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    • By Vacaroja
      I've been building a small D&D Eberron campaign recently, and it's put me in the mood to find appropriate minis among my collection. As a result, I've been gravitating towards the Stonehaven gnomes I have.  These are the latest - an artificer and a thief.
       
      As I was seeking out color inspiration, I came upon the team colors of West Ham United and that was what I used for the artificer.

       

       

       

    • By Paradoxical Mouse
      After the response to my other post, I figured I could post my campaign here. I'm gonna be using spoiler tags for DM notes, just in case people want to follow along. 
       
      Characters:
      Red Sash - Warforged Paladin. Currently trying to earn money for the Cyran refugees. Was a medic during the war and is still not sure exactly what to do now that it is over.
      Son of Bork - Warforged Barbarian. If you want to know his backstory, see here. Warning: untagged spoilers in link.
      Thicket - Shifter Rogue. Currently over his head in gambling debt to Draask. 
      Lell - Gnome Warlock. Member of the Trust of Zilargo. 
       
      Session 1:
       
      Sul, Zarantyr 1, 998YK - King of Fire Tavern, Middle Dura, Sharn, City of Towers, Breland
       Opening Scene (as written):
       
      Thicket manages to win his hand - thanks to a little cheating - and goes over to join those betting on the arm wrestling competition. Meanwhile, Red Sash convinces the girls to give a donation be helping them complete the clockwork dragon they were making by touching an out of place gear and popping it into place. Having received the donations, he asks for their names. The brunette gives the name Kara, while the red-head is named Ashley. Red Sash writes down their names and also moves to watch the competition, hoping for donations from the betting parties. Son of Bork manages to win his match. Having won, he picks up a stein of beer from a table (that was definitely not his) and drinks. Thicket attempts to - unsuccessfully - pick a pocket, while his cards competitor manages to pick Lell's pocket. Son of Bork finishes his glass and sees a shield with the Crest of House Ghallanda and takes it down from the wall to take a bite from that. The tavern goes silent, and the bartender threatens Son of Bork into putting the shield back. Lell receives a sheet of paper telling him to investigate the suspicious individual - the warforged. He moves forward and introduces himself to Son of Bork. Instantly upon noticing Lell, Son of Bork picks him up, affectionately calling him "Hornswaggle"...
       
      Suddenly, a fire breaks out and there are patrons running about. The elf at the bar sneaks out the back, and Lell gives chase with Son of Bork quickly giving chase after Lell. Thicket, not wanting to be involved in the fire, rushes out of the back of the bar as quickly as he can. Red Sash, meanwhile, attempts to save a patron surrounded by fire by walking directly through the fire.
       
      Thicket runs into a man he'd been caught cheating against - a muscular dwarven fellow by the name of Kiel Tarvernworth and promptly turns around, catching up to Lell in the process, as Son of Bork had managed to catch Lell and pick him up (again). The two make a deal, and Thicket shifts to catch the elven fellow while Lell negotiates with Kiel, convincing him to wait for them later by giving him a 1 Galifar (gold) down payment on Thicket's debt to the man. Thicket manages to catch the elf, and Lell interrogates him only to find out he was only a guest lecturer at the university and didn't want to get caught up in the fire. They let the elven man go. 
       
      Meanwhile, Red Sash fails to convince the man to let him save him, and the patron blinks away quickly. Frustrated, Red Sash starts to gather volunteers to put out the fire and aid the tavern. Lell, Son of Bork, and Thicket also help with relocating the stock in return for the promise of coin. The fire out, the group goes their separate ways. 
       
      (Zarantyr 2 coming tonight)
      Thoughts/comments appreciated! I have no IRL dm friends to talk to about this campaign...
    • By Paradoxical Mouse
      I'm currently working on writing my first homebrew campaign set in Eberron (as well as DMing the early phase of it). I'm trying to plot out story arcs, but I have a dilemma with placing an arc. I want the final villain to be Nyarlathotep, inspired by both the Mourning and Bones 4. But my other arc requires my players to be unwillingly sent to another plane (player backstory arc). I was going to have the extraplanar arc be caused by Nyarlathotep's summoning by House Cannith trying to make a great war machine for the Prince of Cyre, but if that is the order, I don't think I can make Nyarlathotep powerful enough while avoiding a mid campaign party wipe. Does anyone have any suggestions?
    • By Sanael
      Another MLK weekend binge result.
       
      This figure was cast by Reaper for a Canadian (I think) company called Guardians of Order for their supers game, Silver Age Sentinels. The whole SAS line was sculpted by Sandra Garrity, and there were some pretty neat figures in it. The figs were meant to represent archetypal supers, so there's a "strong dude in a cape," a "fast lady running," a "power armor guy," a "dude on fire," etc. This mini, called "Green Ronin," is meant to represent "intergalactic energy construct cop," i.e., Green Lantern. At least, that's what the name and the studio paint job imply.
       
