Jump to content
Sign in to follow this  
SamuraiJack

Nemesis Lockdown

Recommended Posts

https://www.kickstarter.com/projects/awakenrealms/1897919106?ref=ek0vh3&token=dace0a50

 

Story

Welcome to Nemesis Lockdown draft page! Campaign is not yet live (currently planned for May / June), but you can see here some of the first information and leave your feedback! There will be gradually more and more stuff we will be sharing here, so you can check it out from time to time, but most importantly - click "Notify me on Launch" if you don't want to miss the campaign! 

8a64338a5471fca41a997634b5ca72b2_origina

Nemesis Lockdown is first standalone expansion to Board Game hit - Nemesis (BGG rating #35 overall, #9 thematic). Lockdown will bring the same cinematic, thematic Sci-Fi horror feel to totally new setting: Base on Mars. It will come with lot of new, fresh ideas and content while keeping some of the core Nemesis mechanics that makes every play an unforgettable story to be told.

8ff7ddff36c8bd6a7695112dcd5c1474_origina

Nemesis: Lockdown

I should have known when they asked us to prepare the landing platform. There are only two reasons to make a night sample transfer. It’s either too urgent to wait, or it’s a black op. Both spell trouble.

My survival instinct, honed by twenty years of work in the Sample-Return Receiving Facilities, was screaming, considering the rumours that reached even our remote site.

Maybe if I bailed right there, I wouldn’t be crouching in a dark lab, sweaty palms clutching a scalpel, and this damned soft voice repeating over my head: “Containment Breach, Containment Breach…”

Things only got bleaker when they told us there would be human BSL-5-ET subjects coming. Extra-terrestrial samples and living people don’t usually mix. They SHOULD NEVER mix. Something went really bad out there, and we got caught in it.

When Martinsen and Sovich processed the first sample, I only caught a peek from behind the armored glass. There was one word on the container.

“Nemesis.”

I wasn’t there when the actual breach happened. There were screams over the intercom. The main power went out. Soon, I saw Martinsen and one of the human subjects running to me from the isolation ward elevator, as if the devil himself chased them. I’ve seen it for a split second, before they were caught. I’d rather take my chances with the devil, than with the thing that took them.

Now, it’s been fifteen minutes since I last heard any shots. The pain in my mangled leg subsides. I get up and slowly make my way to one of the security stations. Am I the only one left? No, thank god! Sovich is still kicking. I have her on a live feed from the main terminal. She’s…

Changing the logs! Switching her name for mine. Frigging rat! When the board learns we had a containment breach, there will be hell to pay, and she wants to make sure the bill is on my name.

Now, she turns towards the main console. In the middle of it, under the protective glass, is the A3-5 button, a big chunk of red plastic. They told us it enables the “Code Red Emergency Protocol” but we had no clearance to know what the protocol actually is.

Don’t do it, Sovich. You might just nuke us. Don’t…

Of course she does. She wants to play the good girl, an upstanding citizen.

Well, there’s still time to fix everything. No one will call until morning. We’re on a dark side of the planet now, blocking all signals. I need to get topside, to the secondary console in the other building. Re-write the logs, access the classified procedures, and see what new trouble she got us into.

The only things between me and my salvation is a broken airlock, a long stretch of hellish surface, and enough gamma radiation to hard-boil an egg. I’m betting these things can’t walk outside.

That would be too frigging unfair...

Share this post


Link to post
Share on other sites

I'm also going to be watching this with interest.  I'm happy with what I got from the original Kickstarter, and this looks like fun too.

 

Share this post


Link to post
Share on other sites

Wow, those prices feel steep o_O

 

Also feels odd that the "all in" package doesn't include everything...

Share this post


Link to post
Share on other sites
33 minutes ago, Knight of the Dinner Table said:

Well ... if at least one of their last three projects had already been fully shipped, I might have considered.

 

I'd like to imagine the original Nemesis project is fully shipped. I've had my copy for ages now.

