MoonglowMinis Posted April 12, 2022 Share Posted April 12, 2022 1 hour ago, Inarah said: there really is a lot of terrain in this one, a lot of really cool stuff like that. There are some monsters, there's a few characters, the concept behind the adventuring characters, there's not a lot, ugh. this is a bit of a disappointment. Exactly what I was fearing. Hopefully it won't be as bad as this makes it sound, but I'm really not here for terrain. I don't mind a few pieces, but if the majority of my $50 is going to big hunks of plastic that I am less likely to paint or use, then i feel that the minis I do want are getting locked out behind something I'm not here for. It's how I feel about GG, though there are only a few minis there that I really want anyways. just going to have to wait and see. 6 Quote Link to comment Share on other sites More sharing options...
Joshinminn Posted April 12, 2022 Share Posted April 12, 2022 1 hour ago, Ratmaster2000 said: And what happened to the cool "encounters" idea from 5? The encounters are coming. They’ve teased six encounter names/concepts already. 2 minutes ago, MoonglowMinis said: I'm really not here for terrain. It’s hard for Reaper to please everyone. Another poster (and I’ve seen many) will ask for more terrain options. A little bit for everyone seems to be a way they can succeed. 4 minutes ago, MoonglowMinis said: It's how I feel about GG, though there are only a few minis there that I really want anyways. I think I’ll skip GG too since I picked up so many excellent taverngoers and tavern terrain in the Dunkledorf KS. 9 Quote Link to comment Share on other sites More sharing options...
Moderator Chaoswolf Posted April 12, 2022 Author Moderator Share Posted April 12, 2022 I'm actually kind of excited to see exactly what's going to be in the Egyptian themed expansion. Terrain would be ok with me, most of what I currently own is very European. 13 1 Quote Link to comment Share on other sites More sharing options...
Cyradis Posted April 12, 2022 Share Posted April 12, 2022 24 minutes ago, izzylobo said: So, the problem is that *every* Bones Kickstarter is someone's first Reaper KS - or even their first KS period. And the Core really is intended to be the opening salvo, and a sort of catch-all "if you get one of these, you'll have a decent assemblage of minis for gaming". They try and mix things up and not repeat themselves (too much), and there are flights of fancy and exceptions to the rule, but that's the... core... of the idea. A hundred bucks (and some change) gets you a whole passel of minis to paint up for gaming. The Expansions and Options and Add-ons and Encounters are where the folks who already have a Core-or-few go to score their weird unique stuff - they know that people like me, who have been around since the beginning, might get a core set if there's enough new/unique minis in it, but they shouldn't count on it (and, indeed, I don't think I've gotten the Core since Bones III or IV) - but I'm still going to spend plenty on the Encounters, etc. And it may be their first big pile-o-figures as a DM. The mixed core sets are *really* good for new DMs. Like I can't really think of much better. I've referred two people to this kickstarter expressly for that purpose. Get a ridiculous pile But perhaps a two-part core of "Monsters Core" and "Adventurers Core" sets instead of all-in-one could help in the future. Even new folks could appreciate it like that. 17 2 Quote Link to comment Share on other sites More sharing options...
MoonglowMinis Posted April 12, 2022 Share Posted April 12, 2022 20 minutes ago, Joshinminn said: It’s hard for Reaper to please everyone. Another poster (and I’ve seen many) will ask for more terrain options. A little bit for everyone seems to be a way they can succeed. Yeah. And I appreciate they have a variety. But I think they're suffering from trying the "a little bit of everything" approach. Like The brinewind character and terrain sets last time were a great idea. The people who wanted characters could get charaacters. Those who wanted terrain could get multiple sets without repeat characters. Blending them together too much leaves both parties dissatisfied. It's similar to the Chronoscope sets trying to appeal to too many different desires and falling short on all of them. 9 Quote Link to comment Share on other sites More sharing options...
WhiteWulfe Posted April 12, 2022 Share Posted April 12, 2022 4 hours ago, Joshinminn said: On the Twitch update the just said when Sullenhall Part 4 unlocks, they will also unlock Part 5. Same for Briarwood Vale. They also said that the Denizens and Hakir expansions will be meted out in three parts instead of five. Seems a good solution to unveil more minis faster! I hope that them being in three phases/unlocks doesn't mean there's less stuff in them. 2 hours ago, Inarah said: More from Ron: "The Lost Tombs of Hakir is going to be primarily a lot of egyptian themed, there is a lot of terrain, there really is a lot of terrain in this one, a lot of really cool stuff like that. There are some monsters, there's a few characters, the concept behind the adventuring characters, there's not a lot, there's going to be an Egyptian style group of characters, there's only 3 right now, the one you guys saw, a female, the barbarian. There's also going to be an anthropomorphic character in the party and there's also a wizard." Terrain sounds interesting, doubly so if it looks good AND is playable. Until I can actually see it though, I'm taking what Ron says with the amount of salt I put into my pasta water, just because he likes to say a lot of things playfully and teasingly, but a good chunk of them don't materialize. Moderately saddened at the mention of "a" anthropomorphic character. So many opportunities for a wide variety, to expand things, and also bring in the other Koborlas sculpts (or even *gasp* new ones!)... 7 Quote Link to comment Share on other sites More sharing options...
msfnc Posted April 12, 2022 Share Posted April 12, 2022 I’m very anxious to see the Egyptian stuff. The idea of some exotic terrain pieces is very enticing. I wonder if that choice was at all driven by wotc’s recent book announcement, highlighting adventures with a less Eurocentric theme. I mean, I’m excited about nearly everything so far, so it’s just icing on the relatively expensive plastic cake. 9 Quote Link to comment Share on other sites More sharing options...
