FPilot Posted August 9, 2004 Share Posted August 9, 2004 Hi. While there hadn't been much demand for it, I decided to reassess the Battletech games' weapons systems, by setting the Hard Plus to equal that weapon's "click" damage in Mechwarrior Dark Age--but balance the higher firepower by limiting the Damage Tracks (as these weapons are mounted on smaller and weaker machines). PART 1: ENERGY WEAPONRY WEAPONS WITH 2 DAMAGE TRACKS SMALL LASER/ERSL: RNG 12; H/S (+2/+0); PW 2; COST 1 DOUBLED SMALL LASER: RNG 12; H/S (+2/+2); PW 3; COST 9 (This is two Small Lasers set to fit the same Weapon Mount; it also has a better Hard Degradation than the single Small Laser.) PULSE LASER, SMALL (INNER SPHERE): RNG 12; H/S (+2/+4); PW 4; COST 4 PULSE LASER, MEDIUM (INNER SPHERE): RNG 12; H/S (+2/+4); PW 4; COST 9 (The Medium version has better Degradations than the Small.) PULSE LASER, MEDIUM (CLANS): RNG 24; H/S (+2/+4); PW 4; COST 10 MEDIUM LASER: RNG 18; H/S (+2/+0); PW 2; COST 2 DOUBLED MEDIUM LASER: RNG 18; H/S (+3/+3); PW 4; COST 16 ERLM: RNG 24; H/S (+2/+0); PW 2; COST 3 WEAPONS WITH 3 DAMAGE TRACKS PULSE LASER, SMALL (CLANS): RNG 12; H/S (+2/+4); PW 4; COST 11 LARGE LASER (AND PPC): RNG 24; H/S (+3/+3); PW 4; COST 28 DOUBLED LARGE LASER: RNG 24; H/S (+4/+3); PW 4; COST 36 PULSE LASER, LARGE (INNER SPHERE): RNG 18; H/S (+3/+3); PW 4; COST 21 PULSE LASER, LARGE (CLANS): RNG 32; H/S (+3/+3); PW 4; COST 29 ERLL (INNER SPHERE): RNG 32; H/S (+3/+3); PW 4; COST 32 ERLL (CLANS): RNG 36; H/S (+3/+3); PW 4; COST 35 ERPPC: RNG 32; H/S (+4/+3); PW 4; COST 39 Feedback is welcome. Missile, Flamer and Ballistic Weaponry still to come. Quote Link to comment Share on other sites More sharing options...
SOldcorn Posted August 9, 2004 Share Posted August 9, 2004 As you are doing this with Dark Age stuff I have no interest in it what so ever, however if you every want to try doing it for CBT I would be more interested however without getting into a my game is better than your game argument (as I play both CAV and CBT) I feel your weapon codes are way off. As a simple example using CBT though a Standard IS pilot with a gauss rifle can fire a single slug 660 metres and hit an enemy target moving at speed of 108.0 km/h (speed 10). Agreed the chance is double 6 but it is doable. So a pilot with manual sights can hit a target at a range which is about double the longest ranged weapon in CAV (range 36 = around 5 hexes or 150 metres). When this single slug hits it can tear through 2 tonnes of armour. Now fancy ECM means little to a guy using manual sights. That 2 tonnes of armour loss is hard to equate. What would that impact do to a CAV ? Stuart Quote Link to comment Share on other sites More sharing options...
Earthwalker Posted August 9, 2004 Share Posted August 9, 2004 Why not base The Gauss Rifle against a gky14? roughly the same Idea, single Slug nasty as Heckola! From there you can make the Stats work out the Same way..... for instance, wouldn't some of the ER Lasers be 36 - 40"?? Tim Quote Link to comment Share on other sites More sharing options...
