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Recently I started playing Frostgrave Ghost Archipelago so my need for terrain has increased. One particular scenario in the rulebook caught my creative attention. It calls for a watchtower, so I figured I'd try my hand at building one. For the record this will be my first piece of terrain.
I wasn't sure how I was going to build this piece and what exactly I was going to use. I remembered I had a leftover square "dowel" from when I built measurement sticks for Song of Blades and Heroes and I figured they would make pretty good supports for my tower. After deciding to use the dowel it didn't take much thought to realize I was going to make this piece out of toothpicks and popsicle sticks.
Now I had to make a decision, would I build a ladder or a series of ramps? If I understand the rules of the game carrying a treasure halves your movement, climbing also halves your movement, and they stack. So if there is a treasure at the top of the tower (which the scenario calls for) it'll take a couple turns to climb down. With this in mind I opted for a series of ramps and platforms instead (my failed attempt at making a siege ladder also reinforced this idea).
My watchtower so far.
My failed attempt at a ladder.
The platforms I decided to go with.
The first ramp.
I originally lumped this project in with my regular painting thread but I thought it deserved it's own thread (it is terrain after all), so here it is.
ATTENTION TABLE TOP RPGers!
It's been a while, so time to start up a group of gamers again.
I will be starting a Game Session ... once a month for 4, 6 or more hours at a session starting the week of my birth ... March's fourth week somewhere between the 19th and the 25th. So this is an open invitation to any within driving range of Seneca Falls/Waterloo, NY area who are interested in participating in a month-to-month campaign.
This will be a Roleplaying Game with emphasis on the story and roleplaying. Naturally there will be some fighting, adventuring, exploring, thieving, and the like depending on the system chosen. I have two systems that I would like to run .. the first is one I have been sitting on for sometime and features a much more reasonable method of gaming than any system I've played and the second I have just acquired that is also a new style of system for me.
Regardless of your rolls, the story moves forward ... it just might be more complicated than it was a moment before. Fantasy setting with D&D like characters.
Based on the comic/graphic novels of the same name. You are mice. Yup, standard size, like in the cover image of the book. But you are one of the Mouse Guard and sworn to protect Lockhaven and the Mouse Territories. The game uses a success dice (d6) system from Burning Wheel.
So, if you are interested in joining this gaming adventure, reply or message me to get an invite to the Facebook Group.
we'd like to share our Campaign rules, that we use every winter to run a Warlord campaign in a local wargame club. Around 120 games in total were played using this engine.
I've already posted the previous variant a couple of years ago.
The new version introduces skills instead of cards, partially fixed army roster as well as some corrections and re-balancing.
We encourage the Warlord community to use our scenarios - they add a new level to this great, but unfortunately nearly dead, game.
Download version 1
We currently use a simple webpage as a database (only partially on English) of a running event.
A few of my friends from D&D AL lately have been interested in getting into skirmish games. Since this is something I've been interested in (enough so that I've already bought and read a few different systems) I helped to fan the flames of their intrest by bringing in and teaching Song of Blades and Heroes.
Everyone that played seemed to enjoy SoBaH, but they wanted something more RPG like. Basically they wanted a continuous storyline and the ability to advance/improve their characters. Luckily I figured something like that would happen and I was prepared, you see I had also bought Frostgrave and Ghost Archipelago.
In the end we decided to play Ghost Archipelago and we set the date of the first game in a couple of weeks so everyone that wanted to play could learn the system and build a crew.
Well the date of our first game was yesterday. So after AL we prepared for a two player game. Quickly we decided not to play a scenario since this was the first game for each of us and we both knew this was more of a learning game than anything.
We setup our terrain, placed the treasure tokens, and placed our figures. It ended up we had more terrain than we needed. Had we not been scrambling to play and finish before the shop closed I would have remembered to take pictures. Oh well, I'll have to remember next time.
Play began and I felt pretty confident. I was getting great rolls, unfortunately all my great rolls were wasted on unimportant things like iniative. Before I knew it I had lost my Heritor, Warden, Mercenary, Infantryman, and a crewman without taking out a single opponent. The dice were not in my favor, I was able to secure a normal treasure though.
We had to finish up pretty quickly because the shop was closing but we were able to resolve our endgame bookkeeping before we left. My Heritor, Warden, Mercenary, and Infantryman survived with no injuries, my crewman however had died. The chest I secured held 40 gold crowns.
My opponent did quite a bit better casualty and treasure wise. His entire crew was fine and he had made off with the central treasure. He ended up getting some gold crowns and a weapon (though I can't remember what weapon).
All in all I can say I got my butt kicked but had a great time and I cannot wait to play again.
By Chris Palmer
We kicked off this year's campaign season, with our first Ghost Archipelago game this past Saturday. Since it was the first game, and the first time with the rules for a couple of the guys, we played just a simple battle and not one of the scenarios.
My Heritor's report can be found here: First Foray onto Fantastic Shores
"...As the Elf leaned over to reach into the pedestal, he caught sight of the Heritor Gregorius for the first time, emerging from a patch of jungle on his left. The other Heritor clutched a grime-covered urn to his chest, and as he turned he likewise caught sight of Lord Fortrywn. Gregorius' eyes narrowed as he quickly apprised what Lord Fortrywn was doing. The old Elf could see the turmoil in his opponent's eyes as greed flashed across them. The human Heritor looked at his urn then back at the newly smashed hole in the idol's pedestal, his mind calculating..."
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