Joshinminn Posted April 12, 2022 Share Posted April 12, 2022 33 minutes ago, MoonglowMinis said: The brinewind character and terrain sets last time were a great idea. The people who wanted characters could get charaacters. Those who wanted terrain could get multiple sets without repeat characters. Blending them together too much leaves both parties dissatisfied. That makes sense. I regretted not ordering the Brinewind extras! 9 Quote Link to comment Share on other sites More sharing options...
Great Khan Artist Posted April 12, 2022 Share Posted April 12, 2022 I could use both terrain and minis that are Egyptian themed. I have piles of obelisks and pillars and a few sarcophagi, but more is always good. Most of my terrain is either plaster or old school resin and isn't keen on being transported. Whatever it is, I'm sure I'll like it! 10 Quote Link to comment Share on other sites More sharing options...
Grumpy Gnome Posted April 12, 2022 Share Posted April 12, 2022 I did not realize how badly I needed Egyptian themed pieces until I saw the concept sketch of that barbarian. Now I thinking this expansion may be the high point of the KS for me (might still be the ants though) since there does not appear to be any steampunk Gnomes on the way. What this KS is really missing for me is something as epic as the big sailing ship. Mrs. GG was hoping for an epic tavern or a lighthouse. Even though we use a lot of Dwarven Forge and Tabletop World terrain we do like Reaper Bones terrain as well. 10 Quote Link to comment Share on other sites More sharing options...
kristof65 Posted April 12, 2022 Share Posted April 12, 2022 14 hours ago, Cyradis said: Yes and no - everyone needs basic adventurers. Problem is that Reaper has a LOT of basic adventurers already. That's why I'm not in for the core set this time. They're great. But need is filled. While I don't technically **need** anymore adventurers, and haven't since probably B2, I've found that I like having hordes of them available for my players to pick their PCs from, or as inspiration for me for an NPC. Even having multiples hasn't been as big of a problem as I initially feared - I've converted and painted at least 5 copies of 77057 Juliette - so many that I try to always have a copy of her in my big box o' adventurers. 14 hours ago, izzylobo said: So, the problem is that *every* Bones Kickstarter is someone's first Reaper KS - or even their first KS period. And the Core really is intended to be the opening salvo, and a sort of catch-all "if you get one of these, you'll have a decent assemblage of minis for gaming". They try and mix things up and not repeat themselves (too much), and there are flights of fancy and exceptions to the rule, but that's the... core... of the idea. A hundred bucks (and some change) gets you a whole passel of minis to paint up for gaming. and sometimes you don't even realize how helpful a core set has been for this until years after you got it. I can't count the number of times a mini from a core set that I didn't really care about during the KS has inspired something that made me happy I bought it years later. 14 hours ago, Nunae said: But without incentives to pledge early... I completely understood Reaper dropping the Wave system from a logistics standpoint, but I (and likely they) seem to have seriously underestimated how that was helping first day growth. Too late to do anything about it now, but I do suggest the following for the next KS - shipping credits for backing early. $10 shipping credit for backing on day 1. $5 shipping credit for backing on day 2. It's not much in the grand scheme of things, but it encourages people to back early without having to do things like KS exclusives or making shipping wave promises they can't keep. 13 Quote Link to comment Share on other sites More sharing options...
Cintra Posted April 12, 2022 Share Posted April 12, 2022 Early bird or first (one or two) day credits can also backfire. When I discover a campaign after the early bird rewards are no longer available, it causes me to hesitate to back. Exclusive minis only offered to the early birds are the worst, I generally won't back if there's no way to get "all" the stuff - if it's a monetary penalty, it may or may not really affect my ability to afford the campaign but it is really off-putting, and even a minor difference can affect my willingness to pay. 10 Quote Link to comment Share on other sites More sharing options...
MoonglowMinis Posted April 12, 2022 Share Posted April 12, 2022 (edited) 21 minutes ago, kristof65 said: I completely understood Reaper dropping the Wave system from a logistics standpoint, but I (and likely they) seem to have seriously underestimated how that was helping first day growth. Too late to do anything about it now, but I do suggest the following for the next KS - shipping credits for backing early. $10 shipping credit for backing on day 1. $5 shipping credit for backing on day 2. It's not much in the grand scheme of things, but it encourages people to back early without having to do things like KS exclusives or making shipping wave promises they can't keep. Or even any kind of early-backer bonus. Extra figure? Something. - maybe nothing "exclusive" as I really respect that Reaper doesn't play that FOMO game. But like including the first Add-On character free or something. Edited April 12, 2022 by MoonglowMinis 4 Quote Link to comment Share on other sites More sharing options...
Corsair Posted April 12, 2022 Share Posted April 12, 2022 Since we are not getting and Chrono this time, I am hoping the Egyptian themed pack will have some of the Anubis warriors from the metal line in there. 8 Quote Link to comment Share on other sites More sharing options...
Nimphona27 Posted April 12, 2022 Share Posted April 12, 2022 19 hours ago, Cintra said: Okay, new thought. If they aren't going to break up the core for Add-Ons, except for specific cases (like the ants), what subset of the core do you think would be worth them offering as Add-Ons? I vote for the mudmen, especially if they can be offered in translucent. Then they could be painted with translucent paints as lava-men, as various types of oozes, maybe a purple with sparkles mana-ooze. Okay, I can do all of those without them being translucent, but I think they'd get a higher uptake if they were clear. I bought so many core set splits in 4 and 5, in 4 i bought more adventurers, extra NPC's, skeletal monsters, anything with dragons in...... same with 5, i bought things i liked as i didnt like the whole core set in 5, so i picked what i wanted..... I would love to pick more dreadmere from 6, more toil and trouble, adventurers etc...... 5 Quote Link to comment Share on other sites More sharing options...
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