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Merisiel, Iconic Rogue. The original artwork is very good but this is one of the early Bones models that did not translate well to the medium. She flops over, the weapons did not come out well, and much of her detail is guesswork. I even had to sculpt her a nose because she didn't come with one. I tried to follow the artwork more or less, but it wasn't worth the effort to spend too much time on her.
Bad photos, bad Bones cast, and tabletop paint job of Balto Burrowell the Gnome Wizard. Painted this one up as my sons kid character in hero kids. Fuego is a young kid who can cast some fire spells and has survived three adventures and he was on his own in the last one.
I am really beginning to loath these older human sized minis, but this is the closest I had to a human child for his character. Fairly simple base coat, washes, and highlights. I was having a lot of problems with my skin tone paints being too thin (even after several minutes on the vortex mixer). I guess that is the pit fall of no painting for months outside of terrain.
I realize it's not the weekend, but the week was quite busy and I'm happy to have got any of this done at all.
This little wizard's focus for me was going to be brighter colors and trying to do skin and hair better. I think it came out pretty well.
* The base color of red tone and highlighting upward to flesh tone seems to be a good mix.
* Keeping to adjacent colors on the color wheel made for a pleasing, eye-catching combo. I have to say using the reds, oranges, and browns was pretty fun.
* I did as much highlighting and avoiding washes as I could. This has been my practice over the last number of models I've done. I don't get how the videos show people just splashing it on for amazing results. I don't get it, can't seem to do it the same, so I resort to taking more time on starting dark and going light. Much like Dr. Faust's painting videos. I've learned much from watching him.
* Mixing paints is getting better. I used like colors to lighten and highlight and I'm getting a better balance and understanding of how they may look really different wet, but getting to know how they dry and differs greatly.
* The eyes worked better going in order of black first, white second, black third. I was doing a white, black, white and it made the eyes look weird. @Inarah pushed me to try something different and it's been working better.
* The brown hair with little highlights came out good and I'm trying to be very light in my touch to get subtle look versus stark. Win!
* The staff is okay. I tried to give it like some kind of weathered look or cool effect at the end, but it just didn't sing like I had hoped.
* On the back of his cape, there's a part that I tried shading inf that just didn't look believable to the eye. I tried to hit it a few times to catch the light and how to lighten the edgest, but it was lost on me. Fail.
*The skin on his hand held out has a funny look to it up close. I tried to bring out some of pads of his fingers and palm, but it doesn't look as good as I had hoped.
Overall it's another win, and I'm happy with the results.
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