  • Like 1

Share this post


Link to post
Share on other sites
18 minutes ago, Balgin Stondraeg said:

 

I'd like to imagine the original Nemesis project is fully shipped. I've had my copy for ages now.

 

Not one of their last three projects. Checking the comments though it looks like some people are still reporting their games as just arriving within the past couple weeks.

Share this post


Link to post
Share on other sites

If they are talking about Tainted Grail: I'm still waiting and probably will be waiting for quite some more time for the mounted heroes ... that's why I said "not fully shipped". Base game, maybe some other stuff, but not fully.

So people are still waiting for Tainted Grail (at least some of the things, estimated delivery was August 2019), Etherfields (not even remotely close to shipping as far as I can see) and Great Wall.

  • Sad 1

Share this post


Link to post
Share on other sites
12 hours ago, cmorse said:

 

Not one of their last three projects. Checking the comments though it looks like some people are still reporting their games as just arriving within the past couple weeks.

 

As I wrote I'd like to imagine. Every time I see an update about Nemesis delivery I think "haven't they managed to send them all yet?" I got my copy of Nemesis quickly but I'm still waiting for Tainted Grail because I was too poor at the time to afford split shipping.

Share this post


Link to post
Share on other sites

How does the original game actually play?  I watched a video of a game and it seemed rather dull.  But maybe that was just the people I was watching.  Seemed like a lot of running away, and that just doesn't sound cinematic to me.

Share this post


Link to post
Share on other sites
4 hours ago, Dan d'Lyon said:

How does the original game actually play?  I watched a video of a game and it seemed rather dull.  But maybe that was just the people I was watching.  Seemed like a lot of running away, and that just doesn't sound cinematic to me.

 

In my experience it plays quite fun. I took it down to my local club and we all were able to relax and enjoy playing it for an evening including players who usually baulk at anything someone got on kickstarter. Those same players even said they'd enjoy playing this one again at some point. Of course we could all tell it was inspired by the Alien franchise but it wasn't trying to hide that so we just enjoyed it. Kind of like watching a B movie that isn't trying to pretend it's something that it's not and is just embracing it's nature.

 

Now one player did get a lucky objective. He was able to just head straight to an escape pod and sit in it for most of the game. We had some hilarious stuff like ... there was a fire in one of the rooms on the ship. The fire began to spread and then the ship's fire station/fire control room caught fire. My crew member needed to walk through a burning room on very low health carrying a fire extinguisher to get to the second burning room which was the fire control station where I could extinguish four burning rooms at once if I managed to put out the flames there (which all involved me needing to survive the first burning room in the first place). I think at some point someone started the ship's self destruct sequence as well. There were also a few jokes about the scientist being in a wheelchair and needing his disabled access ramps to get through doors.

 

There is a lot of running away. There's a difference between cinematic and heroic. Think Alien or Alien 3. Not Aliens (the action movie one that wasn't really much of a horror film). You can fight the aliens but ammunition is limited so you want to be selective about when you fight and when you run away. As you move about the ship you generate noise tokens. These do not represent the sound of your movements. They represent the sounds the aliens are making as they roam the ship. Too much sound in one direction means there's an actual alien coming from that direction. The aliens can also use the vents as well. Alien stats vary as they're constantly changing and evolving. If an alien crawls back into the vents it's simply removed from the board. If you encounter another alien later on it could be the same one or another one entirely. It all depends on the kind of story you want to tell.

 

Which video did you watch? I know some are boring. The Beasts of War gameplay video was quite a funny one. They clearly enjoyed the game for what it was kind of like that whole B movie embracing it's true nature thing I mentioned earlier.

Edited by Balgin Stondraeg
  • Like 2

Share this post


Link to post
Share on other sites
8 hours ago, Dan d'Lyon said:

How does the original game actually play?  I watched a video of a game and it seemed rather dull.  But maybe that was just the people I was watching.  Seemed like a lot of running away, and that just doesn't sound cinematic to me.

