Reaper User ReaperWolf Posted October 21, 2022 Author Reaper User Share Posted October 21, 2022 On 10/14/2022 at 7:17 PM, DM_Eli said: Some of the 5e Spells/cantrips like truestrike are infamously bad. So why not rewrite them? Would you consider changing some spells before DDRPG goes official? Or perhaps varients? I agree. The adjusted 5e descriptions of the spells are being reviewed and you can expect changes before we go to print in the Spring. I have lots of ideas including a more flexible take on the spell designs. Stay tuned. 1 Quote Link to comment Share on other sites More sharing options...
DM_Eli Posted October 25, 2022 Share Posted October 25, 2022 (edited) If proficiency bonus is equal to their level. And they can start with a +3 to +4 ability bonus. While Fighters "weapon focus" allows them a +1 bonus at 1st, 2nd, and 4th level. Fighters will have a 4+4+3=11 bonus by 4th level. Edit: rogues would have a +2 at 4th, and +4 for sneak. 4+4+4+2=14. Rogues and fighters are better at hitting without prof. Is that the intention? I'd almost say it's better to not have a prof bonus and just bake it into the abiltiy bonus. No? Edited October 25, 2022 by DM_Eli Quote Link to comment Share on other sites More sharing options...
Reaper User ReaperWolf Posted December 29, 2022 Author Reaper User Share Posted December 29, 2022 On 10/25/2022 at 3:53 AM, DM_Eli said: If proficiency bonus is equal to their level. And they can start with a +3 to +4 ability bonus. While Fighters "weapon focus" allows them a +1 bonus at 1st, 2nd, and 4th level. Fighters will have a 4+4+3=11 bonus by 4th level. Edit: rogues would have a +2 at 4th, and +4 for sneak. 4+4+4+2=14. Rogues and fighters are better at hitting without prof. Is that the intention? I'd almost say it's better to not have a prof bonus and just bake it into the abiltiy bonus. No? Heya... Lessee here...checkin' your math. Not all characters will have a +3 or +4 Ability Mod. In point of fact those kinds of scores will be rare or at least they will be RAW. If you wanna run a beefier set of ability score ranges for your own games, have at it. As for myself, most players shoot for a +2 for their primary score and a few +1. I run grittier peasant hero home games. Rogues won't always have their flanking bonus. 5e made flanking rudimentary, pretty much always in fact. This won't always be the case so it's circumstantial. The fighter, on the other hand will always have their weapon focus ability. To avoid confusion I actually already removed the +4 sneak attack bonus from the Rogue's class features to avoid confusion. The GM will apply this on a case by case basis. In my own games flanking is a lot harder with some creatures such as ettins (with two heads), hydras, and for creatures like slimes who don't have vital areas. Proficiency is always added into attack rolls when wielding weapons you're trained to use. Not sure where you're inferring this is the case. Please advise after you've given the Beta rules a looksee: https://images.reapermini.com/static/content/dungeondwellers/DDRPG_Beta1222.pdf >>ReaperWolf Quote Link to comment Share on other sites More sharing options...
Reaper User ReaperWolf Posted December 30, 2022 Author Reaper User Share Posted December 30, 2022 On 10/25/2022 at 3:53 AM, DM_Eli said: If proficiency bonus is equal to their level. And they can start with a +3 to +4 ability bonus. While Fighters "weapon focus" allows them a +1 bonus at 1st, 2nd, and 4th level. Fighters will have a 4+4+3=11 bonus by 4th level. Edit: rogues would have a +2 at 4th, and +4 for sneak. 4+4+4+2=14. Rogues and fighters are better at hitting without prof. Is that the intention? I'd almost say it's better to not have a prof bonus and just bake it into the abiltiy bonus. No? A 4th level fighter and rogue both have a Proficient Bonus of +4 and Non-Proficient Bonus of +1. Assuming a generous GM and/or a lucky Player, a primary Ability Mod of +4 from having an 18 in either Strength or Dexterity. I run grittier peasant to hero style games with "good" ability scores in the 12-15 range. A fighter using their weapon focus weapon could have a +11 bonus by 4th level assuming the fighter did nothing but focus on their one weapon. A rogue would have a +8 bonus before any situational mods such as their sneak attack bonus. The bonus won't always apply, multi-headed monsters and monsters lacking vital areas such as slimes and plants are immune to flanking. The only time a character would not use the proficient bonus is if they were using an unfamiliar weapon. >>ReaperWolf Quote Link to comment Share on other sites More sharing options...
