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Here is the famous scene from Hamlet, reenacted by a vulture.
Painting it was a bit weird: I started with a completely different color scheme in mind (cool whites, blues, gold), but somehow the mini wouldn't let me and I ended up with this version. I am happy with it, though.
I am here to learn, so c&c is very welcome! Especially the second c!
(Sorry for the picture quality, I don't have access to a good camera right now, is's just my phone).
So I'm going to see if putting together a diary helps me with motivation in getting this army completed in time for a tournament in January 2020.
First of all, the idea - in Canberra, Australia we have a convention (Cancon) every January, it's been going for something like 30+ years, and for about the last decade we've had a WarGods tournament running.
After a Kickstarter I have an Amazon warband sitting in bare metal so I decided that for 2020 I'll take that Warband. First of all I have to work out the army list, then prepare the models for painting.
So, onto the army list:
Amazon Demigod of Hecate, Ka 2, second Ka power Skin of Marble
Still have to work out what to equip her with, but with the Ka power she can't take armour...
13 Hellhounds - using Reaper's WarPugs - 12 War Pugs based in pairs with a Reaper Foo Dog as the leader
5 x Outriders - Horse Archers
5 x Outriders - Horse Archers
12 x Peltasts
Mother of Serpents (effectively a Minoan snake priestess)
That takes me to about 905 from a maximum of 1750 points, so I'll need to work out what to use the remaining points for, I do need to take some basic warriors, which will set me back 25pts/model (so I can potentially take 30 of them), and I may take some Raiders instead of outriders (they are spear-armed cavalry)
Anyway, I'll try and get some photos of the basic models tomorrow and go from there...
Ok Reaper Buddies! Since I can't go outside on account of Monster Hurricane and I still (squee!) have power, I'm painting a bust. I thought it might be fun to try to do another "how to" hopefully to give some insight into busts and how I approach them. I may ramble a bit like usual!
So, my standard bust approach to to pick something I want to work on and pick a photo to use as a guide. This bust is Athena from FeR miniatures. I can't seem to find a good unpainted example and since I'd already basecoated mine, here is the box art from Pepa:
Please note- Pepa is truly awesome and the painted example above is NOT mine!
As you can see, it's the Greek Goddess Athena complete with her trusty owl. I'm tired of light skin though, and I need to practice my darker skintones. I'm using this bust to do that. The bust comes in several pieces: main torso, owl, owl wing and front arm. I drill all my holes for pins and deal with my mold lines, attach her to a cork and prime. Then I find more mold lines and tackle those. I wait on assembly until most of the painting is done to make it easier.
Next I pick colors I think I might use and try to remember them. If I'm smart I write them down somewhere. I highly recommend that!
Hmmn. This is one where the swatches don't really reflect reality. Walnut brown is dark, and mahogany brown is a nice deep red-brown but much lighter than walnut. At any rate, I'm also using Anne's fancy red shade yellow which is like a bright golden yellow for the cloth and some ochers. I'll try to list those later when I get into the cloth. But those are the skin tones I want to use. Initially I mixed a fun shade for my basecoat thinking I wanted to go more greenish in my shadows, but I changed my mind. For completeness sake, the basecoat below is a mix of:
Ends up fairly gray due to the red and green together, which is why I decided to just go warmer. I think I'd fight too much working in the green. I may just glaze it in later in certain areas, but I'll get to that.
Ok, next I want to pick a light direction. This is super important on larger minis, because they add interest. It allows me to go deeper with some shadows and higher with certain highlights. This makes the viewer's eye bounce around. This is a good thing. We want to keep the viewer interested in the mini, so all out little tricks are designed to do just that!
Here I've held the mini up to a bright light source and taken the pictures. I could choose to use this as a reference as I go, to make sure I make the light look natural as it flows over the form. This brings up a good point. See how certain parts of the mini are brighter? Like the SCM muscle in the neck and the collarbones?
