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Souls for Smuggler’s Shiv, Pathfinder 1e


Darcstaar
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Ok.  29.  You guys manage to build a raft with a small sail and oars.  It was done surprisingly quickly.  The swim is still tough and long, but the raft lessens the DC.  Everyone who wants to swim can go out there.  The raft will prevent drowning if you fail.  You can all swim or some can be on the raft rowing, in which case you are aiding another against DC 10 Profession(sailor).  So, give me some swim or sailor checks...

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11 hours ago, Darcstaar said:

You’re right.  I was mixing up Craft and Profession.  Ok, if you want to row and don’t have profession(sailor), it’s going to be a Constitution Check.  You can use the same die roll, just change the modifier accordingly.

Call it 13 then.  I can't open my character sheet at work and don't want to hold up story progression.

 

ETA: +2 con so 15

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Constitution Is 12+2=14

Arune is very proud of himself for actually helping to push the boat along.  The group is forced to endure how proud he, a treefrog descendant is to be on the water again like his ancient forefathers and how he is founding a tradition of going back to the water.  although he doesn't actually do much to drive the raft onward, his monologue is enough to spur those with actual size and muscle to move faster just to shut him up!

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You all manage to swim out safely using the raft, some contributing better than others.

 

The shipwreck is in a sad state.  A full third of the ship, the bow, has cracked/weathered and been consumed by the roiling surf.  You make your way into the ship and spend a good hour looking around.  No treasure, ledgers, cargo, corpses, or monsters remain on board.

 

During the search, Jandir steps on a dry-rotted plank, sending him down a deck, and smacking himself good in the process, taking 3 points of bludgeoning damage.

 

The name plate is barely visible:  “The Tears of Grog.”

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