DM_Eli Posted January 3 Share Posted January 3 On 12/29/2022 at 4:04 PM, ReaperWolf said: Heya... Lessee here...checkin' your math. Not all characters will have a +3 or +4 Ability Mod. In point of fact those kinds of scores will be rare or at least they will be RAW. If you wanna run a beefier set of ability score ranges for your own games, have at it. As for myself, most players shoot for a +2 for their primary score and a few +1. I run grittier peasant hero home games. Rogues won't always have their flanking bonus. 5e made flanking rudimentary, pretty much always in fact. This won't always be the case so it's circumstantial. The fighter, on the other hand will always have their weapon focus ability. To avoid confusion I actually already removed the +4 sneak attack bonus from the Rogue's class features to avoid confusion. The GM will apply this on a case by case basis. In my own games flanking is a lot harder with some creatures such as ettins (with two heads), hydras, and for creatures like slimes who don't have vital areas. Proficiency is always added into attack rolls when wielding weapons you're trained to use. Not sure where you're inferring this is the case. Please advise after you've given the Beta rules a looksee: https://images.reapermini.com/static/content/dungeondwellers/DDRPG_Beta1222.pdf >>ReaperWolf Aha! I found the part that I missread. Weapon profs are not the same as skill profs. Each class Has a +1 every 2, 3, 4, or 5 levels. But their skill profs are eqaul to their level. My math before was 4 (prof equal to level) + 4 (ability based on ability assigned and +1 per folk) + 3 (focus). I like the profs as I see them now. Also, I like the update to ability scores. "Stingy - average - generous" is a great way to leave it up to the campaign. So a fighter at 4th in a stingy campaign would more likely have 2+2+3 (ability+prof+focus). Much better. I'm still seeing the +4 bonus on the rogues sneak, but I wasn't put off by this. I think it's fine. A 4th rogue will have +4 to hit or a +8 on a sneak attack. Seems legit. Quote Link to comment Share on other sites More sharing options...
Reaper User ReaperWolf Posted January 3 Author Reaper User Share Posted January 3 (edited) 11 hours ago, DM_Eli said: Aha! I found the part that I missread. Weapon profs are not the same as skill profs. Each class Has a +1 every 2, 3, 4, or 5 levels. But their skill profs are eqaul to their level. My math before was 4 (prof equal to level) + 4 (ability based on ability assigned and +1 per folk) + 3 (focus). I like the profs as I see them now. Also, I like the update to ability scores. "Stingy - average - generous" is a great way to leave it up to the campaign. So a fighter at 4th in a stingy campaign would more likely have 2+2+3 (ability+prof+focus). Much better. I'm still seeing the +4 bonus on the rogues sneak, but I wasn't put off by this. I think it's fine. A 4th rogue will have +4 to hit or a +8 on a sneak attack. Seems legit. We're calling weapon knowledge Weapon Trainings and a PC is either Proficient or Non-Proficient with them. As for "skill checks" we're lumping all of these as Ability Checks which are based upon circumstances as well as the PC's class, folk, and Background details. Saving Throws are also Proficient or Non-Proficient which is determined during character creation with one Save coming from Class and the other 1 (2 for humans) determined by the Player during character creation. >>ReaperWolf Edited January 3 by ReaperWolf 1 Quote Link to comment Share on other sites More sharing options...
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