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dark dwarves, were they evetually going to be a faction?


The Steve
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I think they are spiffy, have a great visual identity and a cool icon(three nails) which could have been a faction symbol.

So razig, sisterhood of the blade and halflings(never made it to final AFAIK) began as part of the mercs faction. was this to eventually split off as well? DO we know much?

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13 minutes ago, MortarMan said:

The Bones V Fire Giant Hellbringer also has the three nail icon on his shield.

 

I wondered what sort of relationship this represents between the Duergar and Fire Giants.

 

Probably both sculpted by Jason Wiebe.  

 

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5 hours ago, MortarMan said:

The Bones V Fire Giant Hellbringer also has the three nail icon on his shield.

 

I wondered what sort of relationship this represents between the Duergar and Fire Giants.

not D&D, warlord.

did some looking into the D&D stuff..
SO.. the duergar are actually worshiping asmodeus and that puts them in alignment with the nine hells. Kinda neat. kinda feel like darkspawn should be able to take darkdwarves and firegiants or at the very least if the warlord dark dwarves are similar to the duergar they can have an interesting set of demonic magic along side machine constructs...

Edited by The Steve
adding notes on Duergar
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I have all of the points calculation formula.   Happy to help you develop a Dark Dwarf faction.    I had hoped with Savage North to have Dwarves of the Plains that Disliked Mole Dwarves and were friendly to the Reven as fellow nomads and trading partners.   Instead, we got another Dwarf faction but this one has runes.

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To be honest I have always felt there was some good expansions that were not realized in Warlord.

Factions like:

1. An Underwater faction, with Mermen, Selkies, Sea Trolls, Sea creatures/monsters, 

2. A Wizard faction, with Spellcasters, some spirits and elementals as soldiers, along with Spellblade knights, and Golem suits.

3. A Druid faction, with druids and rangers using their animal companions, Several Tree Monsters, Owlbear and wolf riders, Harpies and centaurs

4. A Holy Undead/Ancestor Protectors faction with Undead that are good aligned with Spirit beasts, armed Peasants, and stone guardians

5. A Dinosaur lizardman faction with all the usuals but with Dinosaur themes, such as Dino riders, Dino beasts, maybe with ancient versions of fantasy races.

 

will continue later

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You can get most of that in the existing factions by choosing which figures and units you put on the table.  Take Nefsokar for spellcasters, spirits and elementals.  Put elves on the table if you want rangers, animals, tree men, and centaurs.  There's already an undead faction and you can sub any Reaper models for spirit beasts and peasants.  Same with lizard men. 

 

I was disappointed the Karkarion sea creatures faction never made it into the rules.  I played an unofficial version once at the con and it was fun, but doesn't quite work with a mostly land-based army game. 

 

 

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On 7/19/2022 at 2:10 PM, Inarah said:

You can get most of that in the existing factions by choosing which figures and units you put on the table.  Take Nefsokar for spellcasters, spirits and elementals.  Put elves on the table if you want rangers, animals, tree men, and centaurs.  There's already an undead faction and you can sub any Reaper models for spirit beasts and peasants.  Same with lizard men. 

 

I was disappointed the Karkarion sea creatures faction never made it into the rules.  I played an unofficial version once at the con and it was fun, but doesn't quite work with a mostly land-based army game. 

 

 

To be honest the factions you mentioned are not really a good fit for what you are saying.  While Nefsokar has a lot of spell casters they are more of a mix of the wizard and holy undead faction above, along with a strong standard human component that makes them really a mish-mash of ideas.  I like Nefsokar by the way and run them a lot although I try not to run the Cavalry army of doom too much as it feels cheap.

 

The good Elf factions suck, and are probably the worst overall factions for real depth in the game. I would like to revamp the elves as well but probably never will because they are also pretty boring.  I wish Eawod was better to be honest, because all the other archers of that faction suck.  The Dark Elves are a very fun faction though that do a lot of fun things very right so I could see the elves being reworked and hopefully being separated from the Nature army that has much more personality than they do.

 

Being Holy Dead is quite a bit different than the standard undead that Warlord already has.  Think more like say Mulan with the Ancestor spirits that actually worked tried to help, and the Stone and clay ancestor spirit that Eddie Murphy shattered, along with the Terra Cotta Army.  Now think of the Ancestor spirits being linked to a peasant warrior and when they die so does the spirit.  Mix in Dragons, and even Spirit Animals like from Kung Fu Panda or Sun Wukong (The Monkey King) and it feels a bit different than Zombie swarms, Skeletal minions and Vampires.

 

As for Reptus I love them.  I also like Dinosaurs and think Dinosaur people as a distinct group separate from the Dragonmen of Reptus would be quite fun.

 

The water faction would be hard and to be honest may not even be fun to run but the Karkarions, Sea Trolls, Water Goblins, Sea Serpents, and Dragon Turtles that could be part of it.  

 

I just always thought there could be more factions and sub factions than there were.  Sad we will never really see that.

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