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Otyugh

Ral Partha 11-422 Catoblepas sculpted by Richard Kerr

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I ain't even gonna try to feed this beastie lemongrass...

 

 

Ral_Partha_11-422_Catoblepas_by_R_Kerr.jpg

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Known for its deathgaze and horrific flatulence, it was universally feared by adventurers.

 

But, if some brave adventurers would gather milk, the local creameries would produce Death cheese.

I was surfing through some posts and saw the catoplebas mentioned, so I thought that someone might enjoy seeing one.

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Awesome!  Did not expect that take when I clicked to see your work.  Thank you for sharing!

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That is so cool!  I haven't seen one of those in forever!  I love the cow pattern it really is perfect for the mood.  The whole piece made me smile as soon as I saw it.

 

Great job with that and thanks for sharing!

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The Catoplebas is a fun monster to toss into the middle of a campaign to potentially break up the hack 'n slash. It is amusing the looks on the player's faces when a merchant or local farmer gives them a milk the catoplebas quest.

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Do you all remember the Gateway computer company?

 

I was inspired to finally paint this mini afelter recieving a computer from them. We affectionately call this monster "The Gateway Beast".::D:

Gateway inspiration.png

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4 hours ago, Otyugh said:

The Catoplebas is a fun monster to toss into the middle of a campaign to potentially break up the hack 'n slash. It is amusing the looks on the player's faces when a merchant or local farmer gives them a milk the catoplebas quest.

I may have to do this.  My group fluxes between role playing stagnation (they want to talk and explore, which is good but they tend to get bogged down in the minutia) and murderhobo syndrome (they get new weapons/spells and the answer to everything is a sharp instrument)  I try to keep them balanced but quests like this are perfect *(what do you mean we have to leave the vicious beast alive!!!)*  thanks for the suggestion!

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Really like the touches of pink on the back and mouth against the Holstein pattern - lovely old mini 

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4 hours ago, Kangaroorex said:

I may have to do this.  My group fluxes between role playing stagnation (they want to talk and explore, which is good but they tend to get bogged down in the minutia) and murderhobo syndrome (they get new weapons/spells and the answer to everything is a sharp instrument)  I try to keep them balanced but quests like this are perfect *(what do you mean we have to leave the vicious beast alive!!!)*  thanks for the suggestion!

 

Other good distractions from the stab and loot Monty Haul groove the players tend to sink into is an Abyssal Carnage-val conveniently accessed though a random dungeon door/portal... A Robert Aspirin-ish Deevil (Mything, Inc. reference) hawking a wheel of fate is rather amusing, with chances of gender bending, stat changes, gold, magic goodies, etc.

Edited by Otyugh
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Boy howdy, in a D&D/fantasy universe, anything called THE GATEWAY BEAST is something you want to treat with respect. That beast has power over DOORS, and some doors...should not be opened. :;,;:

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