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Here are a couple great characters for Modiphius' Fallout miniatures game that I got to paint up.
The first one is the Nukacola girl- sort of a pinup girl used in advertising for the brand, so she's wearing more makeup than most Fallout characters.
The second is the alien. If you don't recognize him from the game, that probably means that you didn't explore his location yet.
The official arrival/departure thread for Round 2 of the Basing Edition of the Box of Goodwill.
PLEASE make sure to post when you receive the box and when you send it off.
Remember, NO CHATTER, chatter thread is here:
Box of Goodwill, Basing Edition Round 2 - Chatter Thread
SGHawkins09 - sent 2/16
Keianna - arrived 2/20, sent 2/27
Sylverthorne - arrived 3/1, sent 3/9
NecroMancer - arrived 3/12, sent 3/15
hungerfan - arrived 3/18, sent 3/23
Ulfheathen - arrived 3/26, sent 4/2
Aryanun - arrived 4/4,
hiddenone32 - new box arrived 6/11, sent 6/15
Clearman - arrived 6/18
Guildenstern - arrived 6/27, sent 7/2
Shadowphaze - arrived 7/5, sent 7/9
Generic Fighter - arrived 7/11
Dilvish the Deliverer - arrived 8/8
Dilvish the Deliverer - sent 2/26
Wyvernfire - arrived 2/27, sent 3/10
Chaoswolf - arrived 3/12, sent 3/26
Knarthex - arrived 3/28, sent 4/13
Paradoxical Mouse - arrived 4/16
Dragoneye - arrived 8/8, sent ReaperCon
Kangaroorex - arrived ReaperCon, sent 9/18
Fire_Eyes - arrived 9/20, sent
Keianna - arrived 10/1, sent 10/10
Pegazus - arrived 10/12
SparrowMarie - arrived 10/24
LittleBluberry - arrived 11/10
SGHawkins09 - arrived 01/18/19
Only two groups this time and they are fairly large so make sure to keep the boxes moving. Also you may notice Keianna is listed in both groups, this is intentional as she did not receive a box last time.
I got this for myself:
I'm having tons of fun with it. I've finished 2 so far and am onto a third. I'm trying to implement my 3D painting techniques onto paper, like highlighting and shading.
ETA: I'm using colored pencils not paint.
By Jordan Peacock
Okay, so I've been trying to cobble together some ideas for adventures to run at Necronomicon 2018. For me, the process of kit-bashing the minis and assembling the scenery goes hand-in-hand with writing up my adventures. I might be inspired to tweak the pre-gen character set based on a figure (e.g., he's got a gun in each hand, so Ambidextrous and Two-Fisted would be ideal Edges for Savage Worlds stats). I'm also likely to stage the big action in such a way that I actually have supporting terrain -- and I want to have some nice scenery to put out as the "showcase" on the table before the game starts, to potentially interest last-minute types who are milling about and haven't yet signed up for a scenario.
At the thrift store, I found a few Geo-Trax set pieces, including most of a "Grand Central Station" set. Originally, I grabbed it with the vague idea that I could turn it into some sort of a "monorail station" I could use for a ruined urban area, but the trouble was in trying to find a suitable monorail (or "ruined" portion thereof) that would actually fit in the space provided. Scale is rather SQUISHY where the GeoTrax toys are concerned (they ARE toys, after all), but enough of the features looked passable for being able to position 32mm miniatures on and about them that I thought I'd give it a shot.
Along the way, I got the idea of trying to run a wild west scenario for Necronomicon, inspired by the work of Karl Keesler on the maps and other details of the "Fort Griffin" supplement from Dog House Rules. I found an Ertl "Cow Town" play set (or portions thereof -- most of the buildings, at least) and got the idea to paint it up as a "Wild West" town facade ... and then, for my traditional three different RPG scenarios, try to run three different adventures in three different settings that would each have reason to make use of the same "wild west" scenery. So ... one adventure in the genuine old west (DHR "Fort Griffin" or "Buckshots") ... then one "Ghostbusters" style adventure with paranormal pest-control specialists investigating a haunt at a local "wild west" tourist trap ... and then, hey, Fallout 4 has a "wild-west" theme park at Nuka-World, in the form of "Dry Rock Gulch" (part of the Nuka-World DLC), so why not set an adventure there? But what exactly to do? Someone suggested I really ought to run a Scooby-Doo-inspired mystery adventure, but that would be ANOTHER game slot ... so why not mash up Scooby and Fallout together? I mean, Scooby-Doo is a little late for the usual time period inspiration for Fallout (I haven't seen much "flower power" influence in the Fallout universe), but ... eh, close enough for horseshoes, hand grenades, and one-shot convention RPG scenarios, I figure.
Now, one thing about the Fallout universe is that it tends to treat any pop-culture references by "filing off the serial numbers." Why, you can't even have real-world brand names in the universe. (Except for gun manufacturers, for some reason, but I digress.) So, the big soda brand is Nuka-Cola, for instance, and the big car manufacturer is Chryslus.
I decided that instead of Scooby, we'd have R00-B, a talking cyberhound. The Rooby Gang would consist of Ted Bones (standing in for Fred Jones), Stephanie Drake (standing in for Daphne Blake), Wilma Winkley (standing in for Velma Dinkley), and Raggy (standing in for Shaggy). I dug through my Chronoscope minis, and decided to go with 50032 "Jake Ryan, Hero Explorer" for Ted/Fred, 50238 "Farrah, Sci-Fi Heroine" for Stephanie/Daphne, 50024 "Candy, Anime Heroine" for Wilma/Velma, and 50199 "Denver, Zombie Survivor" for Raggy/Shaggy.
For our titular star, Rooby, I'm still digging through the bits box for some old HorrorClix pieces that might be useful for the cyberhound conversion. More on that later.
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