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The Steve

The old threads are pretty useless as they lead to dead links :(

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So, a few questions:

Mercenaries.
There was a post about how if we take so many mercenaries we will lose our faction benifits? is that true? if so, where do I find the limits and who can go in what force? Going to a shop with plentiful reaper next wed and want to have a shopping list in hand for what I can use in my necropolis and crusader forces.

SO, we can have:
0/1 warlord
1/3 captains(assuming no duplicates with UNQ?)
?/? sgts?

So after that, elites as many as fill the slots, soldiers, I am assuming we can mix and match as we darn well please?

I'll have more questions, right now I am painting up a storm, just did 8 battle nuns, 4 characters last night. so today I start basing my other solidiers and elites.

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Do you have a rulebook? All the unit composition stuff is in there. I think you can still get a Warlord 2nd Edition book or the Savage North version in the Reaper store.

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The general rule is that you must have at least one captain or warlord in an army with 3 or more leaders. The only exception is Icingstead. The Mercenary faction does not affect the army composition. Your army must be composed of models from a single faction of your choice. Only the Mercenary faction has an exception due to its Bounty Doctrine. Each leader will has its own troop capacity which you can find in the online army builder. If you are fielding Necropolis or Crusaders, you need to get the 2nd edition, not the Salvage North. 

Before you create your army, it is better to draw up a list and post in the corresponding section so that people can point out whether this is any error. 

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@rgtriplec
I have the 2nd ed book but I cannot find where it details how mercs work in this game system.

@wildgerI just got my savage north book today. Been doing support beams on terrain for the past 3 hours tonight.

I do have the second edition book, I was intially confused by all the named characters with troops but realized that they are just generic captains with specific reaper#. Outside of unqs/solitaires all the entries in the end are generics?
 I love the flexibility of the squads(troops) in the army construction system.

On "your army must be composed of a single faction" So a crusaders army can ONLY have crusaders, no mercs?

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