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Before the known ages, the ancient gods, who were traveling through time and space, between galaxies and systems, between planets and moons, finally reached this small blue planet and its light gray moon. Millions of years ago, searching for the force on the dark side of this moon, they found the crystals that emitted enormous energy.
They took it with them and returned to the blue planet. With the use of the power from other dimensions they try to warp the crystal and use it for their own dark plans.
It quickly turned out that the crystal emitted too much power, a power that did not harmonize with the forces of the Ancient One. The symbiosis caused conflict and damage to the ancients. The warped crystal had been abandoned by them here... and for millions of years, it had lain, covered by layers of earth and sand in the darkness and silence...
Greetings from Andrzej (Ater), Jakub (MiniaturesArtTeam), and Pawel (PJG_sculptor). For some time we were working together on something on the side which finally became a big miniature project. We plan to put it together in a board-battle game!
But let's take small steps and start gently. In our first project, we want to offer you some miniatures from the world which were shown to us in the dreams by one guy, who calls himself Cthulhu (we know... it is quite weird, but the dreams were really cool).
Inspired by these visions, we create a new universe in the dark, steampunk/dieselpunk climate. Now we want to show you our project and we cordially invite you not only to participate in the project itself but also to create it. Please, share your thoughts and opinions with us! Please come closer, sit down and hear a story about the Crystocracy.
"Starting with the latest expansion to the GURPS Action series (see Warehouse 23), your pledge of $3 secures you a PDF copy of GURPS Action 8 - Twists. This 10-page PDF, written by Sean Punch, aims to shake things up. "
10 PDFs for as little as $3 seems like a deal.
Since before all this craziness started my wife and I have been saying how we should start gaming again. This of course led to the question of, what to play? After some discussion and explanation (not to mention some gentle nudging) we decided to start a Ghost Archipelago campaign seeing as it ticked the most boxes. Its fantasy based, not too complicated or hard to learn, plays quickly, and the combat/general gameplay is enjoyable.
I'll be the first to admit this discussion and decision occurred at the beginning of the lockdown and our first game was last Saturday. Why the long delay between deciding and starting? A good and valid question, which basically boils down to home repairs, relearning the system, and creating two identical (stat wise at least) crews. So as the lockdowns start to lift in some places our lockdown campaign finally begins.
Before I forget to mention it this was my wife's first game and only my second. So we opted to ignore Heritor and Warden abilities/spells altogether. I know this takes a lot away from the game but we figured it was better to get the basics down first. Our next game will certainly include these however.
By simple luck of the die our first scenario just happened to be X Marks the Spot, the first scenario in the book. We placed all the treasures and deployed our crews.
My wife's orks.
That's when I noticed I hadn't rolled for the creature/creatures defending the central treasure. It almost didn't matter as it ended up being a skeleton that my archer killed on turn one. I'd call it the play of the day.
Placement after turn one or two. I honestly lost track.
As you can see we're both positioned to grab two regular treasures apiece while a melee is brewing at the central treasure.
It was around this time that we both really got into the game and subsequently forgot to take any pictures. Not a bad thing, just not great for a battle report, I'll try my best to report everything missed however.
1.)The central treasure had become quite a melee involving both our Heritors and Wardens. I managed to knock out her Heritor just before mine went down. In the picture you can see the two Wardens squaring off for the treasure afterwards.
2.)At bottom center you can see one of my crewmen getting ready to escape with a treasure.
3.)Top right corner you can see one of my archers getting ready to escape with another treasure. I managed a very lucky shot which outright killed one of her crewmen that had nearly escaped with that treasure.
4.)Middle right my goblin crewmen is almost off table with a treasure.
5.) Not pictured my wife's orks secured a treasure on the left side of the board.
The next turn I secured three regular treasures and the desperate fight began for the central treasure. With only my Warden and mercenary remaining I squared off against her Warden, mercenary, infantryman, two archers, and a regular crewman. Though I came close to taking out her warden mere inches from table edge and safety it wasn't meant to be. Both my Warden and mercenary were knocked out and she secured the central treasure.
Her final positions after removing my last two figures.
My casulties and treasure.
My mercenary was killed outright while everyone else made a full recovery.
Fury Leaves +30gc
Smoke glass and Lingle berry
Heritor XP: 185
With my level up I increased my movement to 7.
Warden XP: 60
Her casulties and treasure (including the central treasure).
Her Heritor took psychological scars subtracting 1 from her Will, while everyone else made a full recovery.
Stinkwort and Farlight Leaf
Fury Leaves + 30gc
Heritor XP: 160
With her level up she reduced a heritor abilities utilization number by 1.
Warden XP: 60
All in all it was a ton of fun and neither of us can wait for the next game. This game did however show me just how little fantasy terrain I actually have, so I guess I know what my next project is.
ATTENTION TABLE TOP RPGers!
It's been a while, so time to start up a group of gamers again.
I will be starting a Game Session ... once a month for 4, 6 or more hours at a session starting the week of my birth ... March's fourth week somewhere between the 19th and the 25th. So this is an open invitation to any within driving range of Seneca Falls/Waterloo, NY area who are interested in participating in a month-to-month campaign.
This will be a Roleplaying Game with emphasis on the story and roleplaying. Naturally there will be some fighting, adventuring, exploring, thieving, and the like depending on the system chosen. I have two systems that I would like to run .. the first is one I have been sitting on for sometime and features a much more reasonable method of gaming than any system I've played and the second I have just acquired that is also a new style of system for me.
Regardless of your rolls, the story moves forward ... it just might be more complicated than it was a moment before. Fantasy setting with D&D like characters.
Based on the comic/graphic novels of the same name. You are mice. Yup, standard size, like in the cover image of the book. But you are one of the Mouse Guard and sworn to protect Lockhaven and the Mouse Territories. The game uses a success dice (d6) system from Burning Wheel.
So, if you are interested in joining this gaming adventure, reply or message me to get an invite to the Facebook Group.
we'd like to share our Campaign rules, that we use every winter to run a Warlord campaign in a local wargame club. Around 120 games in total were played using this engine.
I've already posted the previous variant a couple of years ago.
The new version introduces skills instead of cards, partially fixed army roster as well as some corrections and re-balancing.
We encourage the Warlord community to use our scenarios - they add a new level to this great, but unfortunately nearly dead, game.
Download version 1
We currently use a simple webpage as a database (only partially on English) of a running event.
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