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Serpent’s Skull, Pathfinder 1e

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On 6/3/2020 at 4:37 PM, ShadowRaven said:

I saw nothing until you said something 


Same, thanks for drawing up the maps for the adventure. I'll have posts up for both games tomorrow morning. With my net down for 4 hrs today, it kinda put me in a backlog of things to do.

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No worries.  I keep getting my “following” unchecked, so it’s making it harder to keep tabs on these.

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Most of the fumbles I give my groups are just what you describe:  flair or if i underset the encounter, it might take away a move action by making them pick up a dropped weapon or force them to go from ranged to melee combat as long as they are competent at both.  It usually does add some storytelling elements where the run of the mill would be hack and slash.  I have seen some tables where the fumbles are devastating and result in attribute damage that is a little extreme for just rolling poorly on the die.  Then again, I dont use the more extravagant critical rules either so it works out. 

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I’m ok.  Can’t get these posts to “stay followed,” so I’m lapsing.


Thanks for checking in.  I’ll try to organize a post this week.

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