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APRIL 2021 :: Getting To Know You Thread


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6 hours ago, TGP said:

 

Question, April 19: Did you try any new soups in the last 6 months?

Well, I made a really good beef stew with a new recipe and I made potato soup too. I’d never made those before.

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Most regular respondents to these threads are Northern Hemisphere types. Which means we are nearly done with winter, and winter is soup season, for some, …at least for me so that was what inspired this question:

10 hours ago, TGP said:

 

Question, April 19: Did you try any new soups in the last 6 months?

I did.

Inadvertently.

This brand was new to me (sufficient for purposes of the question).

I thought I was going to have a bowl of chili, but as it turned out, I am calling it chili flavored soup.

image.png.e0b61e7e5bd52237d06d2a7fc5b697fc.png

 

Here is a picture ^ ^ Clearly it says CHILI ^ ^ on the label. However, they are so proud of their sauce (which is chili-flavored) that for my purposes it was too… well, Soupy to qualify as chili. But it was a decent chunky soup and I do prefer soups in the chunky category.

 

Note for wolves allergic to Soy: There is no Soy listed on the ingredients. I only checked this flavor (there are at least six others).

 

 

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On 4/16/2021 at 9:45 PM, Pezler the Polychromatic said:

 

Castle Polychromatic, I put it on my own demiplane that I created. It's not made of sand, though. ::):

Well that is a good thing, that last bit. Because there is another word for multi-colored sand, and it begins with a G…

 

 

On 4/17/2021 at 11:16 AM, Rob Dean said:

For expedient wargaming use, I have two sets of Exin Castillo bricks.  They have most typically been used to put together “strongholds” for the Hordes of the Things rules.  I, personally, haven’t assembled anything in a good while.  The partial structure there was build by my younger son sometime between 2013 and 2016. 

 

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Those were better than any of the Lego Castle sets! I wonder if they are still around. They were so versatile. I might have had four sets that were quickly combined into one big collection.

 

 

On 4/17/2021 at 11:16 AM, Rob Dean said:

During the pandemic last year, I built and painted up one of the tower pieces from Battlemasters: 

E2F4BF73-FF0D-4A14-9DCB-18FCB1E1B592.jpeg.265def14e97f5c3df270fe2114939b6a.jpeg

Single towers are often a more useful tabletop stand-in for a more elaborate fortification, particularly when a battle will occur next to it rather than in/through it.

I have that exact tower. It is unpainted but someone be-stickered it for me. (It was acquired second hand.)

 

On 4/17/2021 at 11:27 AM, Glitterwolf said:

 

When I was a kid I played with a plastic castle set and knights etc.

 

Same here. I had four different castle sets at one time or another. Three were plastic. One was metal!

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Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

Edited by TGP
Please mention which rules this is…
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1 hour ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

D&D 1e/basic: that was always the favorite.

 

Others: the difficulty of looking up spells and their effects. (frex: "See 1st Level Cleric spell….") And the general difficulty of finding other things, tables and such.

 

Me: I disliked how fragile (easily killed) and weak (one spell wonders) 1st level Magic Users were.

 

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1 hour ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

 

Apparently, the same things.

People don't much care for the rules - or the bloat.

I .. do not care for some of the ways the rules interact, or the bloat.

 

 ... I had to slap a cap on Jump checks, of all the benighted ....

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2 minutes ago, Sylverthorne said:

Apparently, the same things.

People don't much care for the rules - or the bloat.

Pathfinder? 

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1 hour ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

Uhm.... The owner of the company not paying his employees is probably a good reason many don't like what I tend to have the fondest memories of (Rifts).  Or throwing out their lore as non-canon, or running Kickstarters that become flaming garbage dumpsters..  Or..... 

 

I'd also say Shadowrun, because it's had sooo much promise and love from me over the decades but then I'd also have to rant about just how poorly CGL is running everything, and how I had to wait like two years to get a physical rulebook...  And then not even a month later they launch a new edition, making the book I'd waited patiently for and paid a decent amount of money for... Useless if I wanted to play current.

 

At present, I don't really have a favourite RPG system.  D&D is.... Okay... I guess? 

 

As for features I dislike about Rifts, uh... I could go on for a while about that one, but I'll just go with the fact it has an insanely convoluted character creation to it, and the only way you're going to get any perks out of a backstory is if you GM gives you perks for said backstory.  And don't expect to be able to sit down for a single session to create your character, that's just silly talk.  Unless a single session is 6-10 hours long.....   Or you spend a lot of time learning what the scenario is, what the GM will allow, and learn the rules beforehand.  Then it's only 4-6 hours. 

 

Still kind of miss that Mystic Russian Smith (Kuzniya?) I had though, especially what we started jokingly calling his bag of holding.  It literally had all the random stuff we had accumulated over time within it, including a bunch of things we hadn't realized we had acquired, due to either one of our members being a thief in their sleep, or just because I was the one trying to keep the story pushing forwards (this was held in our 45 minute lunch breaks, after all), and so the GM would occasionally take a few liberties. 

