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I was fortunate enough to be able to attend the RoSD panel this morning. It was really great; thanks Joe and Reaper Team. Much of the panel was Joe explaining what the game was about and a bit of how it plays. Some of the high points for me were:

 

The first few suppliments will be compiled together into one big volume. In the past, the web releases for Frostgrave were compiled into the Frostgrave Folio and Joe wrote some new material that release. Here's hoping he will for the RoSD collected volume as well, coming from the girl who has everything.  

 

Joe believes that games should have a solo element. Covid has only reinforced this. He wants purchasers to be able to play his games immediately after purchase. Expect continued support for solo elements in his games. RoSD is the only game that was specifically designed for solo play, and will play better this way than the -Grave family. 

 

The second part of the trilogy that started with Across the Wastes has gone to the printers. This will be a dungeon crawl-style game. It will have 4 levels. Much of this mission will have hidden clues. What monsters await the rangers in the rooms of the dungeon is not specified on set up.

 

The third part of the trilogy is still in development. It has to do with storming an enemy fortress and is called [something] Citadel. Joe wouldn't give us too many details for fear of spoiling the content of the second part. 

 

Across the Wastes is getting minis to support some of the stranger creatures. The humpback and zombie camels are the ones he mentioned.  

 

Strangely, he didn't talk much about how similar -Grave and RoSD are mechanically. I'm not going to talk about it either on the assumption that there are plenty of videos and comments about this already on the internet. Chat wanted to know mostly about minis (surprised?) and about online games. RoSD has a robust Facebook following and there are some fan-made missions there. He also talked about self-publishing his game in both America and the UK. Social media has played a major impact in getting the games exposed and creating a fan base.     

 

 

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