Moderator Froggy the Great Posted December 5, 2002 Moderator Share Posted December 5, 2002 These were also posted on the Mil-net forums. Here are some ideas for buildings. Hopefully this will be developed and tested enough to go to the CAVHQ Proving Grounds. These are designed to be used with the buildings whose roofs haeve rubble glued underneath. When the building is destroyed, replace the building with the rubbled underside of the roof. Normal Buildings: 1DT per floor, 1 ARM, don't know about DCA. Reinforced buildings: 2DT per floor, or three DT per two floors. Bunkers: 3DT per floor. Infantry are normally the only ones that can enter buildings. It takes 1" of movement to go up a floor. Place them on top of the building to indicate their position on the floor, and then a die by them to indicate which floor they're on. In a normal building, Infantry get one point of cover for being next to the wall inside a building, and one point per inch in from the edge they are. Reinforced buildings provide 2 cover at the edge, and one per inch in. Bunkers are 3 at the edge, 1 more per inch in. Infantry cannot see outside or be seen if they are not at the edge. Indirect fire may not be fired from inside the building, but may be fired from the roof. Infantry on top of the building are considered out in the open, and LOS must be determined by eyeballing between models. To shoot at Regular buildings, designate a point on the building and roll for TL and effect as normal. If there are infantry in the building, they recieve the same damage as the building, minus one per inch away from the edge they are. If the building is hit by indirect fire, infantry is damaged same as the building, minus one per inch vertically, and one per inch horizontally from the edge of the AOE of the weapon. Most buildings larger than a house are hard targets. For Reinforced buildings, the damage is reduced by one for every 3/4 inch or portion thereof. For bunkers, it is reduced by 2 per inch. When a building runs out of damage tracks, it is destroyed. Infantry inside the building roll Pilot+ARM as normal, versus D10+(building's number of floors)+(how high up they were in the building) Assuming the infantry survives, they are placed outside the edge of the rubble, having moved the shortest distance to get there. Models next to the collapsing building must roll Pilot+ARM versus D10+(number of floors)-(2x number of inches from the building), as the rubble spreads out. Rubble is considered Rough Terrain, and provides one point of cover per two inches or fraction thereof that the model is within it. There you go. Rip it apart and make it better. Quote Link to comment Share on other sites More sharing options...
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