 

Probably didn't hurt that Reboot was new on TV at the time either, and occasionally I would even mumble "Uhh.. Anything?" when I reached in to try and grab something from said bag. 

 

2 hours ago, TGP said:

 

Note for wolves allergic to Soy: There is no Soy listed on the ingredients. I only checked this flavor (there are at least six others).

I know of a fox that's allergic to Soy, didn't realize we had a wolf allergic to such too. :p

 

  Thanks for mentioning such, although it seems they have jalapenos in all of their products.  There are a few things in the US I so wish were available up here - Ensure Plants and Veggies is one of them, because most liquid meal replacement things are chock full of soy, whereas that one surprisingly is not. 

 

Allergies suck, but at least I'm not allergic to mushrooms.

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3 hours ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

Chosen RPG was Diablo 3 but it got a lot of drawbacks from players because of its end-game became boring with quests being repetitive. Though I'll still follow the franchise, its storyline is really something. The only thing I dislike about the franchise is the game screen is fixed.

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4 hours ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

 

The publisher mismanaged the expectations game so what people got wasn't what they were anticipating.  It also required an understanding of the combat system, lest a fight that should take half an hour take a full hour.

 

That's what house rules are for! ::D:

 

Other chosen RPG had a slow publication schedule, which I can't do much about.

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6 hours ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

 

4 hours ago, WhiteWulfe said:

Uhm.... The owner of the company not paying his employees is probably a good reason many don't like what I tend to have the fondest memories of (Rifts).  Or throwing out their lore as non-canon, or running Kickstarters that become flaming garbage dumpsters..  Or..... 

 

 

Yep, all of this ^
 

But looking at the game, not the owner....as mentioned, Rifts character creation is nuts, especially when you need to go through 30 or 40 source books looking for specific things you might want.
The setting is "everything" which some people don't like.  They want to keep their fantasy and sci-fi separate so don't like it all mashed up together.

Character power levels are totally unbalanced.  For example you can start playing a City Rat, literally a scrounging lives in the gutter type trying to make it big.  Or you can play a Glitterboy pilot, walking around in a near indestructible 10 foot power armor with a massive railgun on your shoulder.  Or you can play a dragon hatchling.   These are ALL in the original main book, before power creep started.....

 

I dislike the power imbalance to an extent.  Having someone spend 8 hours on a character and have them killed by collateral damage from other team mates in the first round of the first combat can be frustrating....

And character creation is a beast.  I once tried programming a character builder for Rifts, and gave up as everything was all exceptions.  It was a mess.

 

That's why I prefer Savage Rifts.  It still isn't in any way balanced (because doing so would destroy a key aspect of Rifts) but at least character creation is consistent and doesn't take a day.

Plus there is that degree of separation from the originating company, and it's owner....

 

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7 hours ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

The only thing that comes to mind is that my BIL doesn’t like fantasy games, so he doesn’t like D&D 5E (which, honestly, doesn’t make sense, because nothing he plays in any of the games we’ve played together is anything other than a sci-fi fantasy). 
 

The only feature I can think of that I dislike is the way they organize their spells in the players handbook. 

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7 hours ago, TGP said:

Question, April 20th: RPGs — what is it about your chosen/preferred/fav RPG that causes others to dislike it? 

Also, is there one feature you dislike?

 

Since we play our own homebrew rule set there isn't a whole bunch people dislike. If there is we just agree to change it. However, there are the throwing rules as they apply to grenades that my wife hates. She argued one night that she shouldn't have to have a throwing skill to chuck a grenade ten meters. We paused combat for over an hour that night while the group argued over the rule and in the end it stood, you have to have a throwing skill to hurl a grenade if you don't want negative modifiers. Fast forward a few days and I'm getting out of my work truck and she walks out the back of the house and asks if the bed of the truck is about ten meters away. I say sure. And she proceeds to throw and apple in the bed of the truck and then yell something about not having a throwing skill. I yelled back "fine, now let me fire a gun at you while you're throwing it and see if you're still as accurate." Which ended the conversation. That was nearly 20 years ago and we still argue about the throwing rule. At this point I think it is the longest running argument in our entire relationship. You still need a throwing skill though.

 

What I dislike about our rule set is grandfathering in people's skills and crap whenever we change a rule. Like I mentioned above, when we think a rule is broken we change it. A lot of times that's because a given item, spell or skill is found to be too powerful and is causing unbalanced play. So we just discuss it as a group and then change the rule in question. But if someone is already using whatever got changed with a current character, a too powerful magic item for example, they get to continue to use it according to the old rules. As players, the group loves knowing that the flaming shotgun staff of ultimate power, or whatever crap I regrettably gave them, is the only one going to ever be in the game. But as a GM, I dislike having to come up with new ways to steal or destroy said item, or in a pinch just kill that character and have all their gear end up in the belly of a purple worm or whatever. 

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