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Nolzur's Marvelous Miniatures still make some great D&D monsters, here are three more:
Wave 1: Displacer Beast
The Displacer Beast is one of the iconic D&D monsters, described as a six legged panther with a pair of enormous tentacles growing out of it's back. If that is not bad enough, the schtick of this beast is that is displaces. This is an ability that makes it appear as it is a few feet off from where it actually is, so while the party are slashing at the image in thin air, the beast invisibly outflanks them with it's powerful claws and massive bite attack coming from seemingly out of nowhere.
Where are the mirrors I need to start breaking?
I rebased it on a 40mm round. This is a Wave 1 mini, released a few years ago. The tentacles needed repositioning using the hot water/cold water technique.
Wave 11: Grell & Basilisk
Who names these monsters? Grell? What kind of a name is that? This is obviously the Flying Spaghetti Monster!
The tentacles did not turn out all that well. The purple was too strong compared to the other colours and dried too fast to blend. Bah!
Check out the big brain on Brett!
And in the same pack as the Grell, a Basilisk:
This one was significantly smaller than I expected. Please disregard the piece of flock-fluff on it's right side middle. This is a loose particle I did not see was stuck there until after the pictures were taken. I just cannot be bothered with taking new ones.
30mm x 20mm oval base.
Nolzur’s Marvelous Miniatures
I have no idea who sculpted these, as WizKids do not -as far as I know- publish this info.
I'm starting this thread to use as a painting blog, to help catalog my journey, and to use as a source of ongoing motivation. I have a LOT of stuff I've been putting off, that I want to get through for a homebrew campaign I'm working on, and some warbands for Frostgrave, as well. So, I'll take any extra motivation I can get Once I actually finish pieces, I'll make sure to post them in that part of the forum.
To start things off, I have a dragon I've been working on for a couple of weeks, and just got to the point where it's "good enough for now," although definitely not finished. It's easily my favorite piece I've ever owned, so I put off doing any work on it until I was "good enough" to do the piece justice. That is, until I realized that would never happen , so I decided to:
1) Do the darned thing
2) Do some work on it every day
3) Push myself outside my comfort zone to try new things
4) Be patient and forgiving with myself
5) To not freak out when I try something that I don't like, and just go ahead and fix it
There's still a good amount to do to it (I have a list with 15 bullet points on it, and growing!), but I'm happy enough looking at it, and want to take a break to focus on some other pieces.
I took some progress shots (though perhaps not as many as I'd have liked). So please, join me as we journey through my learning experience:
I fully assembled the mini before putting down any paint. Here's where the mini was after a couple days work, about 4-5 hrs. I used an airbrush to give it a zenithal undercoat with black and white, and then to lay in the base coats of the red and blue. I then painted the underbelly and the wing-fingers with a brush.
Here, I'm trying to show the work I've done (still fairly subtle, at this point) on building up the vibrancy/transitions on the red skin/scales. I was fairly happy at this point, as I could start to see that I might actually be able to paint this to the standard I want.
The next day, I did some work on the face, horns, and blocked in the body spikes. I generally liked the mouth and tongue, but felt it was a bit vibrant. I thought the blue on the horns was alright, but also wasn't completely sold on it.
Here's where it was after another `30min of work. Since I felt the tongue was too much, I did something about it! I did a very light glaze with a grey, just to knock down the saturation a bit. Looks better. I added some more blue to the horns, and still wasn't quite happy with it. Picked out the teeth, which is nice, easy bit of definition. And that eye!!! It looked much better than I expected, although that's the last time it would be that well defined...
Here it is after another couple days of progress, building up that red (it takes soooooo long on something this big!!!!), as well as more work on the mouth/face. I'd accidentally painted over the eye (which becomes a recurring theme in this tale ), so I blocked in some color, just to separate it from the face. I added a glaze of 'RMP's fair skin' to the tongue, and now I'm lovin' it. Also added some fleshy-ness to the gums on the upper jaw (though it's a little hard to tell), and that was definitely another good decision.
