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A huge 2 for 1 KS!
(You get BOTH Humans and Halflings in one project! )
Bloody Peasants! by Midlam Miniatures — Kickstarter
"Oh no! It's an armed agrarian uprising!"
Toiling in the fields for their feudal overlords, the peasants are equally quick to turn their tools to defending their lands from monstrous invaders or, when pressed to the limit, revolting and overturning cruel and greedy landowners.
A selection of human and halfling farmers in 28mm scale miniatures for all of your fantasy games.
You can choose from humans, halflings or both!
A familiar sight in the villages surrounding Midlam.
A smaller folk, doing the same jobs as the longshanks.
It's a Midlam project, so you know what that means;
Maybe a stretch goal, very possibly an early fulfillment, and absolutely no nonsense.
The City Watch. Charged with lantern and truncheon to keep the peace and vigilantly guard against threats thereunto. Again, I'm a sucker for the buckled slouch hats and the shoulder-draping collar.
Midlam's Halflings again, featuring Kate Redhanded:
...and Clubbo Drubbins. Can't say I did such a good job on his lighting as on Kate's, but can for sure say I've done worse.
Bringing light into dark places:
"Halt! Who goes there!"
And a whole crowd of citizens ready to deal with thieves, spies, monsters, witches, or rat-men.
(Guest appearances by Abram Duskwalker and Mira, Damaris Duskwarden, Sheriff Drumfasser, and the Gravedigger.)
Let's meet Will Chandler, Midlam's halfling candlestick-maker. (Strictly I think a candlestick maker is a silversmith or pewtersmith rather than a chandler, but I don't work for Midlam and this sculpt is too good and evocative to complain!) So much character on display. This one is an exercise in OSL, having no fewer than four light sources, and I can't pretend to have done it much justice with painting; those candle stubs are tiny. Am happy with the lighting on one or two pictures though!
An uncanny encounter after dark:
With a few other citizens
I love a sculpt in the the Early Modern era English Civil War/New-England Canaan/Solomon Kane style every bit as much as I would hate living in Puritan Salem (which is to say, a lot). This buckle-hatted rat catcher from Midlam is just perfect for the Early Modern Monster Hunters series I have going on. Clad in rust, mahogany, and maroon, "sadd colors" as was the fashion. (The Puritans mostly didn't wear black, not because it was somber, but because it was too fancy. Of course.)
With net, traps, staff, and rat mallet, he is ready for any ordinary rat the city can dish up.
But of course, we don't deal with ordinary rats here, do we?
A consultation with a well-traveled colleague returned from the New World is in order. We've seen Boren Backslap here before.
"Aye, on two legs, and wearin' clothes? 'Tweren't a dream, lad. You've much to learn and not much time to do it. Best we set an ambuscade this very night. Where there's one, there'll be more, sure as Judgment."
(The orb-wielding albino is a Ver'Men mage from Black Tree).
Xenoplanetary mining is a tricky business. Mining in general is dangerous, and unknown worlds are exactly that. So the dark spaces of an unexplored globe could contain anything in their dripping, lightless, clammy halls. Green Team is about to discover this.
Meet Green Team. On what was another boring expedition, in both senses of the word, under the crust of Xipetotec Alpha.
And then--a muted slicky, sticky noise, like a the sound of a wet carpet and a spoon stirring jam. There's life down here!
Inquisitive life, with no fear of humanoids!
Inquisitive, fearless, and *very large* life. Very...mucoid, too. Look out, there, cadet!
More soft, clammy, rippling noises. We are Not Alone.
And Excavation Specialist Torelli in particular is not alone. By the time he hears the hiss of digestive juices on his suit and feels the soft inexorable flesh enfolding him, it is already too late.
Sometimes the Company just isn't paying a spacer enough to stick around!
After several hours of muted squelching and gurgling, once every scrap of organic matter and soluble minerals have been absorbed, the worms finally move away from the small heap of metal fragments and tooth enamel that was once Torelli. And in the dark silence that follows the worms are again left, as they have been for ages, alone. Waiting. And hungry.
I love these disgusting sculpts. Great for Underdark and spacefuture alike, they are horribly organic, all sphincters and flaps and folds. They will engulf an adventurer. It is a soft death, but not painless. Something about that eye makes them look less brainless than one might think.
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