FPilot Posted August 10, 2004 Author Share Posted August 10, 2004 First off, I'm actually working from both CBT and MWDA at the same time. As MWDA uses the same weaponry as CBT (you just have to interpolate from what information you are given versus the CBT tables) it wasn't too difficult to judge which weapon was which. I also have to work within the existing constraints of the CAV build system. (Example: no weapon has a range beyond 60 inches/hexes. Since CBT's terrain scale is 20 times that of CAV, there's bound to be a balance problem there. Example two: no missile weapons with stats more than +5 in one and +3 in the other!) I set the ranges to be roughly double what they are in MWDA, for simplicity's sake. ADDENDA TO ENERGY WEAPONRY 2 DAMAGE TRACKS TRIPLED MEDIUM LASERS: RNG 18; H/S (+4/+4); PW 4; COST 24 FLAMER WEAPONRY 2 DAMAGE TRACKS FLAMER: RNG 12; H/S (+2/+4); PW 2; COST 23 MISSILE WEAPONRY 2 DAMAGE TRACKS DF SRM2 (INNER SPHERE): RNG 18; H/S (+2/+2); PW 1; COST 16 DF STREAK 2 (INNER SPHERE): RNG 24; H/S (+2/+2); PW 1; COST 18 DF SRM4 (CLANS): RNG 18; H/S (+3/+3); PW 2; COST 26 DF STREAK 4: RNG 24; H/S (+3/+3); PW 2; COST 28 IDF LRM5: RNG 32; AOE 1; H/S(+2/+3); PW 2; COST 29 DF SRM6 (CLANS): RNG 24; H/S (+4/+3); PW 2; COST 33 3 DAMAGE TRACKS DF SRM4 (INNER SPHERE): RNG 18; H/S (+3/+3); PW 2; COST 37 DF SRM6 (INNER SPHERE): RNG 18; H/S (+4/+3); PW 2; COST 45 IDF LRM10: RNG 32; AOE 1; H/S (+3/+3); PW 2; COST 46 DF STREAK 6: RNG 24; H/S (+4/+3); PW 2; COST 47 DF DOUBLED SRM6: RNG 18; H/S (+5/+3); PW 2; COST 53 IDF LRM15 (CLANS): RNG 32; AOE 1; H/S (+3/+4); PW 2; COST 52 IDF LRM20 (CLANS): RNG 32; AOE 1; H/S (+3/+5); PW 2; COST 58 4 DAMAGE TRACKS DF SRM2 (CLANS): RNG 18; H/S (+2/+2); PW 1; COST 30 DF STREAK 2 (CLANS): RNG 24; H/S (+2/+2); PW 1; COST 32 IDF LRM15 (INNER SPHERE): RNG 32; AOE 1; H/S (+3/+4); PW 2; COST 64 IDF LRM20 (INNER SPHERE): RNG 32; AOE 1; H/S (+3/+5); PW 2; COST 71 To be concluded with ballistic weapons--and the only weapon that requires a Large CAV-sized platform! Quote Link to comment Share on other sites More sharing options...
FPilot Posted August 11, 2004 Author Share Posted August 11, 2004 BALLISTIC WEAPONRY 2 DAMAGE TRACKS MACHINE GUN: RNG 12; H/S (+2/+2); PW 4; COST 9 DOUBLED MACHINE GUN: RNG 12; H/S (+3+3); PW 4; COST 14 3 DAMAGE TRACKS AUTOCANNON 2: RNG 32; H/S (+2/+1); PW 4; COST 16 ULTRA AC/2: RNG 36; H/S (+3/+1); PW 4; COST 23 AUTOCANNON 5: RNG 24; H/S (+3/+1); PW 4; COST 16 ULTRA AC/5 (INNER SPHERE): RNG 32; H/S (+3/+1); PW 4; COST 19 LB 5-X: RNG 32; H/S (+3/+3); PW 4; COST 28 DOUBLED AC/5: RNG 24; H/S (+4/+2); PW 4; COST 27 AUTOCANNON 10: RNG 24; H/S (+4/+1); PW 4; COST 24 ULTRA AC/10: RNG 24; H/S (+5/+1); PW 4; COST 33 LB 10-X (INNER SPHERE): RNG 24; H/S (+4/+4); PW 4; COST 33 GAUSS GUN: RNG 32; H/S (+4/+1); PW 4; COST 27 AUTOCANNON 20 (CLANS): RNG 18; H/S (+5/+1); PW 4; COST 31 4 DAMAGE TRACKS ULTRA AC/5 (CLANS): RNG 32; H/S (+3/+1); PW 4; COST 27 LB 2-X: RNG 36; H/S (+2/+2); PW 4; COST 28 LB 10-X (CLANS): RNG 24; H/S (+4/+4); PW 4; COST 41 AUTOCANNON 20 (INNER SPHERE): RNG 18; H/S (+5/+1); PW 4; COST 43 ULTRA AC/20: RNG 24; H/S (+6/+2); PW 4; COST 54 5 DAMAGE TRACKS LB 20-X: RNG 24; H/S (+5/+5); PW 5; COST 75 Quote Link to comment Share on other sites More sharing options...