Here I continued to build up the red, progress is slow but steady. Not pictured (which is unfortunate, because it was a good learning experience) is my attempt to redo the horn entirely, to a scheme that was a transition of bone to brown to black at the tip...I was really unhappy with it. I had the bone starting around the eye ridges in at attempt to add more contrast and draw the viewer's eye towards the face, but it just looked awful. So I spent a good while redoing the horn and fixing the whole face. I'm glad I made that mistake, as I think the face looks much better than it did before I started on the horn. Part of that was adding in a new level of bright highlights.
Here's the mini in some soft lighting, and although the picture is kinda blurry, it better shows the transitions throughout the red. I think this was also the point where I started working on shading the red, by applying a light blue-black glaze to the shaded areas, which really helped add some contrast to the piece.
I had an accident that almost gave me a heart attack, where the figure seemingly jumped off the desk Luckily, I caught it before it hit the ground, and it sustained no major damage. It did separate where the dragon attaches on to the base, and although that was a little frustrating, it ended up being a happy little accident, as it made it MUCH MUCH easier to work on the base. I started by putting down some paints and pigments, until it was at a place I thought was ok. Also, the rock spire that it's curled around was originally about 6 inches taller, which I cut off to better see all of the dragon. So, I started work on sculpting a new top. I started by building up thin layers of cardboard with superglue, to level it off (it had quite a slant to it). Then I mixed up some greenstuff, and tried to match the overall flow and texture of of the rocks. Although not a perfect match, it's close enough to not be distracting. Mission accomplished!! The pillars were a part of the mini.
And here's the beast in its current state. I painted the newly sculpted top to match what I'd already done, and left the pillars with a super quick drybrushing. I touched up the eye to look acceptable (it's on my 'to do' list), added some grass tufts to the base, and was happy to leave it be like this, for a time. The final pic is another attempt to 'more accurately' show the value transitions with the red, though the colors seem a tad washed out.
Thanks for taking a look at my work, and for reading my ramblings! C&C is welcome As I said, I have a to do list for the dragon, but I'm not afraid to add more to it!!! I'll strive to make a post in here a few times a week, and eventually you'll get to see a completed dragon!
EDIT: I forgot to mention that once the dragon broke away from the base (super cleanly, luckily), I took the opportunity to redo the underbelly on the whole model, darkening it up some. And along the neck, I experimented with wet blending for the first time! I've been apprehensive to try it before, but decided this was a good spot to experiment, as it's a large enough area, but felt less...consequential, I guess, if I messed it up. And I'm pretty pleased with the result!
Next up: Frostgrave warbands for me and my brother!
By Lidless Eye
Another fun one from Stonehaven, with some of my favorite rarities: female Goblins and Orcs!
“Every individual matters. Every individual has a role to play.” – Jane Goodall
There are doors a hulking orc warrior can bash open in a single blow that would take a party of kobolds a month to chisel through and there are priceless artifacts that a goblin catburglar can swipe without a sound that an army of dwarves would have a great deal of trouble acquiring. Our differences make us strong.
With the Stonehaven Adventurers 2020 project, we are creating a variety of adventuring parties. Some will include variations of a single fantasy race, others will be a mix of different fantasy races. The parties will not all include the same number of miniatures becuase of the difference in the cost of production due to size, and not all of the parties will be included in the Core Set. Some are only available as add-ons.
The miniatures will be made in the USA. They will be cast in 100% lead free pewter (or polyurethane resin in the case of the dragon) and some assembly will be required. They will be sculpted on the standard 28 mm scale. Slotted round bases will be included with miniatures that are pictured on round bases.