 

I think it's one of those games where you get out of it what you put into it. If the people playing get into it then it would be fun, but if they just play it it will fall flat. It's also a semi co-op, which means it can break fairly easy if people "don't play it right"

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Marvin
      https://www.kickstarter.com/projects/246051873/veil-of-ruin/description
       
      Veil of Ruin is a post-apocalyptic fantasy campaign setting for DnD 5e, complete with a compelling adventure and finely crafted minis.
       

       

       
      ...
       
      Eh. Feeling a little iffy on this one, first project and the price points seem kinda low, but it got my interest.
    • By Jasper_the_2nd
      https://www.kickstarter.com/projects/rebelminis/rebel-minis-motorpool-kickstarter/description
      Story
      Welcome to our newest Kickstarter! You'll notice this one is a little different. In this Kickstarter we are offering the STL Files of some of our classic models for you to print on your home 3D printers. These files, created and designed by John Bear Ross, offer tons of combinations and entrance into an amazing realm of sci-fi models. These models come scaled in 15mm AND 28mm!
      Now, keep in mind, these are for personal use, not for commercial or resale. We own the copyrights and designs but for the sake of this Kickstarter, we are allowing the files to go to you, our loyal supporters.
      So why are we doing this Kickstarter?
      Short answer…We are raising funds to increase our in-house printing capabilities. This will allow us to develop more detailed models, models in larger scales, and bring out even more product lines. Rebel Minis is growing and we want you guys to be part of it.
      But we can’t do it without you, so please consider pledging, and spreading the word!
      Thank you,
      Mike and JBR
      The Reward
      We have only one. ALL the files listed to be available for one pledged amount.  You get the files to everything you see scaled in both 15mm and 28mm.
      Your pledge of $40 gets the whole kit n’ caboodle.  Once again, this is for PERSONAL USE! You do not have permission to distribute, copy or sell the files. *C'mon man, you know that ain’t cool!*
      Stretch Goals
      If we reach our goals, we will unlock stretch goals. These files will be added to the reward and download at the same time.
      Delivery
      After the Kickstarter ends, and if it is successful, you will get a survey to confirm your email. Later, when they are ready, we will email you the links for download.
      The Files
      Look at all these Glorious Files, they can be yours!
      Can I print the weapons and vehicles on FDM and Resin Printers? 
      Yes, everything should be printable on both types of printers found in common use. Most of our prints are optimized for desktop resin printers like the Anycubic Photon or the Elegoo Mars, but FDM should be able to support most builds. If we encounter files that are too large for resin printers, we will happily go back and supply sliced and optimized files to be printed in smaller chunks
      Gun drones, gun carriages, and weapons. 28mm and 15mm. The  Gun Carriages and brand new and have never been issued.
      15mm Painted Gunbot examples Gunbots and Gun Carriages Painted Example of 15mm Scaled Gun Turret The Sci-Fi Cycle build is a Fan Favorite. Weapon mounts on each side could be scaled for a variety of weapons.
      15mm Painted Examples of teh Sci-Fi Cycles With a variety of uses, The Combat Flatbed is a main stay on the future battlefield. The Hull can use the APC Treads from our other armored units, or use the original lifters as shown.
      15mm Painted Examples of the combat flatbed  MATVs come in both 15mm Classic and 28mm Upscale versions. Weapons turret has options for an M240G, M2 .50 Cal, M134 Gatling, and Mk47 Striker Grenade Machinegun. The MATV Truck is a new addition.
      15mm Apache Painted Example MATV Breakdown The Sahadeen's ride of choice, the Gila Fast Attack Vehicle. In 15mm Classic and 28mm Upscale. Weapon modifications for a variety of scenarios.
      Gila 15mm Painted example Gila Breakdown The Earth Force APC with a new grav module, treads that can also be used on the Combat Flatbed, the classic turret, and a double-barrel variant turret. There is a lot of flexibility in this model in both 28mm and 15mm scales.
      15mm Painted APC Wolverine Example APC Variations APC Breakdown  The Titan builds have multiple connection points to create multiple builds with the APC and the Light Tank.
      15mm Titan Build (painted) 15mm Scaled Titan APC Painted Example Titan ApC Grav Build Titan Track Build   Titan LTH Painted Titan LTT The Merka has been one of our best sellers in 15mm. New to this line is the battle-tank-sized grav kit has well as new small guns for the turret.
      15mm Scale Painted Examples 28mm Scale Print Merka Variations  Stretch Goals
      Below are our stretch goals and if we reach those goals, new STL files will be unlocked! Take a look!
       If we reach $2000, All Motor Pool pledges will receive the STL files for the Brand New Titan Battle Tank!
      Titan Battle Tank Stretch Goal If we reach $3000, All Motor Pool pledges will receive the STL files for the Brand New Mega Merka Tank... Madness!
      Mega Merka Stretch Goal!  
    • By Marvin
      https://www.kickstarter.com/projects/zansadventures/5e-dnd-pathfinder-1e-adventure-module-the-collector?ref=user_menu
       