Lars Porsenna Posted August 11, 2004 Share Posted August 11, 2004 Oops. Never mind. I get it... Damon. Quote Link to comment Share on other sites More sharing options...
FPilot Posted August 12, 2004 Author Share Posted August 12, 2004 ERRATA: I had given the Doubled Medium Laser the wrong Cost number when I copied from my notes. I've just corrected it and a typo. Quote Link to comment Share on other sites More sharing options...
ecs05norway Posted August 12, 2004 Share Posted August 12, 2004 This will work well for light and medium mechs, but I'd like to see some longer-track stats for larger units.... Quote Link to comment Share on other sites More sharing options...
FPilot Posted August 12, 2004 Author Share Posted August 12, 2004 Why? They won't be more powerful, just more costly. Besides, the more damaged your Mech gets, the more you expect to lose weapons anyway. If you want beefier weapons, get them from the CAV armory and pay the 20% penalties. Quote Link to comment Share on other sites More sharing options...
FPilot Posted September 14, 2004 Author Share Posted September 14, 2004 Crikey. I just realized I have to rethink my rethink. Why? Protomechs. Since I'm setting Heavy Gears to 2DTs, and Protomechs are practically in the same class, then all Mechs 40 tons and under in mass (including MWDA "Industrials") should be set at 3DTs. Some weapons will be kept at the 2DT level, but others will be refigured at 3DT. Whoever designed the CAV-RC...? Is there a separate Weapons Table utility? Or do I have to build a whole CAV or vehicle just to design weapons for them? Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 14, 2004 Moderator Share Posted September 14, 2004 You don't have to build a whole new cav, but you do have to hack the various .CVD files. If you do this, it's at your own risk, since making me troubleshoot it is a good way for me to get the screaming heebie-jeebies. Quote Link to comment Share on other sites More sharing options...
FPilot Posted September 25, 2004 Author Share Posted September 25, 2004 (Pokes around with CAV-RC...) So there is no Build Unit utility at all? I guess I'll have to stick with pen and paper then. And I have a bunch of units still to port. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted September 25, 2004 Moderator Share Posted September 25, 2004 You can hack the datafiles if you want, but there is no GUI build utility, no. Quote Link to comment Share on other sites More sharing options...
FPilot Posted December 4, 2004 Author Share Posted December 4, 2004 The totally revised (or at least very very tweaked) list. BATTLETECH WEAPONS ARSENAL FOR CAV ENERGY WEAPONRY 2 DAMAGE TRACKS SMALL LASER/ERSL: RNG 12; H/S (+2/+0); PW 2; COST 4 DOUBLED SMALL LASER: RNG 12; H/S (+2/+2); PW 3; COST 9 (This is a pair of Small Lasers set to fit the same Weapon Mount; it also has a better Hard Degradation than the single Small Laser.) PULSE LASER, SMALL (CLANS): RNG 12; H/S (+2/+4); PW 4; COST 6 PULSE LASER, SMALL (INNER SPHERE): RNG 12; H/S (+2/+4); PW 4; COST 7 PULSE LASER, MEDIUM (INNER SPHERE): RNG 12; H/S (+2/+4); PW 4; COST 9 (The Medium version has better Degradations than the Small.) PULSE LASER, MEDIUM (CLANS): RNG 24; H/S (+2/+4); PW 4; COST 10 MEDIUM LASER: RNG 18; H/S (+2/+0); PW 2; COST 2 DOUBLED MEDIUM LASER: RNG 18; H/S (+3/+3); PW 4; COST 16 ERLM: RNG 24; H/S (+2/+0); PW 2; COST 3 TRIPLED MEDIUM LASERS: RNG 18; H/S (+4/+4); PW 4; COST 24 ERLL (CLANS): RNG 36; H/S (+3/+3); PW 4; COST 26 3 DAMAGE TRACKS LARGE LASER (AND PPC): RNG 24; H/S (+3/+3); PW 4; COST 28 DOUBLED LARGE LASER: RNG 24; H/S (+4/+3); PW 4; COST 36 PULSE LASER, LARGE (INNER SPHERE): RNG 18; H/S (+3/+3); PW 4; COST 21 PULSE LASER, LARGE (CLANS): RNG 32; H/S (+3/+3); PW 4; COST 29 ERLL (INNER SPHERE): RNG 32; H/S (+3/+3); PW 4; COST 32 ERPPC: RNG 32; H/S (+4/+3); PW 4; COST 39 FLAMER WEAPONRY 2 DAMAGE TRACKS FLAMER: RNG 12; H/S (+2/+4); PW 2; COST 23 MISSILE WEAPONRY 2 DAMAGE TRACKS DF SRM2: RNG 18; H/S (+2/+2); PW 1; COST 16 DF STREAK 2 (INNER SPHERE): RNG 24; H/S (+2/+2); PW 1; COST 18 DF SRM4: RNG 18; H/S (+3/+3); PW 2; COST 26 DF STREAK 4: RNG 24; H/S (+3/+3); PW 2; COST 28 IDF LRM5: RNG 32; AOE 1; H/S (+2/+3); PW 2; COST 29 DF SRM6 (CLANS): RNG 24; H/S (+4/+3); PW 2; COST 33 IDF LRM10 (CLANS): RNG 32; AOE 1; H/S (+3/+3); PW 2; COST 35 3 DAMAGE TRACKS DF SRM6 (INNER SPHERE): RNG 18; H/S (+4/+3); PW 2; COST 45 DF STREAK 6: RNG 24; H/S (+4/+3); PW 2; COST 47 DF DOUBLED SRM6: RNG 18; H/S (+5/+3); PW 2; COST 53 IDF LRM10 (INNER SPHERE): RNG 32; AOE 1; H/S (+3/+3); PW 2; COST 46 IDF LRM15 (CLANS): RNG 32; AOE 1; H/S (+3/+4); PW 2; COST 52 IDF LRM20 (CLANS): RNG 32; AOE 1; H/S (+3/+5); PW 2; COST 58 4 DAMAGE TRACKS DF STREAK 2 (CLANS): RNG 24; H/S (+2/+2); PW 1; COST 32 IDF LRM15 (INNER SPHERE): RNG 32; AOE 1; H/S (+3/+4); PW 2; COST 64 IDF LRM20 (INNER SPHERE): RNG 32; AOE 1; H/S (+3/+5); PW 2; COST 71 BALLISTIC WEAPONRY 2 DAMAGE TRACKS MACHINE GUN: RNG 12; H/S (+2/+2); PW 4; COST 9 DOUBLED MACHINE GUN: RNG 12; H/S (+3+3); PW 4; COST 14 AUTOCANNON 2 (INNER SPHERE): RNG 32; H/S (+2/+1); PW 4; COST 12 3 DAMAGE TRACKS AUTOCANNON 2 (CLANS): RNG 32; H/S (+2/+1); PW 4; COST 16 ULTRA AC/2: RNG 36; H/S (+3/+1); PW 4; COST 23 AUTOCANNON 5: RNG 24; H/S (+3/+1); PW 4; COST 16 ULTRA AC/5 (INNER SPHERE): RNG 32; H/S (+3/+1); PW 4; COST 19 LB 5-X: RNG 32; H/S (+3/+3); PW 4; COST 28 DOUBLED AC/5: RNG 24; H/S (+4/+2); PW 4; COST 27 AUTOCANNON 10: RNG 24; H/S (+4/+1); PW 4; COST 24 ULTRA AC/10: RNG 24; H/S (+5/+1); PW 4; COST 33 LB 10-X (INNER SPHERE): RNG 24; H/S (+4/+4); PW 4; COST 33 GAUSS GUN: RNG 32; H/S (+4/+1); PW 4; COST 27 AUTOCANNON 20 (CLANS): RNG 18; H/S (+5/+1); PW 4; COST 31 4 DAMAGE TRACKS ULTRA AC/5 (CLANS): RNG 32; H/S (+3/+1); PW 4; COST 27 LB 2-X: RNG 36; H/S (+2/+2); PW 4; COST 28 LB 10-X (CLANS): RNG 24; H/S (+4/+4); PW 4; COST 41 AUTOCANNON 20 (INNER SPHERE): RNG 18; H/S (+5/+1); PW 4; COST 43 ULTRA AC/20: RNG 24; H/S (+6/+2); PW 4; COST 54 5 DAMAGE TRACKS LB 20-X: RNG 24; H/S (+5/+5); PW 5; COST 75 Quote Link to comment Share on other sites More sharing options...
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