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This is Reaper's Elise the Witch.
SKU. 02863 ( Metal Figure)
Once she was part of a big Halloween Diorama but that didn't survive the move.
I was able to save the minis though.
I rebased her, gave her some highlights/ repainted parts.
She's back in action now, ready to turn you into a frog or a willing servant.
Part of my Undead/Demon/Witchhunters Project
Presenting Veteran Hemlocke, she's part of the Morticians Guild from the game Guild Ball by Steamforged Games. Originally part of the Union, she managed to escape it's destruction and, being what passes for a magic user in the Guild Ball world, found a home with the spirit summoners of the Morticians.
Overall I'm happy with this one, but she is a bit rough in places, painting that snake was a big pain in the bum!
As always, any comments or criticisms are warmly received.
I've had most of these in some state of finished for a while now, but it took me some time to lay hands on a Dragon Plant. But here we have the entire verdant army--not so much tree creatures or fungi, but bosky flowering herbs and forbs.
First up, some Vardu plant-people from Hydra Miniatures (while they specialize in retro spacefuture sci-fi, they have some other treasures). A Warrior and eight Sproutlings.
The sproutlings come in two sculpts, but the whippy vine-arms are easily posed and bent. The Warrior comes with an extra head option (petals closed), which I have used below.
Next, some Creepers from Crooked Dice! These are magnificent shambling Pod People.
I tried to give the fleshy-petaled 'head' a louche, unwholesome look, like something pollinated by carrion beetles.
A couple of more sessile forms, maybe an earlier stage in the lifecycle. Couldn't resist the red-and-white color scheme.
The Death Star Lilies (77504) are brilliant sculpts--the open and closed form of an organic bear-trap.
And the Dragon Plant is clearly related, with the serrated petals and sticky anther lure.
Group shots of the less anthropoid plants:
And the whole Triffidoid faction:
Showcasing more old-paintjobs from one of my former adventuring parties. This time we look at Willow the Eladrin Warlock, represented by Feiya, Iconic Witch.
I enjoyed playing with colors with her, though in retrospect, I wish I had used some more magentas and purples. I believe the leaves on the base were painted oregano.
Reverse side under the spoiler:
Willow is an Eladrin of the Feywild. When her world started to freeze over, she was sent by her patron to cross over into the material world and discover the source of the cold. A stranger to Frostrun and an outsider to this World, Willow must rely on her new friends to help her save her own realm.
Check out the rest of the Frostrun project HERE.
Dungeon-crawling! They say it's a young humanoid's game, but that's not always true. A lifetime of experience and the survival skills necessary to get to one's golden or even orichalcum years are pretty useful.
Here's Sebastian, a knight of some experience from Hasslefree. Well armored and cautious, probably why he's still around.
And another, less cautious but equally seasoned adventurer, Conran the Barbarian, also from Hasslefree.
Here he is bonding with the grandkids (Serris, 02997 and Cuth Wolfson, 03701)
and at his day job.
(Conran is definitely a version of Pratchett's Cohen the Barbarian, who conceded that after a few hours of fighting a ten-thousand-man army he might start getting tired too--but so would his enemies, as they would be running uphill at that point.)
Fighter and barbarian-thief are a good start, but a well-rounded party should also have an arcanist and a healer. Jos Gebbler, 14317, and Estra, 60198, seem like good fits. A combined three centuries of adventuring experience pays off!
But there are threats yet older than they...
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