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Thanks for your comments everyone, I'm glad you like it.

 

1 hour ago, Darcstaar said:

I never realized these two were posed differently.  That’s neat!  Excellent work.  The yellow OSL is nicely done on all of these.

 

The enlarged version is a mix between the smiter and the striker. I'm actually painting the other enlarged model I converted to make it look more like the striker. I should be posting it soon.

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Nice! I like your rough "cast iron"-like metal textures, the gold on the shield, the yellow-orange tint on the hammer, the baggy buggy eyes, the pallid purple skin.

 

Offstage: "We just killed some giant geckos.  Who can help us tenderize the meat?"

This guy: "Yo, right here!"

 

Derek

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11 hours ago, dks said:

Nice! I like your rough "cast iron"-like metal textures, the gold on the shield, the yellow-orange tint on the hammer, the baggy buggy eyes, the pallid purple skin.

 

Offstage: "We just killed some giant geckos.  Who can help us tenderize the meat?"

This guy: "Yo, right here!"

 

Derek

 

@dks Many thanks Derek, I'm glad you like it too. Is there anything you see I could improve? As for the meat tenderizer, I was also making jokes about it Yesterday. It sure deals extra damage.

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Sure, @Metalchaos ... since you got such nice smooth results on the gloves and skin, I would suggest a slight change on the beard and eyebrows. 

I can believe that you may want the paint to make them look scruffier than the smoothly sculpted shapes, but I think the shadows of the areas higher on the figure (eyebrows, mustache, and top part of the beard) would better fit the rest of your painting if they weren't the same dark brown as on the lower parts of the beard -- say, a warm mid-gray instead.  Still a shadow, just not so dark.

It's our perpetual challenge to paint hair and beards where the sculptor has exaggerated the valleys running lengthwise between the locks of hair.  Deal with the overall volume of hair/beard first, and then deepen the shadows and raise the highlights of the locks.  The shadow and highlight won't be the same color all along a strand, or for all strands.  On some figures, the shadows in one part of the hair/beard (the higher/lighter areas) will be the same color as the highlights in another part (the lower/darker areas).

You can see it to some extent on my rendition of King Axehelm (link), though the sculpting isn't as exaggerated.  The lower mustache and beard have dark brown shadows, while the upper mustache and beard have mid-red-brown shadows.

If you can attend RVE next weekend, Geoff Davis is teaching a class on hair twice: https://reapervirtual.com/classes

Sue Wachowski taught her 2-hour "Hair with Sue" class many times at ReaperCon and other conventions, and I think Rhonda Bender and other painters have also taught classes on hair. 

There's a lot of nuance to painting hair but it's a rich subject to focus on.

What do you think?

 

Derek

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10 hours ago, dks said:

Sure, @Metalchaos ... since you got such nice smooth results on the gloves and skin, I would suggest a slight change on the beard and eyebrows. 

I can believe that you may want the paint to make them look scruffier than the smoothly sculpted shapes, but I think the shadows of the areas higher on the figure (eyebrows, mustache, and top part of the beard) would better fit the rest of your painting if they weren't the same dark brown as on the lower parts of the beard -- say, a warm mid-gray instead.  Still a shadow, just not so dark.

It's our perpetual challenge to paint hair and beards where the sculptor has exaggerated the valleys running lengthwise between the locks of hair.  Deal with the overall volume of hair/beard first, and then deepen the shadows and raise the highlights of the locks.  The shadow and highlight won't be the same color all along a strand, or for all strands.  On some figures, the shadows in one part of the hair/beard (the higher/lighter areas) will be the same color as the highlights in another part (the lower/darker areas).

You can see it to some extent on my rendition of King Axehelm (link), though the sculpting isn't as exaggerated.  The lower mustache and beard have dark brown shadows, while the upper mustache and beard have mid-red-brown shadows.

If you can attend RVE next weekend, Geoff Davis is teaching a class on hair twice: https://reapervirtual.com/classes

Sue Wachowski taught her 2-hour "Hair with Sue" class many times at ReaperCon and other conventions, and I think Rhonda Bender and other painters have also taught classes on hair. 

There's a lot of nuance to painting hair but it's a rich subject to focus on.

What do you think?

 

Derek

 

I think it's fantastic. Thank you very much Derek for the advice, I appreciate it. I fully understand your point of view regarding the beard and eyebrows and will be applying it on the enlarged dwarf that I will be painting this week. Adding gray to the shading will definitely improve the look of the beard. I will also be attending as many Reaper Virtual Expo classes as possible over the weekend.

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On 3/1/2021 at 2:53 PM, Iridil said:

This guy is wonderful - I am very envious of the NMM! Inspirational!

 

Thanks @Iridil, I'm glad you like it. NMM is a long process, and I like the final result. Whenever the model I'm painting has an armor, I start with black primer.

I use five color for my black metal; 29843 Solid Black, 29836 Military Gray (discontinued), 29832 concrete grey (discontinued), 09290 Aircraft Grey and 09039 Pure White.

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