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So i've got that trio of spiders from nolzur's.
They do not come with sculpted bases - unlike most of the nolzur's line. This isn't a huge issue, except that these suckers have a bunch of tiny spindly legs. I am worried about getting a good hold.
So I have a few questions:
1: how to fasten these guys to a base? Just glue the legs and hope, or pin them through the body like a flightstand?
2: how to sculpt/or assemble, suitable bases to compliment their spindly nature and ensure a better hold.
3: how to attach the spider in a way that I can paint underneath it OR should I find a way to glue it down after both parts are painted?
So the webbed victim shown in the photo above I have decided to leave out as a piece of scatter. There is a stone base (not pictured) that I have already glued to a reaper base for one of the spiders. Each of the spiders has a slightly different pose with their legs - which is made worse by them being bent out of shape. I'm hoping to use this as an advantage though, and pose each spider differently. One is rearing back with front legs up (this one I plan to glue to the supplied rocky base with the abdomen glued to the ground for extra support.
Another spider has one side of legs kind of bent under a bit. I'm thinking this would look good mounted sideways, crawling up the side of a fallen log (not sure if I should try to sculpt this, or find a twig to glue to the base).
The last spider is pretty neutral, but I was thinking of posing it climbing down something just for variety.
Any advice about sculpting the bases vs gluing organic material or mounting something with narrow points of contact would be tremendously helpful. My indecision has lead to two weeks of no painting.
In the country of the blind, the saying goes, the one-eyed man is king. Certainly when venturing into the obscure unknown of space, the monocular Illyrians are as good as any human, despite a completely different evolution. Their quick regeneration and centrally-located brain-analogue allow them to survive injuries a human could not, while their alien metabolism means resource competition between human and Illyrian is minimal.
Here is one brave planetary explorer on a rugged rocky ringed planet. It appears extensively cratered, but the presence of atmosphere and weather should have worn the features down...
Well, that answers that!
Distant evolutionary cousins, perhaps? Or just convergence?
These native life forms are unused to creatures with eyestalks like theirs that can move about freely on the surface!
The eye-worms are unused eyestalks from a Wizkids Beholder--they come with a set each of Eyebeam Eyes and Regular Eyes. Waste not!
They were inspired by this pulpy artwork--not mine, all credit to the original artist.
Xenoplanetary mining is a tricky business. Mining in general is dangerous, and unknown worlds are exactly that. So the dark spaces of an unexplored globe could contain anything in their dripping, lightless, clammy halls. Green Team is about to discover this.
Meet Green Team. On what was another boring expedition, in both senses of the word, under the crust of Xipetotec Alpha.
And then--a muted slicky, sticky noise, like a the sound of a wet carpet and a spoon stirring jam. There's life down here!
Inquisitive life, with no fear of humanoids!
Inquisitive, fearless, and *very large* life. Very...mucoid, too. Look out, there, cadet!
More soft, clammy, rippling noises. We are Not Alone.
And Excavation Specialist Torelli in particular is not alone. By the time he hears the hiss of digestive juices on his suit and feels the soft inexorable flesh enfolding him, it is already too late.
Sometimes the Company just isn't paying a spacer enough to stick around!
After several hours of muted squelching and gurgling, once every scrap of organic matter and soluble minerals have been absorbed, the worms finally move away from the small heap of metal fragments and tooth enamel that was once Torelli. And in the dark silence that follows the worms are again left, as they have been for ages, alone. Waiting. And hungry.
I love these disgusting sculpts. Great for Underdark and spacefuture alike, they are horribly organic, all sphincters and flaps and folds. They will engulf an adventurer. It is a soft death, but not painless. Something about that eye makes them look less brainless than one might think.
Sometimes wires break, or the cat decides to play with dangling items, or frail electronics fry. That's not ideal, but it's not the end of the headphones' life. Pull the little rubber earpieces off of defunct earbuds and see what can be done with the shape! I used some earring parts to turn these into spacefuture zap guns of the ludicrous Earthworm Jim kind.
Or consider jet boosters or suchlike! Lots of things involve chambers and tubes.
A return to the psychedelic fungal jungles of Retro-venus and the harsh plains of the Imperial homeworld, with a Space Princess for each.
I really can't overstress what a lovely sculpt Azeemah, from Hydra's Imperials faction, is. Definitely looks as stern as she is beautiful, though not as cruel as her unstable sister. With her Void Metal saber and standard raygun, she is all business.
Both the Princesses:
And a cadre of the Imperial Court:
And in the Venerian jungle, the no-nonsense Princess Alluria, ready for anything the planet throws at her, animal or vegetable. Guest appearance from the Death Lilies, and some Halloween Venus Flytrap decor.
And with a couple of her retinue (TWO males, she is *very* high-status).
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