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So I'd like to print this hand for a dread claw (tm) conversion I'm doing for a friend, but am unsure how to handle the support issue.

 

hand_1.PNG.7fa3527fed415bdd1aa80dd3a7faa545.PNG

 

When I did a scaled down test print the volume between the base and the palm was full of support that wasn't easy to remove.  I fixed that by clipping the hand off the base after which the support structure surprisingly easily.  The full sized print is going to take a while so I'd like a bit of advice.  Some ideas that occur to me:

 

1)  Just print on the base then clip the hand off as before

 

2)  Remove the base before slicing and hope that none of the fingers become unstuck.

 

3) Remove that part of the base inside the fingers so that the print has a ring base to keep it from breaking off

 

4) Remove the base and print with the hand orientated fingers up wrist down.

 

5) If possible, learn to add supports by hand in Cura.

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29 minutes ago, cmorse said:

Wrist down seems like the obvious choice as long as it looks good in the slicer.

The only downside I see is that the wrist will probably be exposed in the final model.  Maybe I could split it into two prints cut at the wrist then glue them together.

 

I guess supports are a bit of mystery to me since sometimes they pull away easily and reveal top notch detail behind them, and other times I end up damaging a model trying to even remove them.

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3 minutes ago, lowlylowlycook said:

The only downside I see is that the wrist will probably be exposed in the final model.  Maybe I could split it into two prints cut at the wrist then glue them together.

 

I guess supports are a bit of mystery to me since sometimes they pull away easily and reveal top notch detail behind them, and other times I end up damaging a model trying to even remove them.

 

The wrist is just going to be a smooth flat surface though. If it doesn't end up smooth enough just sand it, adding filler if necessary.

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7 hours ago, lowlylowlycook said:

So this is another support problem I'm having

 

Walker_1.PNG.f8c84a6d3621018777413a25396e9eda.PNG

 

When I printed this guy his hull came out very nice but the legs were encased in supports carbonite style.

 

Should I remove the legs to print separately?

 

That one is harder to say say just from a picture. If the main problem is just getting the supports off and otherwise it's printing well I'd probably start by fiddling with the supports to find a setting that made them work.

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17 hours ago, lowlylowlycook said:

So this is another support problem I'm having

 

Walker_1.PNG.f8c84a6d3621018777413a25396e9eda.PNG

 

When I printed this guy his hull came out very nice but the legs were encased in supports carbonite style.

 

Should I remove the legs to print separately?

 

For this one, I would try with a raft and Tree supports.  Raft will increase the bed contact, and tree supports will be more open and easier to remove.  In general for detailed things like this I tend to prefer them, though every print has it's own quirks.   You'll probably still have the legs wrapped but they'll be thinner.

Alternately, something else to consider if you want to use traditional supports is to turn off support perimeters. they do add structural strength to the supports but that's not always necessary.


In other news, I found my extrusion issue.  The extruder gear had a nice smooth channel worn in the teeth.  I had a spare from when I got my all metal extruder, so I just swapped it out, though I suppose I could have adjusted it down a little to expose new teeth.  In any case so far the prints are good.  I haven't done any long prints yet though so I'm still worried about the fan I have on the hotend, so I'm looking in to adapting a 5015 blower to do the heat sink cooling instead of the 4010 fan.

 

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A combination of putting the hand fingers up and using tree supports worked nicely.  I also sliced off the model at the wrist so it would lie flat on the bed.

 

Slight bonus,: FDM tree supports seem like they could be used for alien or underwater plants.

 

Again, thanks for the tips.

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Changing a X-Axis belt on a CR-6.

 

 

Something I've been putting off for longer then I want to remember. It also something I'm going to do next week. I was curious without the tensioner on the end, is the process the same as a changing a belt on a Ender 3?

 

Sadly there isn't much on the web in regards to this or at least I can't find anything.

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On 7/10/2021 at 7:51 PM, haldir said:

Changing a X-Axis belt on a CR-6.

 

 

Something I've been putting off for longer then I want to remember. It also something I'm going to do next week. I was curious without the tensioner on the end, is the process the same as a changing a belt on a Ender 3?

 

Sadly there isn't much on the web in regards to this or at least I can't find anything.

 

It's probably the same or very close. It's very straight forward, so once you start doing it you'll likely have no trouble even without looking anything up. 

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