Swarm punched through the planet’s aerial and orbital defenses, its components landed near the Stone Sea, a large freshwater lake surrounding a dormant volcano. The Fifth Battalion of the Suskillon Defense Force (SDF**) was closest to the site of contact and held the Swarm back long enough for the SDF to mobilize other battalions to the area. Stories of the battle have already reached near-mythical heights, as most members of the Fifth Battalion were killed in glorious, terrible combat.
      Since then, the SDF has fought a losing battle against the Swarm. Though Suskillon is a friendly trading partner with the Pact Worlds, the planet’s government has yet to officially request aid, with many afraid that the Pact Worlds will claim their planet as a protectorate in “payment” for such help. However, that hasn’t stopped volunteers and mercenaries from other systems (including the Pact Worlds and the Veskarium) from journeying to Suskillon to join in the fight against the invasion. The Swarm is relentless, though, and it has already overran and taken nearly half of the planet.
      *The Swarm is a collective menace of sentient insect-like creature bent on expanding it's colonies by devouring anything in it's wake. The Swarm doesn't negotiate with people it just consumes it's host & whatever it's host is on. The Shirren were part of the Swarm, but during "The Gap" they were able to free themselves from it's collective mind & established their own colonies. Unfortunately, The Swarm has the ability to adapt to the challenges conquering it's foes & were able to follow the Shirren & left most of their new colonies in ruins due to the Shirren's connection with the Hylax, a divine entity the Swarm are hellbent on wiping from existence.
      This also led them to come in contact with the Veskarium, the system of the military-like reptilian humanoids. The Swarm was so overwhelming that the Vesk (as their race is called) called in the Pact Worlds (home to many, but notably humans) & formed an alliance to beat back the Swarm. This has only temporarily stopped the Swarm from taking over both their worlds.
      Only time will tell when that may happen........
      ** Suskillon Defense Force (or the SDF for short) is the military force of planet Suskillon. In the beginning it was your standard military but as the war with the Swarm has progressed, the leaders of the SDF have brought it whoever wanted to fight the Swarm. Whether or not these folk due to it for honorable reason, matters not, as the SDF needs bodies to win the war against the Swarm. So far, the war has only gone the way of the Swarm. The Fifth Battalion is the unit, you the PCs are assigned to. Welcome aboard, solider!
      The Present...
      You have answered Suskillon's need for heroes & saviors, whether it was due to you were already in the SDF as career military, a merc, a prisoner whose sentence was to serve or die, or just someone who wanted to help out in any way you can, etc etc. You been enlisted into the SDF & have been asigned to the Fifth Battalion & have been sent to Camp Cavalier, a small military encampment outside the capitol city of Brinnoa. Brinnoa is located on the planet's most populated continent in the southern hemisphere. The commanding officer is Major Jaldamarrak, a Vesk with a impressive military background (feel free to give me, Culture or Profession (soldier) check to learn more about this individual).
      The adventure begins in the middle of "Dead Winter", one of Suskillon's extended, extremely cold weather period. Also, much the surprise to most people, the daily attacks of the Swarm have died off, almost to a point that if not for their previous attacks & destruction, one might think they have decided to retreated & focus on some other system.
      You all begin inside a room outside the commanding unit at Camp Cavalier, awaiting on when you can see the Major. 
    • By Darcstaar
      Here is the big boss of the Bones I Orc Warband.  With all of these Orcs they are shadowed with a purple color.  I added some green freckles/sun spots for a little interest.
      For his shield trophies, I included some skin tones and hair colors that could represent elf, dwarf, human, goblin and undead.  The wood planks and boards on the shield are freehand.  Kavorgh got a little extra love with the bloodstain on the axe.
      WIP here:




      And the group shot.  Enjoy.
  • Who's Online   5 Members, 0 Anonymous, 34 Guests (See full list)

  • Create New...