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Unit04

Batman: Gotham City Chronicles - Mission 21

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B:GCC - Mission 21 "A Golden Opportunity" has the heroes catch Deadpool Deathstroke mid-robbery as he attempts to steal a formula for kryptonite locked behind a door.  

 

I think my favorite color that I bought from Reaper is their Hazard Yellow.  It slots in nicely between yellow and orange and works wonderfully in a lot of different situations.  I think it is spot on for Deadpool Deathstroke.   

293160241_2020-05-0210_01_39.thumb.jpg.9ef1c9d5d769ca42b915bb6640b61a4d.jpg 1663996515_2020-05-0210_02_15.thumb.jpg.067668a1484f9354f29e800d591ceab2.jpg

 

Riddler Goons.  I like the color scheme, but I debated for a while if I should switch up the colors a little to make them easier to distinguish on the board.  In the end, I decided against it in favor of the K.I.S.S. principle.  If I play the game enough where it is a problem, I'll be happy.

 

Goons with Sticks

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Goons with Guns

84856206_2020-05-0210_04_43.thumb.jpg.e878522c1eac7b5f5c024a9512b32b35.jpg

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1 hour ago, Unit04 said:

Riddler Goons.  I like the color scheme, but I debated for a while if I should switch up the colors a little to make them easier to distinguish on the board.  In the end, I decided against it in favor of the K.I.S.S. principle.  If I play the game enough where it is a problem, I'll be happy.

 

That's been a bit of an issue with my Imperial Assault as well.  There aren't many ways to differentiate between Stormtroopers!

 

But I've found that it's easy to just paint a vertical stripes/hash marks on the base.  In the case of IA, I also switch up the colors of the stripes (first unit is white, second is red, third is purple, fourth is teal) to match the colors used for ID tokens/stickers in the game/app (red is for elites, the purple and teal are just generic).   

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That IS a lovely yellow!

 

And I think those goons look just fine; diversity in skin and hair gets the job done while allowing the uniforms to remain uniform. 

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4 hours ago, Rigel said:

 

And I think those goons look just fine; diversity in skin and hair gets the job done while allowing the uniforms to remain uniform. 

 

It is the diversity in TEAMS that I may need.  Each team activates as a team, but they may be all over the board.  I confused similar things before (the two versions of thugs when none were painted) and there is enough things to keep track of in this game that it may lessen the mental load by a bit.  The big drawback is that they may no longer resemble the card, which would increase the mental load.   

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