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Fallen Knight is a classic cooperative dungeon-crawler set in an outlandish dark fantasy world. Players take on the role of death knights, lost warriors who devour the memories of the dead for their silent gods. Once consumed, these long-forgotten memories can be used to unlock powerful, forsaken abilities. Alongside their mechanical advantages, these memories will be showcased in a beautifully realized artistic comic, revealing new insights into these dark lands.. Through a combination of its foreboding themes, exciting game mechanics, and unique artistic vision, Fallen Knight occupies an innovative space within the board game hobby, and we're so excited for you to be a part of it!
Story The Fallen Knights were created by the Gods with the sole purpose of acquiring and reliving lost memories, to better satiate the Gods' voyeuristic appetites. Like dogs on a leash, the Knights were bound by oath to track and consume specific memories, as demanded by their greedy masters. These lost memories -- once consumed -- would offer the Knights a rare, tender glimpse of life. Yet it was fleeting; when returned, they were reduced once more to lifeless husks by their hideous lords. And so it continued for an age, in an endless cycle of servitude, lifelessness and hate....
Now, the Gods are gone. The curse is broken, and the Knights are free to live and relive any memories they encounter. But like bad dreams, these memories are vague and fractured. And so it's time to leave the realm of the Gods, for Fallen Knights must forge their own path, or be lost forever alongside the memories they covet.
Corpses As you travel the world, you will absorb the memories of corpses - both found and defeated - in order to enhance your characters, freely developing them as you wish.
You will spend 'life' to reanimate 'unsouled' Fallen Knights, mastering their bodies and upgrading their potential effect on the game.
Damned sword The Fallen Knight's 'Damned Sword' can naturally morph into new weapons; you'll be able to access the martial abilities of any character class, as long as you've consumed the right memories!
Gameplay Fallen knight is a 1-4 player cooperative dungeon crawler board game. The gameplay consists of strategic, visceral combat, embedded within a campaign-driven framework. Though consumed memories, players will unlock the abilities of dead adventurers, which they can then use in combat. Each ability is represented by a unique ability card, composed of an individual action, a character class and weapon type.
Synergies are special active or passive skills that Fallen Knights will receive if they have multiple abilities of the same class or weapon type. With hundreds of ability cards and over 20 unique synergies, Fallen Knight provides a dynamic and exciting space for character creation, customization and optimization!
Instead of dice, Fallen Knight utilizes a sub-action deck. With over 20 sub-action cards, players can flexibly tailor their strategy to best deal with their immediate foes!
Monsters are controlled by a combination of Monster Action cards and Monster Behavior cards. Monster actions - unique to each creature in Fallen Knight - will dictate its actions during boss battle combat. Monster behaviors - drawn from a deck shared by all monsters in the game - will modify the monster's actions by adjusting damage range or type, changing targets, or activating a myriad of special abilities.
Dungeon Delvers: Fantasy 32mm Tabletop RPG Miniatures cast in Resin or downloadable STLs for printing at home.By ironman1231
Looks like Miniac will be doing something to promote this, which I think will likely take it to funded.
I think the frogfolk are particularly fun, but they have a bunch of other stuff. Worth checking out, there's an early bird special for the STL files or the physical resin prints. Because they're doing it all in house, appears to have a pretty quick turnaround too.
By Brindelwald Miniatures
Firstly I´m pleasured to take part of this forumm . My name is Alvaro Gonzalez and Im a spanish miniatures sculptor, for last year I have been sculpting some miniatures and the time has come to pre lunch my first kickstarter campaign that I will launch in two weeks around.
This deal with 32mm scale (23mm tall to eyesline) resin fantasy miniatures for wargames, collectors and painting. It will be a small project of 9 dwarves miniatures.
It would be great having the support of this community for carrying on my brand.
You can keep posted about news in our facebook , I will post news every week.
I show you a small sample. Thank you.
The essence of miniature modeling has always been to capture the magic of imaginary worlds. When I was growing up, I used to love looking through magazines showing highly detailed models in epic battle scenes. All those visuals were a catalyst for my imagination thinking of all these magical worlds. I was amazed to find out that not only was it a hobby to build and paint them, but that I could create those magical worlds for myself! Even now, the aspect I appreciate most about this hobby is expressing myself through kitbashing and bringing my imaginations to reality. I’m always thinking of ways to improve the magic of my models so it's only natural that I started thinking of how to add lights to them!
I was really inspired by what other members of the community were coming up with and the techniques they used to achieve certain effects. I was talking to a talented painter from my local game shop about adding lights to his miniatures. He said it was a really cool idea but lost interest quickly because of all the problems involved with where to put the batteries and how to change them out.
My partner and I looked around and what most people were doing was adding a cell battery to the bottom of their bases and letting it dangle out or sealing something a bit more heavy duty in their models. We set out to design a power system that fits in the base, and is rechargeable to keep your models playable and removing all the hassle with jerry-rigged battery systems.
The solution we came up with is an easy plug-in system so once you have the model wired up, you just have to connect it to the power pack and close it up! Once your model is finished and the power pack is in the base, charging your model is as simple as displaying it on the charging station. We used a wireless charging system similar to the Qi chargers used for phones.
The charging station uses a USB cord so you can easily charge it in any wall socket or even from your computer!
Here is how to install the Omnissious power packs:
Step 1: Drill a hole in the base where you want to connect your model Step 2: Thread the electrical wire through Step 3: Plug in your Power Pack With backgrounds in engineering, it was important for us to confirm that our device could be mass produced before asking for funding. So we worked directly with a manufacturer to test and confirm manufacturing plans. We even tested the prototypes on our models and have been using them in our weekly games and tournaments… for uh, science. Check them out!
LEDs in the heads light and the canon LEDs in the plasma gun LEDs to light up the candles on this ritual table LEDs in the eyes and right hand LED color options displayed in a group of elementals
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