      Why an intergalactic energy construct cop, or someone calling themselves "Ronin" for that matter, has conjured up a three-headed flail and a shield is beyond me, but it's a pretty sweet sculpt nonetheless. I love the form-fitting scale mail, and that mask is classic.
       
      Anyway, I painted her up for use as a unique Emerald Claw NPC for my Eberron campaign. Hopefully I can engineer her escape from at least one encounter so the PCs can fight her more than once. 

       
      C&C always welcome.
    • By PaganMegan
      Posting on Grump's computer, not my Fire. I need to have more than one sentence paragraphs! (I almost posted as The Auld Grump because I hadn't logged Dennis out before logging me in.  )
       
      From time to time Grump has told me that he has literally dreamed a scenario, and I never really believed him.
       
      But I told Grump that one of his Christmas presents this year was going to be running a game so he could play for a change.
       
      Then I realized that I had NO FREAKING CLUE what I was going to run, and almost asked if he would like to run the game WITH me instead.
       
      Then Saturday night I had a dream where I was running a game, directing a movie, and watching the movie/game and suddenly I knew what I was going to run!
       
      Grump left out how WICKED AWESOME it is to dream an adventure. Suddenly I know why Grump runs games. I woke up from the dream because I WANTED TO WRITE IT DOWN!
       
      And it was REALLY nice to have my subconscious send me a message in something other than a nightmare. It sent me the solution!
       
      Wow, that was still a lot of one sentence paragraphs!
       
      Strangely, I dreamed I was running/directing/watching an Eberron adventure, even though until yesterday, I had never read any Eberron material, just knew what Grump had told me.
       
      Eberron is actually pretty awesome, and is NOTHING like Forgettable Realms or Greyhawk. It is its own place, and holds together better than any setting I have read before.
       
      The dream was a mash up of Casablanca, Raiders of the Lost Arc, National Treasure, and Maltese Falcon. Some of it was narrated by the Grump as Humphrey Bogart.
       
      The idea is that the PCs start out hired by somebody to track down an artifact that will help the gods manifest on Eberron, instead of the hands off approach that is used in the setting. (Eberron even has atheists!)
       
      In the dream the introductory patron was this fat naked man that was sometimes a silver dragon, meeting the players in a bath house, while nubile young women scrubbed him. A fat silver dragon, using the human shape to conduct business.
       
      Part of that is as a dragon, being naked really does not bother him. And part of it is to make the player characters uncomfortable, so they would not spend too much time wondering what he is really up to.
       
      And what the players don't know at the time is that sometimes he EATS one of those nubile young women.
       
      He starts as their mentor and patron, both for the players and those young women, but he is really REALLY evil, and wants to use the artifact as a way of controlling the Draconic Prophecy, fulfilling its tenets in such a way that he decides what it means. The women are cultists, but do not know that he is just using (and eating) them. They literally mean nothing to him beyond his own convenience.
       
      Rescuing the damsels from the dragon will probably be one of the adventures, at least if I know the way Grump thinks. (He WILL try to rescue them!)
       
      Even after the players learn that the dragon is the bad guy, they will need a patron, and I need to come up with several, good, bad, academic, and mercenary.
       
      Travel in the adventure will be free as long as they have a patron, and EVERY time they are traveling, something happens, or sometimes THEY happen to somebody else! I picture one of those maps where you see the characters' travels being highlighted with a colored line, like in those old movies.
       
      And the scene where Indiana Jones is racing his horse alongside a train, then jumping from the horse on top of the train.
       
      In the civilized areas travel will be by lightning rail, and when going to less civilized areas travel will be by either ship or airship.
       
      Trying to keep one thing Grump has told me over and over. "An adventure is not the story. The adventure is the framework for the story that the players tell." Don't come up with a single way to handle or solve a problem, come up with three, and expect the players to come up with four, five, and six.
       
      Doing this like the old serials  and writing each part while running the previous part. I have a general shape for the story, and an idea of where it is going. And most of all, even if the dragon DOES get the artifact, it won't do what he thinks it will do. The dragon is just as much a pawn of the REAL villain as the players start out as the dragon's!
       
      One of the things I like about Eberron, more than the Pathfinder world, is that the place is designed for globe trotting, and can handle a plot that covers more than one continent, let alone country.
       
      I am sure that Grump's DMing dreams are more coherent than mine was, but it was WONDERFUL! I went from worrying about the game to really REALLY looking forward to it! I am actually EXCITED about this!
       
      SO! I am asking for ideas for potential player patrons! One is already in the game, the Wayfinder Foundation, pretty much the Pathfinder Society by a different name. (Or the Pathfinder Society is the one with the different name, since Eberron came first.) I am picturing the leader of the Wayfinder Foundation a lot like the explorer in Up! But I will look up what he supposed to be like before committing to that.
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