They stick out when the neck is flexed in one direction and the collarbones have very thin skin over them. They catch light. Like the nose and the cheekbones, the area above the top lip and the chin... all of these either have thinner skin or stick out farther, catching most light sources. Using the idea of "volumes" in the face helps paint it more naturally. Knowing where things go and how they fit together helps paint the larger faces.
Here's an example courtesy of google:
See how they've broken the surface up into geometric shapes? We can do that with painting just like drawing.
I decided to play with my olive skin and disliked it immediately. At this point I was playing around, and didn't have a model to follow. I wasn't sure what skintone I wanted. But as long as I use thin layers, I can always paint over it. I decided after this to go back to google like a good Erin and pick someone to copy.
Isn't she gorgeous? Naema Hossain from Bangladesh. Yay! Inspiration always helps me paint, and it's a lot easier to follow a map than to make it up as I go along. The light source in this photo is more or less what I want, and it's a high resolution photo, which means I can zoom way in to get the eyes the way I want.
Now I've worked in a bunch of the mahogany brown in glazes over the basecoat and added in highlights where I see them on the photo. See how that starts to define the face more. I've also decided on painting a yellow patterned sari and I'll go with black hair. Note- I am NOT using a pure black here, just the walnut brown as my off black.
puttering along, pushing and pulling. The blends don't have to be smooth and I'm really only worried about making the anatomy make sense at this point. All minis enter this weird ugly stage almost up until the point where they're finished. This is normal. It doesn't mean you're doing something wrong.
I worked in some shadows and cleaned up my lines and decided her eyes were just too blank. I can only have dead eye on a mini for so long. I still have to straighten up her gaze and clean the eyes, but at least they're not staring at me anymore. I also love how gaze helps develop personality in miniatures. It really changes then feel of the piece.
Not sure what I changed, but I tried to make myself stop and take photos every now and then. It's hard because I get in a groove and want to paint while I have energy and direction. When I stop I lose focus. Sigh.
Ok I played with the blending and the lips for sure. Probably a bunch of layers I don't remember. The key is layering and keep referencing the photo to make certain I'm following my map.
I decided to take a break from skin and work on the hair. Hair is fun!
See where I've taken the walnut brown and mixed it with the olive skin? I did a stark layer to show where I'd put the highlights. When anything bends in relation to light, you'll get a highlight on the bend- more or less. This is a good rule of thumb to tackle hair. Notice, I'm not painting individual strands, but blocking out my highlights?
Same on the crown of the head.
I like this photo- it shows how I've blocked in a lot of volumes, but haven't bothered with the blending yet. This will keep me from getting lost later.
Then I worked in some linen white. Black hair is, well, dark, but it still has high highlights. Not all of them are the same. Again- I go back to my light source. Parts that sitck out further or are close to the light get higher highlights. This is probably another one of those sneaky tricks I should mention. Varying the intensity of both shadows and highlights add interest and make the mini more natural. Sometimes when we harp on contrast, we don't mean taking everything up to white and down to black. We mean contrasting the depth of our shadows and highlights- making some pop more than others. This is a gold-level trick I think.
And I started to work on the highlights on the braid. As long as most of the hair stays walnut brown, it will look black. It just has some very narrow highlights. That's all black is- being very careful with how much highlighting I do.
Ok, more when I'm done with my ice cream break! Or maybe after I clean out my Diablo stash... maybe tomorrow... fingers crossed for power!
Let me know if you have questions or if I can explain something better or differently to make more sense.
Although now that I edit all the pics to fit in the post I see things I want to fix... sigh.
Well, anyway I "finished" her! I learned a lot working on her skin and I'm happy with the colors. This is the Mother of Dragons bust from Nuts Planet. I opted not to paint her as Daenerys. My WIP is here, and I should have all of the color information there, but if anyone has questions please let me know. I'm always happy to explain or try to break the process down. I'm always trying to improve so C&C welcome!
I like the walnut base. Here she is up close:
and a few other angles. I had fun with the spiderwebs!
Here's one to try to pick up the dragon's texture:
It wasn't as successful as I wanted but I have to stop painting it and work on something else. Or I will probably wreck it!
Enjoy! I'll see y'all in just 5 months!!!!