       
      The Collector, a man of wealth and power, will stop at nothing to get that which he desires. RPG Adventure Module 5E D&D, Pathfinder 1E
       
      ...
       
      Don't know anything about these folks but thought I'd give this a look.
    • By Marvin
      https://www.kickstarter.com/projects/arcanescrollworks4/adventure-tiles-darkharrow-crypt?ref=profile_saved_projects_live
       
      An expanding series of detailed 2D terrain tiles for tabletop (and virtual tabletop) RPGs. Tile formats include print, PDF, and VTT.
       
      ...
       
      Anybody familiar with these guys? Was thinking about dipping my toes into this, in large part to expand my virtual tabletop resources, since that's the world in which we now live and all.
    • By Marvin
      https://www.kickstarter.com/projects/terranempire/tome-of-encounters-5e/description
       
      Last 48 on this one. Low-risk, so I went in.
       
      ...
       
      GM: "As you enter the forest the first thing you notice is the absence of noise. There is the wind in the trees, but no insects droning or birds chirping." *I know I need to give these guys another encounter, but I don't have one prepared...* "You..um, come across a cave...and it.." *looks through books and papers* "Roll Perception..no wait! Um..."
       
      Player One: I HAVE DARKVISION!
       
      Player Two: Wait? What do we see? Huh?
       
      Player Three: I rolled a NAT 20! Tell me EVERYTHING I see, I rolled a NAT 20!
       
      Player Four: *sees GM fumble with papers and books* Were you not prepared?
       
      Has this ever happened to you? Both novice and experienced GMs can sometimes have a hard time working random encounters into their adventures. We all know pre-planning every part of an adventure is futile, and any good plan falls apart as soon as the Players start rolling dice. The Tome of Encounters seeks to eliminate the worry and book fumbling with a handy list of fully fleshed-out and detailed encounters that can be placed into any situation in any adventure! 
       
      Detailed Within...
       
      The Tome of Encounters has over 40 detailed encounters, ranging in difficulty from Easy to Deadly, in 11 different terrain types. From shipwrecked pirates to manticore ambushes, lost treasures and secret portals, vampire lairs, and basilisk dens, there is always a quick encounter to add a bit of danger at a moments notice! Each encounter is tailored to its environment, average party level, difficulty, and includes level accurate rewards and treasure. Scenes are set up to be quickly inserted into any 5e adventure with little to no preparation. Monster statistics are provided in this bookmarked PDF for easy reference. Some encounters even have additional "hooks" that the GM can use to engage their Players in additional side-quests! Each one to two-page encounter is also presented with a full-color map that details the environment the encounter takes place in and gives a grid that can be used to demonstrate monster and Player positions. The maps will also be included without words or other decorations so the GM can re-use them as they see fit.
  • Who's Online   7 Members, 1 Anonymous, 43 Guests (See full list)

×
×
  • Create New...