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By Chris Palmer
@Rob Dean convinced me to give Rangers of Shadow Deep a try, and today we sat down to wrap our heads around the rules and play the first mission. Rob provided everything from his traveling Battle in a Box collection. As a change from our usual forays into the McCullough-verse, where we usually use stuff from our 28mm collections, the figures we used were ones selected from Rob's collection of beautifully painted 1/72 plastics.
Rob chose, besides the given Ranger (Marcus), an Archanist (Corvus), an Archer (Alana), and a Hound (Duke) for his companions. I selected, other than my Ranger (Churchill), a Rogue (Firefly) and a Guardsman (Cromwell).
The mission had us investigating the disappearance of a fellow Ranger in a nearby town. As we gathered in the town's center to discuss the fact that the town seemed abandoned and awfully quiet, a nearby moan made us aware of the approach of 4 zombies; one each from each table edge.
Quickly we jumped into action, and while some of us battled Zombies, others in our party attempted to tracked down the clues. Of course some of the clues, and the Random Events each turn, produced more Zombies, or Giant Rats. As the game went on, our wounds mounted, and we kept having to divert our clue-seeking in order to battle the creatures who kept getting in our way. Eventually though, one by one, we were able to uncover the clues within the 8 turn limit while only two Companions were brought down during the game (Alana and Cromwell). We never found the the missing Ranger, but we were able to determine what was going on and who was responsible for the apparent attack on the village and appearance of the Zombies. And, after the game, no one was found to be diseased, and all made a full recovery.
We really enjoyed the game; especially the narrative aspects of the small personal nature of only controlling a few figures, and the inclusion of Clues and random Events. We are looking forward to the next mission.
A look at our heroic band after the battle. From left to right: Firefly the Rogue, Churchill the Ranger, Cromwell the Guardsman, Corvus the Arcanist, Marcus the Ranger, Alana the Archer, and Duke the Hound.
We gather in the village's center to discuss our plan. Behind us is a house with a clue (as well as a pair of Giant Rats), another house with a clue can be seen just on the left edge of the photo. (Note the clues are inside the buildings, but the interiors of Rob's buildings can not be accessed)
We jump into action as the 4 starting Zombies approach. Alana the Archer releases an arrow at the one entering from the bottom of the photo, hitting it and doing 3 HP damage. My Ranger, Churchill, fires an arrow and kills one of the Giant Rats near the clue building at the top of the photo. Firefly the Rogue moves to the building with a clue on the left and picks the locked door, as Cromwell the Guardsman runs up to the other clue building and dispatches the second rat with his mighty two-handed axe. .
The fight continues as more Zombies appear. At the top of the photo, Cromwell the Guardsman has successfully found the clue in the house which, after busting down the locked door with his great-ax, turned out to be treasure(!) and he now moves to investigate a clue by some nearby rocks. But has he moves towards the rocks he is set upon by another Zombie. Alana and Churchill battle a Zombie near the other house, while Corvus faces off against a Zombie as well. Firefly the Rogue had in the meantime discovered tracks in the clue house he searched and was able to determine what caused them, but ended up battling a Zombie and being reduced to 1 HP, so he discreetly ran off to check a clue at the village's edge near some other rocks. Corvus also at this point had found a clue by a small stream, off the upper right corner of the photo, which was a mangled body with mysterious bite marks for which he was able to determine the source.
The badly wounded Firefly finds a lone survivor hiding behind the rock, who tells him what happened in the village. Having just 1 HP left, Firefly asks if she minds if he hides behind the rock with her.
Just when the sun shines brightest... the Guardsman Cromwell, having found the treasure in the first building he searched, subsequently went off, and after killing a couple zombies, found a cache of valuable herbs behind the rocks he had gone to search. Very content, with the treasure tucked under one arm, his great axe over his shoulder and the herbs stuffed in his pouch... he thought himself quite the hero as he passed by the house he had searched earlier. But, at that point in the turn, the next to last turn, we rolled for the random event and it turned out to be Building Collapse! Roll for random building, and it turns out to be the one he is standing next to. We suspect he hit the house a little too hard earlier to bust the door in; and according to the event table upon its collapse everyone inside and within 2" of it must take a +4 attack. Unfortunately, Cromwell rolled poorly and couldn't withstand having a building drop on him and he was reduced to 0 health points.. his treasure and herbs lost amongst the debris. Luckily, as I mentioned earlier he did roll to be Fully Recovered later that night, but when questioned about what happened he had no memory of the event. 🙂
"Starting with the latest expansion to the GURPS Action series (see Warehouse 23), your pledge of $3 secures you a PDF copy of GURPS Action 8 - Twists. This 10-page PDF, written by Sean Punch, aims to shake things up. "
10 PDFs for as little as $3 seems like a deal.
Since before all this craziness started my wife and I have been saying how we should start gaming again. This of course led to the question of, what to play? After some discussion and explanation (not to mention some gentle nudging) we decided to start a Ghost Archipelago campaign seeing as it ticked the most boxes. Its fantasy based, not too complicated or hard to learn, plays quickly, and the combat/general gameplay is enjoyable.
