Gobbo Posted December 5, 2002 Share Posted December 5, 2002 Great Ideas everyone! Lets keep working on this. I have a lot of friends that want to do city battles. I think that infantry in a collapsing building should be handled the same as Infantry in an APC. The hits are applied forst to the building and any beyond what is needed to destroy the building are applied as evenly as possable between all infantry in the building. Move all infantry stands that survive to the outside edges of the building. For fighting in a building, give infantry the same rules as if they were in light woods. I do agree with the rules for Soft/hard targets in the rules. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted December 5, 2002 Author Moderator Share Posted December 5, 2002 The problem with that is that the APC and building are not comparable. In an APC, it's all the shots that kill the APC that get passed to the infantry inside. There's little of the APC itself that's harming the infantry. When a building falls on you, I'd guess that most of the damage is from the building, not the shot that took the building down. That's why I don't like treating it like an APC or a tank carrying infantry. They simply aren't comparable. How's this: When a building collapses, the infantry must roll armor+pilot versus the number of levels up in the building they are. This is their roll to get out of the building. If they fail it, they die. Quote Link to comment Share on other sites More sharing options...
Gobbo Posted December 5, 2002 Share Posted December 5, 2002 How about they make an SUP roll and if they succed they make it out. If they fail, they die? Quote Link to comment Share on other sites More sharing options...
SOldcorn Posted December 6, 2002 Share Posted December 6, 2002 How about they make an SUP roll and if they succed they make it out. If they fail, they die? What an excellent idea, simple and makes good use of the existing rules structure. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted December 6, 2002 Author Moderator Share Posted December 6, 2002 Suppression and modify the target up one per two levels they're on? I mean, come on, it's easier to get out of the ground floor than the fourth. Quote Link to comment Share on other sites More sharing options...
sparky Posted December 6, 2002 Share Posted December 6, 2002 Just my two cents, since movement is pimped 1 per level up, I would go the same way in the event of a collapse, 1 per level down. IE regular infantry on the fourth floor have to pay one to get to three, one to get to two, one to get to one, and one to get to out but are still in contact with the building. Therefore anything above four can't get out on a successful suppression check. Where you are in the building determines if you will be in the AEO of the rubble. I would still limit the AOE much smaller, Maximun road width is 4 inches, and I would consider that multi-lane interstate. What about a variable based on height in incraments of five to ten. IE. a ten story building has an AOE of 1/2 inch - so eighty stories would be pushing the before mentioned max of four inches. This could be broken down to quarter inch increments if so desired. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted December 6, 2002 Author Moderator Share Posted December 6, 2002 Sparky, that has some merit. I'll think about it and possibly incorporate it into rev 2 of the rules. Quote Link to comment Share on other sites More sharing options...
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