And now we present the Core Set:
Pictured from top to bottom, left to right: Grippli Warrior, Grippli Samurai, Kobold Archer, Half-Dragon Wizard, Pygmy Lizardfolk Rogue
Cold Blood Clan! Though they come from disparate backgrounds, these heroes have been bound together by cruel circumstance. Finding themselves aboard a prison vessel bound for the quicksilver mines, they combined their strengths, made their escape, and discovered that they weren't so different after all. (Want another one?Add-on cost: $25)
Pictured from top to bottom, left to right: Male Human Hedgemage, Male Human Thief, Male Human Dagger Hobo, Male Half-Elf Fighter, Female Half-Elf Swashbuckler
These scavengers follow the great armies, stealing gear, treasure, and other supplies from the casualties of war. They are not above creating a few extra casualties in order to "find" a few more treasures! (Want another one? Add-on cost: $25)
Pictured from top to bottom, left to right: Male Human Blademaster, Female Human Monk, Male Human Monk, Male Human Bard, Male Human Jester
Lord Rhatagon's players travel from town to town, performing for the peasants and generally distracting from the privations of peasant life. Each has their own past that they are running from, but none moreso than Rhatagon himself, who travels with his minstrels seeking to rebuild the honor of his house. (Want another one? Add-on cost: $25)
Pictured from left to right, top to bottom: Male Goblin Necromancer, Male Goblin Monk, Female Goblin Witch, Male Goblin Warrior (Locked), Female Goblin Rogue, Female Goblin Ranger (Locked)
Goblins seldom get the chance to determine their own destinies. They are the pawns of greater powers and are seen as vermin by the "civilized" races. But just as men can surely be evil, goblins can surely be good. (Want another one? Add-on cost: $25)
Pictured from left to right, top to bottom: Male Tengu Rogue, Male Dwarven Cleric, Male Halfling Trickster, Male Dwarven Guard, Male Tiefling Geomancer
The Doublecreek Watch has had its hands full lately with escaped convicts, charlatans, and would-be heroes running around stirring up trouble! It's going to be one zany adventure, culminating in the wacky awakening of ancient horrors! (Want another one? Add-on cost: $25)
In addition to the Core Set, we've got some other stuff that is only available as add-ons. This is that stuff!
Pictured from top to bottom, left to right: Male Orc Fighter, Female Orc Cleric, Female Orc Archer, Male Orc Wizard, Male Orc Warrior
The massive mountain Orcs have formed an uneasy alliance with the mountain queen. Orc warriors, once feared and killed on sight, are now commonplace among the caravan guards and mercenary companies that come down from the northern steppes. (Add-on cost: $37)
The Mushroom Folk have lived under the dark trees for as long as time has been counted. Mercurial creatures, they can change their form to best suit the needs of the coming day. Although many will prefer to maintain a single form, others will change form each night: from simple form to warrior form, or from spore form to mage form. Each form has its strengths and drawbacks.
The Mushroom Folk have interchangeable parts and can be assembled into thousands of different combinations.
Add-on: Mushroom Folk Subset A (Add-on cost: $25)
Add-on: Mushroom Folk Subset B (Add-on cost: $25)
Add-on: Mushroom Folk Subset C (Add-on cost: $25)
Add-on: Mushroom Folk Subset D (Add-on cost: $25)
Mushroom folk unlocked by stretch goals will be added to the Mushroom Folk Set.
The Reclining Dragon rests comfortably on your tabletop, awaiting delicious adventurers to walk into its jaws. Or you could barter with it, or whatever, he's pretty chill that way!
This dragon is big! It measures 105mm across and will be cast in polyurethane resin. The wings come unattached. (Add-on cost: $25)
As we hit these stretch goals, more miniatures will be added to the Core Set, Mushroom Set, and/or made available as add-ons!
When we reach $12,000, Cyragnome the gnomish swashbuckler will be added to the Core Set. He will also be available as a $4 add-on. Cyragnome is a fearless fighter with a flair for the dramatic. Many a bandit has had his knees bloodied by Cyragnome's flashing blade!
When we reach $14,500 the Male Goblin Warrior will be unlocked and added to the Otker and the Mob adventuring party in the Core Set. He will also be available as a $4 add-on. Goblin warriors are fearless in battle. Often facing much larger foes, they often triumph through a combination of lucky crits and really bad attack rolls from lvl 1 adventurers!
When we reach $17,000 the Female Goblin Ranger will be unlocked and added to the Otker and the Mob adventuring party in the Core Set. She will also be available as a $4 add-on. Ricochet the goblin ranger got her nickname by bouncing a bolt off a guard's shield and into another guard's exposed back.
Once these goals are reached, we will introduce new ones!
Wow! You scrolled so far! Thanks for taking the time you check out our project; you are the best!
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