Recently Browsing 0 members
No registered users viewing this page.
So, I recently purchased the "Nolzur's Marvelous Pigments Monsters Paint Set". Came with a bunch of Army Painter washes and paints and yadda yadda yadda...
But it also came with this neat Owlbear mini, which is what I have to share with you guys today!
First eyes I ever successfully painted. But in my defense, I'd only ever tried on minis with smallish eyes, which was NOT the brightest idea I'd ever had. The left eye turned out really good in my opinion, but the right one was a bit messy.
I also need to do so me touch-up work on the base. I got a bit careless with the wash, and uh... Yeeeeah.
Lastly and leastly, I didn't upload an outdoor picture as I usually do. That'll probably come later, provided I don't forget.
Traveling Encounters volume 1
Compelling 5th Edition Challenges For CR1 to CR5
This small project is to fund a collection of little encounters that can be dropped into an existing adventure for low level adventurers. I backed his previous project for alternate character backgrounds, and he delivered the PDFs early.
The Grand Duchy of Reme awaits!
Starting in 2002 Necromancer Games began populating its Lost Lands campaign setting one adventure at a time. The Grand Duchy of Reme is the region home to classic adventures released by Necromancer Games for D20/3.x and Frog God Games for Pathfinder, Swords & Wizardry and Fifth Edition.
More than 10 adventures have brought life to the Grand Duchy of Reme. The Lost Lands Campaign Sourcebook funded in January is expected to be over 700 pages and all of them are full of information. By necessity each region was described broadly, but there are still a wealth of history, politics and other details to be explored, experience and expanded in the Grand Duchy of Reme.
The Grand Duchy of Reme is a system neutral hardcover volume designed to be useful for campaigns independent of system preference. Specific details that affect the characters in the Lost Lands there are System Encounter Books. These companion volumes are softcover (or PDF), that contain reference stats for use with the Region book along with detailed encounter tables for the region.
Additionally, 3 classic adventures previously unavailable for Pathfinder, Swords & Wizardry, and Fifth Edition are back. These are offered as either softcover add-ons in backerkit or as free stretch goals in PDF (see reward sidebar).
Mock-up of Grand Duchy of Reme. Final release will differ slightly The city of Reme itself is ancient, with world-spanning trade — the eternal citadel of the Loreclans, where the ashes of legendary barbarian kings reside. This land lies near the slow collapse of the nearby Empire of Foere, and the rise of Bard’s Gate to the East. The Rhemish watch these events with cold eyes rather than concern, for they live in vast regions that devour invaders. Their land is eternal; their people can be forced back to the plains, but in the plains they can abide for as long as need be. They are — as a people — the ultimate hunters. The fall of Foere is like the fall of an antelope upon the plains; the rise of Bard’s Gate is little more than the stepping-up of jackals before the body. The Grand Duchy of Reme simply waits and watches — for Reme is the dwelling-place of the world’s wolves.
Reme is a unique fantasy civilization whose structure is determined by the one overriding fact of its geography — the country is a vast, grassland plain. The realm is dominated by the culture of the ancient Loreclans: the urbanized and settled ones, and the nomadic clans of the interior. The Loreclans owe a certain fealty to the Dukes of Reme, who are the final arbiters of the ancient law of the plains, but between the Loreclans and the Dukes there are also the mysterious Pashtars: arbiters, judges, and mediators who roam the plains where their service takes them.
The city of Reme, of course, is one of the wonders of the world of the Lost Lands, home of powerful spell-casters and perhaps the greatest mercantile and war fleets of the Crescent Sea. It is also, however, steeped in the culture of the vast plains of the interior. It is a place where assumptions are dangerous, for it is no standard fantasy environment — it is a culture that will be entirely new and foreign to your players, a place to truly explore as well as adventure.
So pre-launch (I think October). Just under 2000 copies are already printed and will ship after the pledge manager closes. More supporters will be part of a second print run for January 2020. About 30US$ to ship to Canada for a softcover & pdf. Also the option exists to back in advance for the 3 follow up adventures. That seems to be at a 5$ discount from the first module.
Sorry if I've missed seeing this one. It's the latest KS from Agate/Studio 2. This time it's not Esteren but the project that Iris has been working on. It sounds like it is pretty well done in French, so this project is to finance printing of the English edition.
Who's Online 9 Members, 0 Anonymous, 36 Guests (See full list)