I'll be the first to admit this discussion and decision occurred at the beginning of the lockdown and our first game was last Saturday. Why the long delay between deciding and starting? A good and valid question, which basically boils down to home repairs, relearning the system, and creating two identical (stat wise at least) crews. So as the lockdowns start to lift in some places our lockdown campaign finally begins.
Before I forget to mention it this was my wife's first game and only my second. So we opted to ignore Heritor and Warden abilities/spells altogether. I know this takes a lot away from the game but we figured it was better to get the basics down first. Our next game will certainly include these however.
By simple luck of the die our first scenario just happened to be X Marks the Spot, the first scenario in the book. We placed all the treasures and deployed our crews.
My wife's orks.
That's when I noticed I hadn't rolled for the creature/creatures defending the central treasure. It almost didn't matter as it ended up being a skeleton that my archer killed on turn one. I'd call it the play of the day.
Placement after turn one or two. I honestly lost track.
As you can see we're both positioned to grab two regular treasures apiece while a melee is brewing at the central treasure.
It was around this time that we both really got into the game and subsequently forgot to take any pictures. Not a bad thing, just not great for a battle report, I'll try my best to report everything missed however.
1.)The central treasure had become quite a melee involving both our Heritors and Wardens. I managed to knock out her Heritor just before mine went down. In the picture you can see the two Wardens squaring off for the treasure afterwards.
2.)At bottom center you can see one of my crewmen getting ready to escape with a treasure.
3.)Top right corner you can see one of my archers getting ready to escape with another treasure. I managed a very lucky shot which outright killed one of her crewmen that had nearly escaped with that treasure.
4.)Middle right my goblin crewmen is almost off table with a treasure.
5.) Not pictured my wife's orks secured a treasure on the left side of the board.
The next turn I secured three regular treasures and the desperate fight began for the central treasure. With only my Warden and mercenary remaining I squared off against her Warden, mercenary, infantryman, two archers, and a regular crewman. Though I came close to taking out her warden mere inches from table edge and safety it wasn't meant to be. Both my Warden and mercenary were knocked out and she secured the central treasure.
Her final positions after removing my last two figures.
My casulties and treasure.
My mercenary was killed outright while everyone else made a full recovery.
Fury Leaves +30gc
Smoke glass and Lingle berry
Heritor XP: 185
With my level up I increased my movement to 7.
Warden XP: 60
Her casulties and treasure (including the central treasure).
Her Heritor took psychological scars subtracting 1 from her Will, while everyone else made a full recovery.
Stinkwort and Farlight Leaf
Fury Leaves + 30gc
Heritor XP: 160
With her level up she reduced a heritor abilities utilization number by 1.
Warden XP: 60
All in all it was a ton of fun and neither of us can wait for the next game. This game did however show me just how little fantasy terrain I actually have, so I guess I know what my next project is.
ATTENTION TABLE TOP RPGers!
It's been a while, so time to start up a group of gamers again.
I will be starting a Game Session ... once a month for 4, 6 or more hours at a session starting the week of my birth ... March's fourth week somewhere between the 19th and the 25th. So this is an open invitation to any within driving range of Seneca Falls/Waterloo, NY area who are interested in participating in a month-to-month campaign.
This will be a Roleplaying Game with emphasis on the story and roleplaying. Naturally there will be some fighting, adventuring, exploring, thieving, and the like depending on the system chosen. I have two systems that I would like to run .. the first is one I have been sitting on for sometime and features a much more reasonable method of gaming than any system I've played and the second I have just acquired that is also a new style of system for me.
Regardless of your rolls, the story moves forward ... it just might be more complicated than it was a moment before. Fantasy setting with D&D like characters.
Based on the comic/graphic novels of the same name. You are mice. Yup, standard size, like in the cover image of the book. But you are one of the Mouse Guard and sworn to protect Lockhaven and the Mouse Territories. The game uses a success dice (d6) system from Burning Wheel.
So, if you are interested in joining this gaming adventure, reply or message me to get an invite to the Facebook Group.
we'd like to share our Campaign rules, that we use every winter to run a Warlord campaign in a local wargame club. Around 120 games in total were played using this engine.
I've already posted the previous variant a couple of years ago.
The new version introduces skills instead of cards, partially fixed army roster as well as some corrections and re-balancing.
We encourage the Warlord community to use our scenarios - they add a new level to this great, but unfortunately nearly dead, game.
Download version 1
We currently use a simple webpage as a database (only partially on English) of a running event.