Recently Browsing 0 members
No registered users viewing this page.
This is a bunch of minis in one. I was looking at my pygmy mammoth mini a couple of months ago and I just felt the need to dangle something from its tusks. I found some little bottles I had bought years ago from a Michaels or Joann and the rest of the ideas followed smoothly. I chopped some phosphorescent plastic from a little dino model you find in Fred Meyer and put those in the bottles and they do glow in the dark. I wasn't able to take a good photo of that, alas. I first saw the idea of a large pack animal with lanterns on it, traveling into an uncertain world, years ago when I saw this art: https://www.pixiv.net/en/artworks/7638820 and fell in love with it.
List of materials
- Pygmy mammoth https://www.reapermini.com/search/mammoth/latest/44111
- Shadoweyes Catfolk rogue https://www.reapermini.com/search/cat rogue/latest/44118
- Adventuring accessories https://www.reapermini.com/search/02638
- Adventuring accessories II https://www.reapermini.com/search/02963
- green stuff (I used the silicone sculpting brushes and vaseline to get this level of detail)
- little bottles from Michaels or Joann
- phosphorescent plastic (I used the plastic support for the dino pieces from JARU, Inc. Dino World Glow Fossils - no dino pieces were harmed in the making of this mini)
Here are more close up photos.
And here is the making process.
He even has a uvula :)
I chopped off the platform and the swords from the rogue cat. And then I cut off its legs and tail so i could reposition them on top of the mammoth.
And then I summoned the green stuff.
It was really hard to detach the sacks from their metal anchor. I was basically chewing away at the metal with my pliers. But eventually they came off.
Priming this was challenging.
I sealed the base with a heavy layer of gloss sealer later on.
Invoking more green stuff, this time for the cape, blanket edges and the harnesses.
I used the cap on one of my new brushes to support the rolled up corner of the cape overnight otherwise it would have fallen flat. I smeared it with vaseline so it wouldn't stick and become a problem once the green stuff dried.
Sculpted the edges of the blanket because just painting the dangly threads on the mammoth looked flat and most unsatisfactory.
I think I'll name her Shen. And have her wreck havoc for my players in my D&D campaigns.
I don't have photos for the harnesses because after staring at this mini for so long I got dizzy and had to lie down. And then I forgot to take pics and I finished the piece. The harnesses are just twisted long strips of green stuff. I measured the distance from the tusk to the hand and then made them and let them dry before attaching them.
Hope you enjoyed this build :)
To complement my Ent I wanted to sculpt a small toad man. None of yhe available miniatures really fit the bill, so I started from scratch.
After bulking out the body with greenstuff and milliput (to make it less bendy) I made good progress with the skin texture. The combination of micro beads, poppy seeds and super glue applicator tube produced a really nice warty skin texture.
Next are the arms and legs. He will be a plain toad, only a hand weapon will be added inspired by Polynesian arms.
This is my first try at using Milliput to sculpt. One of my players has a Druid with a turtle shell shield so I made the flat metal looking shield of Tolan into a turtle shell. I may wash or glaze over the shield to tone down the contrast. Not sure what color to use though.
By Rainbow Sculptor
Hey guys! It feels like it's been too long and I miss you all! I received the sculpting assignment for the Brinewind Expansion Doxie figures and I'm excited to post a follow along thread to share my process!
These were really interesting figures. I received the concept art (done by the amazing Izzy "Talin" Collier) and began discussing with the art director some of the major changes that would need to be made. Mainly, we didn't want the orc character attached to the bed. She would be fun to play as an NPC or a PC and we didn't want to limit her usefulness for gamers by having her attached to the terrain piece. Izzy had already provided an alternate pose sketch for her so we are going with that. The more refined piece is still SUPER useful for costuming, attitude, facial expression, and general demeanor of the character.
One of the things I really love about Izzy's art is that she communicates the personality and archetype of the figure SO well. I can imagine how this girl moves, how she talks, what she would like/not like. This is such a great skill to have as a concept artist because when the project gets handed to the sculptor major elements might need to be changed for any number of production reasons. Even if I have to adjust major elements of the figure I can do so with a solid idea of what would fit with the character's personality.
I love this drawing so much! haha They're all great but this one really seemed like a lot of fun. Ron explained that the bed was made of salvaged ship parts (an idea I absolutely loved) and I think it'll be fun for people to find all the little elements throughout.
Some of the body type influences for this figure were Kim K., Marilyn Monroe, and body builders. Here's where I was at after studying those references and creating a ZSphere rig that I was happy with.
I moved the right arm to rest on her hip because I was struggling to figure out how she would rest her elbow on her lowered hip without looking unnatural/awkward. I felt like this had a good flow so I started building some musculature to make sure that the body type I was envisioning would still work in this pose. Turns out that I needed to adjust the right arm because I hadn't left enough space to build up the hip area but that was a simple adjustment. I made the arm a separate subtool by masking and splitting it from the rest of the body (dynameshing both resulting pieces) so that I could adjust it in the future as necessary without too much hassle. (https://i.postimg.cc/44V546hB/Orc-Doxie-WIP-1-5.jpg) Linked for nudity.
On review we realized this was way too similar to the pose of another character from the KS so that right arm was going to have to change. We tossed around a few options. Maybe have that arm raised behind her head, hand in her hair. Arm down just hanging, this felt too lackluster. Elbow bent resting her hand on her chest, this looked too dainty to suit her personality. Tugging at the corner of her corset to entice a client, good but not great. We decided on having her pulling up her skirts to show a little extra leg. This seemed to suit her demeanor/approach to sales well and maintained a good flow to the composition so I reposed the arm and blocked in some basic forms.
...and that's where we end day 1. I spent the first half of the day gathering reference and working on concepts for other projects so this really only represents about a half day of work on this figure but so far I'm liking how she's coming together. Thanks for checking it out, i'll see you guys again tomorrow!
Who's Online 23 Members, 3 Anonymous, 47 Guests (See full list)