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Fallen Knight is a classic cooperative dungeon-crawler set in an outlandish dark fantasy world. Players take on the role of death knights, lost warriors who devour the memories of the dead for their silent gods. Once consumed, these long-forgotten memories can be used to unlock powerful, forsaken abilities. Alongside their mechanical advantages, these memories will be showcased in a beautifully realized artistic comic, revealing new insights into these dark lands.. Through a combination of its foreboding themes, exciting game mechanics, and unique artistic vision, Fallen Knight occupies an innovative space within the board game hobby, and we're so excited for you to be a part of it!
Story The Fallen Knights were created by the Gods with the sole purpose of acquiring and reliving lost memories, to better satiate the Gods' voyeuristic appetites. Like dogs on a leash, the Knights were bound by oath to track and consume specific memories, as demanded by their greedy masters. These lost memories -- once consumed -- would offer the Knights a rare, tender glimpse of life. Yet it was fleeting; when returned, they were reduced once more to lifeless husks by their hideous lords. And so it continued for an age, in an endless cycle of servitude, lifelessness and hate....
Now, the Gods are gone. The curse is broken, and the Knights are free to live and relive any memories they encounter. But like bad dreams, these memories are vague and fractured. And so it's time to leave the realm of the Gods, for Fallen Knights must forge their own path, or be lost forever alongside the memories they covet.
Corpses As you travel the world, you will absorb the memories of corpses - both found and defeated - in order to enhance your characters, freely developing them as you wish.
You will spend 'life' to reanimate 'unsouled' Fallen Knights, mastering their bodies and upgrading their potential effect on the game.
Damned sword The Fallen Knight's 'Damned Sword' can naturally morph into new weapons; you'll be able to access the martial abilities of any character class, as long as you've consumed the right memories!
Gameplay Fallen knight is a 1-4 player cooperative dungeon crawler board game. The gameplay consists of strategic, visceral combat, embedded within a campaign-driven framework. Though consumed memories, players will unlock the abilities of dead adventurers, which they can then use in combat. Each ability is represented by a unique ability card, composed of an individual action, a character class and weapon type.
Synergies are special active or passive skills that Fallen Knights will receive if they have multiple abilities of the same class or weapon type. With hundreds of ability cards and over 20 unique synergies, Fallen Knight provides a dynamic and exciting space for character creation, customization and optimization!
Instead of dice, Fallen Knight utilizes a sub-action deck. With over 20 sub-action cards, players can flexibly tailor their strategy to best deal with their immediate foes!
Monsters are controlled by a combination of Monster Action cards and Monster Behavior cards. Monster actions - unique to each creature in Fallen Knight - will dictate its actions during boss battle combat. Monster behaviors - drawn from a deck shared by all monsters in the game - will modify the monster's actions by adjusting damage range or type, changing targets, or activating a myriad of special abilities.
Dungeon Delvers: Fantasy 32mm Tabletop RPG Miniatures cast in Resin or downloadable STLs for printing at home.By ironman1231
Looks like Miniac will be doing something to promote this, which I think will likely take it to funded.
I think the frogfolk are particularly fun, but they have a bunch of other stuff. Worth checking out, there's an early bird special for the STL files or the physical resin prints. Because they're doing it all in house, appears to have a pretty quick turnaround too.
Karla, Anime Heroine, is a beautiful sculpt with a great nurse hat. The miniskirt, while delightful, could be more pulp-era appropriate, so I sculpted a hemline extension. I also replaced a handgun with a syringe, and then gave her a couple of backup syringes and converted her other firearm to a needle gun. She is here to cure what ails you!
And with her colleagues, Anne Foster (50258) and Dr. Welby (50257):
Stay healthy, folks, and get your shots!
Bombshell just came out with a resin version of their dieselpunk pinup/supersoldier, Liberty. She's a great dynamic sculpt, zaftig and muscular with it. Now, we all know this is evoking some 'what if Haley Attewell became Captain America' vibes, but I've already painted up our red-white-and-blue hero before, as well as an Agent Carter type and even a Captain Canada. So, I might as well continue down the North American continent. Presenting: Capitan Mexica!
Click for the rest of the turnaround:
Alas, the resin gun she came with was fragile and I had to kitbash on a sturdier one. Her shield is taken from an Aztec warrior from this series.
Not so much Nazi-punching to do, but she has plenty of threats to contend with that would imperil the good folk of Mexico:
...some stranger than others!
And some downright bizarre:
Here she is with her northern counterparts:
Guest appearances by: Cactus Joe, 50318; Lobo Sanchez, 50050; Diamond Sue Dawson, 50111; El Diablo, 50035; Incredible Woman, 50212; and John Bishop, 50068.
My miniatures list has more varieties of pulp than a paper-mill town grocery's orange juice aisle. Mad scientists, apes, cultists, cosmic horrors, spacemen, sky pirates, zeppelineers, two-fisted heroes, etc. But not a lot of what was for several decades, the most common pulp villain. Let's paint something for our heroes to fight!
Artizan's Thrilling Tales line comes through once again.
Here are two horrible and officious jerks, on a pre-dawn hunt for Resistance agents. "Oberst von Stroop" is the one with the gun; "Major Kreipe" the one with the satchel and the dueling scar.
We've seen a couple of the Resistance before, but I believe this is the first time I've posted a picture of "Georges." I had fun with the argyle sweater-vest.
Georges' briefcase contains a surprise!
Some more baddies: "Colonel Braun," a perfectly pompous sculpt, and the "Kaiserin" from Brigade Games. (Also Erwin Rommel, previously posted elsewhere).
(Couple more pictures of Zenith's commandoes, from 50075, if you click below.)
And on another, stranger front...
This is "Private Trummer," an old and not particularly motivated soldier sent on special detail with a special unit. He sees nothing, he hears no-othing, and he knows NO-O-O-OTHING!
It doesn't do to see, hear, or know too much when you're out with the armored Sturm Battalion Zorn. (Pictured: Flamethrower and Rifleman III. I added an extra gas tank from Bombshell to the Flamethrower unit.)
Battalion Zorn is led by "Captain Rohr," a merciless and ambitious creep.
Funnily enough, for a man who sees and hears nothing, Private Trummer has a knack for not being around in a crisis...
Finally, a group shot, as such groups should be.
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