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Before the known ages, the ancient gods, who were traveling through time and space, between galaxies and systems, between planets and moons, finally reached this small blue planet and its light gray moon. Millions of years ago, searching for the force on the dark side of this moon, they found the crystals that emitted enormous energy.
They took it with them and returned to the blue planet. With the use of the power from other dimensions they try to warp the crystal and use it for their own dark plans.
It quickly turned out that the crystal emitted too much power, a power that did not harmonize with the forces of the Ancient One. The symbiosis caused conflict and damage to the ancients. The warped crystal had been abandoned by them here... and for millions of years, it had lain, covered by layers of earth and sand in the darkness and silence...
Greetings from Andrzej (Ater), Jakub (MiniaturesArtTeam), and Pawel (PJG_sculptor). For some time we were working together on something on the side which finally became a big miniature project. We plan to put it together in a board-battle game!
But let's take small steps and start gently. In our first project, we want to offer you some miniatures from the world which were shown to us in the dreams by one guy, who calls himself Cthulhu (we know... it is quite weird, but the dreams were really cool).
Inspired by these visions, we create a new universe in the dark, steampunk/dieselpunk climate. Now we want to show you our project and we cordially invite you not only to participate in the project itself but also to create it. Please, share your thoughts and opinions with us! Please come closer, sit down and hear a story about the Crystocracy.
I personally own the Watson model. My wife and I play games most every weekend and this comes out every time we play. They have had two other successfully funded and fulfilled campaigns which is why this one is 3.0.
The attached picture is one I took while playing Mansions of Madness. The dice towers we have are older and may not be available anymore, but they do have alternatives.
Anyway, I thought I'd share it here since they are starting tomorrow in case anyone was interested. :)
If you have any questions about my personal experience with the product please feel free to ask.
Hey all! Just to let you all know Fantasy Series 2 is coming to Kickstarter March 30 (as part of the Lasting Tales campaign)! Click here to sign up to be notified at launch!
We're beginning to preview some of the minis over on our social media, but here are a few we've shown so far:
Anno Domini 1666 was a Kickstarter for a swashbuckling board game with some magic and supernatural elements. Players run a "gang" of characters based on literary heroes... like the 3 musketeers.
You have objectives and can use skills and combat to acheive objectives. The game takes place in a fantasy Vienna.
I was satisfied with all the minis I got in the first Kickstarter, though due to certain world events never have gotten a game played ...yet.
so they will be kickstarting an expansion. Just got a preview of one of the exclusive characters. On a side note, I had no idea that Alexander Dumas was biracial. His father was a noble and his mother a native. Being of similar racial stock, I find that interesting.
“And here is a miniature of Alexandre Dumas (3D render to be more precise).
Alexandre Dumas will be our Kickstarter and convention only miniature. Well, we hope there will be any conventions we can visit in the future... He will be also narrator of our campaign and you will be informed about some events from his perspective (or rather from the perspective he wants to impose on you - be careful!).
Dumas is not an amazing fencer. If necessary, he can draw a sword or shoot a pistol, but he believes that a feather is more powerful than a sword. Charisma (quite high), Intelligence and Connections help him with his reporter's tasks but his most powerful weapon is his modest notebook. It may happen that the story told by Dumas looks completely different than in reality and the heroic deeds will be forgotten or even presented in a completely negative way. In the game's mechanic, this means that once during game you will be able to prevent your opponent of getting point(s) for killing your character. Obviously only if Dumas manages to survive to the end of the game and will describe the situation in the way he would like it to be presented to a wide audience...”
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